void CGameDialog::Reset() { if (!g_Preferences.m_global_rc_path) InitGlobalPrefPath(); StringOutputStream strGlobalPref(256); strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref"; file_remove(strGlobalPref.c_str()); }
void CGameDialog::SavePrefs(){ StringOutputStream strGlobalPref( 256 ); strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref"; globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n"; if ( !Preferences_Save_Safe( g_global_preferences, strGlobalPref.c_str() ) ) { globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n"; } }
void CGameDialog::LoadPrefs(){ // load global .pref file StringOutputStream strGlobalPref( 256 ); strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref"; globalOutputStream() << "loading global preferences from " << makeQuoted( strGlobalPref.c_str() ) << "\n"; if ( !Preferences_Load( g_global_preferences, strGlobalPref.c_str(), "global" ) ) { globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n"; } }