//------------------------------ GameStatusDisplay::GameStatusDisplay(int posX, int posY){ startPositionX = posX; startPositionY = posY; show3dfont = true; setup3dFont(); }
//------------------------------ GameStatusDisplay::GameStatusDisplay(int posX, int posY){ startPositionX = posX; startPositionY = posY; show3dfont = true; setup3dFont(); SplashScreenDuration = 1000; SplashScreenTimer = SplashScreenDuration; displayGameOver= false; displayNewGame= false; }