Esempio n. 1
0
void CGameDialog::Reset()
{
  if (!g_Preferences.m_global_rc_path)
    InitGlobalPrefPath();
  StringOutputStream strGlobalPref(256);
  strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
  file_remove(strGlobalPref.c_str());
}
Esempio n. 2
0
void CGameDialog::SavePrefs(){
	StringOutputStream strGlobalPref( 256 );
	strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";

	globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";

	if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) {
		globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
	}
}
Esempio n. 3
0
void CGameDialog::LoadPrefs(){
	// load global .pref file
	StringOutputStream strGlobalPref( 256 );
	strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";

	globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n";

	if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) {
		globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
	}
}