void CWeaponMagazined::switch2_Hidden() { CWeapon::FireEnd(); if (m_pHUD) m_pHUD->StopCurrentAnimWithoutCallback(); signal_HideComplete(); RemoveShotEffector(); }
void CWeaponKnife::switch2_Hidden() { signal_HideComplete (); SetPending (FALSE); }
void CWeaponKnife::switch2_Hidden() { signal_HideComplete (); m_bPending = false; }