//------------------------------
GameStatusDisplay::GameStatusDisplay(int posX, int posY){
    startPositionX = posX;
    startPositionY = posY;
    show3dfont = true;
    setup3dFont();
    
    
}
//------------------------------
GameStatusDisplay::GameStatusDisplay(int posX, int posY){
    startPositionX = posX;
    startPositionY = posY;
    show3dfont = true;
    setup3dFont();
	SplashScreenDuration = 1000;
    SplashScreenTimer = SplashScreenDuration;
	displayGameOver= false;
	displayNewGame= false;
    
}