Esempio n. 1
0
void CWeaponMagazined::switch2_Hidden()
{
	CWeapon::FireEnd();

	if (m_pHUD) m_pHUD->StopCurrentAnimWithoutCallback();

	signal_HideComplete();
	RemoveShotEffector();
}
Esempio n. 2
0
void CWeaponKnife::switch2_Hidden()
{
	signal_HideComplete		();
	SetPending				(FALSE);
}
Esempio n. 3
0
void CWeaponKnife::switch2_Hidden()
{
	signal_HideComplete		();
	m_bPending = false;
}