Object *rna_Main_objects_new(Main *UNUSED(bmain), ReportList *reports, const char *name, ID *data) { Object *ob; int type= OB_EMPTY; if(data) { switch(GS(data->name)) { case ID_ME: type= OB_MESH; break; case ID_CU: type= curve_type((struct Curve *)data); break; case ID_MB: type= OB_MBALL; break; case ID_LA: type= OB_LAMP; break; case ID_SPK: type= OB_SPEAKER; break; case ID_CA: type= OB_CAMERA; break; case ID_LT: type= OB_LATTICE; break; case ID_AR: type= OB_ARMATURE; break; default: { const char *idname; if(RNA_enum_id_from_value(id_type_items, GS(data->name), &idname) == 0) idname= "UNKNOWN"; BKE_reportf(reports, RPT_ERROR, "ID type '%s' is not valid for a object.", idname); return NULL; } } id_us_plus(data); } ob= add_only_object(type, name); id_us_min(&ob->id); ob->data= data; test_object_materials(ob->data); return ob; }
static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), Object *ob, ID *new_id) { if (ob->data == new_id) { switch (GS(new_id->name)) { case ID_ME: multires_force_update(ob); break; case ID_CU: BKE_curve_type_test(ob); break; default: break; } test_object_modifiers(ob); test_object_materials(ob, new_id); } }
void ED_mesh_material_add(Mesh *me, Material *ma) { int i; int totcol = me->totcol + 1; Material **mat; /* don't add if mesh already has it */ for(i = 0; i < me->totcol; i++) if(me->mat[i] == ma) return; mat= MEM_callocN(sizeof(void*)*totcol, "newmatar"); if(me->totcol) memcpy(mat, me->mat, sizeof(void*) * me->totcol); if(me->mat) MEM_freeN(me->mat); me->mat = mat; me->mat[me->totcol++] = ma; ma->id.us++; test_object_materials((ID*)me); }
int join_mesh_exec(bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); Object *ob= CTX_data_active_object(C); Material **matar, *ma; Mesh *me; MVert *mvert, *mv; MEdge *medge = NULL; MFace *mface = NULL; Key *key, *nkey=NULL; KeyBlock *kb, *okb, *kbn; float imat[4][4], cmat[4][4], *fp1, *fp2, curpos; int a, b, totcol, totmat=0, totedge=0, totvert=0, totface=0, ok=0; int vertofs, *matmap=NULL; int i, j, index, haskey=0, edgeofs, faceofs; bDeformGroup *dg, *odg; MDeformVert *dvert; CustomData vdata, edata, fdata; if(scene->obedit) { BKE_report(op->reports, RPT_WARNING, "Cant join while in editmode"); return OPERATOR_CANCELLED; } /* ob is the object we are adding geometry to */ if(!ob || ob->type!=OB_MESH) { BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh"); return OPERATOR_CANCELLED; } /* count & check */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { if(base->object->type==OB_MESH) { me= base->object->data; totvert+= me->totvert; totedge+= me->totedge; totface+= me->totface; totmat+= base->object->totcol; if(base->object == ob) ok= 1; /* check for shapekeys */ if(me->key) haskey++; } } CTX_DATA_END; /* that way the active object is always selected */ if(ok==0) { BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh"); return OPERATOR_CANCELLED; } /* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */ me= (Mesh *)ob->data; key= me->key; if(totvert==0 || totvert==me->totvert) { BKE_report(op->reports, RPT_WARNING, "No mesh data to join"); return OPERATOR_CANCELLED; } if(totvert > MESH_MAX_VERTS) { BKE_reportf(op->reports, RPT_WARNING, "Joining results in %d vertices, limit is " STRINGIFY(MESH_MAX_VERTS), totvert); return OPERATOR_CANCELLED; } /* new material indices and material array */ matar= MEM_callocN(sizeof(void*)*totmat, "join_mesh matar"); if (totmat) matmap= MEM_callocN(sizeof(int)*totmat, "join_mesh matmap"); totcol= ob->totcol; /* obact materials in new main array, is nicer start! */ for(a=0; a<ob->totcol; a++) { matar[a]= give_current_material(ob, a+1); id_us_plus((ID *)matar[a]); /* increase id->us : will be lowered later */ } /* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders * with arrays that are large enough to hold shapekey data for all meshes * - if destination mesh didn't have shapekeys, but we encountered some in the meshes we're * joining, set up a new keyblock and assign to the mesh */ if(key) { /* make a duplicate copy that will only be used here... (must remember to free it!) */ nkey= copy_key(key); /* for all keys in old block, clear data-arrays */ for(kb= key->block.first; kb; kb= kb->next) { if(kb->data) MEM_freeN(kb->data); kb->data= MEM_callocN(sizeof(float)*3*totvert, "join_shapekey"); kb->totelem= totvert; kb->weights= NULL; } } else if(haskey) { /* add a new key-block and add to the mesh */ key= me->key= add_key((ID *)me); key->type = KEY_RELATIVE; } /* first pass over objects - copying materials and vertexgroups across */ CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { /* only act if a mesh, and not the one we're joining to */ if((ob!=base->object) && (base->object->type==OB_MESH)) { me= base->object->data; /* Join this object's vertex groups to the base one's */ for(dg=base->object->defbase.first; dg; dg=dg->next) { /* See if this group exists in the object (if it doesn't, add it to the end) */ if(!defgroup_find_name(ob, dg->name)) { odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup"); memcpy(odg, dg, sizeof(bDeformGroup)); BLI_addtail(&ob->defbase, odg); } } if(ob->defbase.first && ob->actdef==0) ob->actdef=1; if(me->totvert) { /* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */ if(totcol < MAXMAT) { for(a=1; a<=base->object->totcol; a++) { ma= give_current_material(base->object, a); for(b=0; b<totcol; b++) { if(ma == matar[b]) break; } if(b==totcol) { matar[b]= ma; if(ma) { id_us_plus(&ma->id); } totcol++; } if(totcol >= MAXMAT) break; } } /* if this mesh has shapekeys, check if destination mesh already has matching entries too */ if(me->key && key) { for(kb= me->key->block.first; kb; kb= kb->next) { /* if key doesn't exist in destination mesh, add it */ if(key_get_named_keyblock(key, kb->name) == NULL) { /* copy this existing one over to the new shapekey block */ kbn= MEM_dupallocN(kb); kbn->prev= kbn->next= NULL; /* adjust adrcode and other settings to fit (allocate a new data-array) */ kbn->data= MEM_callocN(sizeof(float)*3*totvert, "joined_shapekey"); kbn->totelem= totvert; kbn->weights= NULL; okb= key->block.last; curpos= (okb) ? okb->pos : -0.1f; if(key->type == KEY_RELATIVE) kbn->pos= curpos + 0.1f; else kbn->pos= curpos; BLI_addtail(&key->block, kbn); kbn->adrcode= key->totkey; key->totkey++; if(key->totkey==1) key->refkey= kbn; // XXX 2.5 Animato #if 0 /* also, copy corresponding ipo-curve to ipo-block if applicable */ if(me->key->ipo && key->ipo) { // FIXME... this is a luxury item! puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now..."); } #endif } } } } } } CTX_DATA_END; /* setup new data for destination mesh */ memset(&vdata, 0, sizeof(vdata)); memset(&edata, 0, sizeof(edata)); memset(&fdata, 0, sizeof(fdata)); mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert); medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge); mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface); vertofs= 0; edgeofs= 0; faceofs= 0; /* inverse transform for all selected meshes in this object */ invert_m4_m4(imat, ob->obmat); CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) { /* only join if this is a mesh */ if(base->object->type==OB_MESH) { me= base->object->data; if(me->totvert) { /* standard data */ CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert); CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert); /* vertex groups */ dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT); /* NB: vertex groups here are new version */ if(dvert) { for(i=0; i<me->totvert; i++) { for(j=0; j<dvert[i].totweight; j++) { /* Find the old vertex group */ odg = BLI_findlink(&base->object->defbase, dvert[i].dw[j].def_nr); if(odg) { /* Search for a match in the new object, and set new index */ for(dg=ob->defbase.first, index=0; dg; dg=dg->next, index++) { if(!strcmp(dg->name, odg->name)) { dvert[i].dw[j].def_nr = index; break; } } } } } } /* if this is the object we're merging into, no need to do anything */ if(base->object != ob) { /* watch this: switch matmul order really goes wrong */ mul_m4_m4m4(cmat, base->object->obmat, imat); /* transform vertex coordinates into new space */ for(a=0, mv=mvert; a < me->totvert; a++, mv++) { mul_m4_v3(cmat, mv->co); } /* for each shapekey in destination mesh: * - if there's a matching one, copy it across (will need to transform vertices into new space...) * - otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space) */ if(key) { /* if this mesh has any shapekeys, check first, otherwise just copy coordinates */ for(kb= key->block.first; kb; kb= kb->next) { /* get pointer to where to write data for this mesh in shapekey's data array */ fp1= ((float *)kb->data) + (vertofs*3); /* check if this mesh has such a shapekey */ okb= key_get_named_keyblock(me->key, kb->name); if(okb) { /* copy this mesh's shapekey to the destination shapekey (need to transform first) */ fp2= ((float *)(okb->data)); for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) { VECCOPY(fp1, fp2); mul_m4_v3(cmat, fp1); } } else { /* copy this mesh's vertex coordinates to the destination shapekey */ mv= mvert; for(a=0; a < me->totvert; a++, fp1+=3, mv++) { VECCOPY(fp1, mv->co); } } } } } else { /* for each shapekey in destination mesh: * - if it was an 'original', copy the appropriate data from nkey * - otherwise, copy across plain coordinates (no need to transform coordinates) */ if(key) { for(kb= key->block.first; kb; kb= kb->next) { /* get pointer to where to write data for this mesh in shapekey's data array */ fp1= ((float *)kb->data) + (vertofs*3); /* check if this was one of the original shapekeys */ okb= key_get_named_keyblock(nkey, kb->name); if(okb) { /* copy this mesh's shapekey to the destination shapekey */ fp2= ((float *)(okb->data)); for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) { VECCOPY(fp1, fp2); } } else { /* copy base-coordinates to the destination shapekey */ mv= mvert; for(a=0; a < me->totvert; a++, fp1+=3, mv++) { VECCOPY(fp1, mv->co); } } } } } /* advance mvert pointer to end of base mesh's data */ mvert+= me->totvert; } if(me->totface) { /* make mapping for materials */ for(a=1; a<=base->object->totcol; a++) { ma= give_current_material(base->object, a); for(b=0; b<totcol; b++) { if(ma == matar[b]) { matmap[a-1]= b; break; } } } if(base->object!=ob) multiresModifier_prepare_join(scene, base->object, ob); CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface); CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface); for(a=0; a<me->totface; a++, mface++) { mface->v1+= vertofs; mface->v2+= vertofs; mface->v3+= vertofs; if(mface->v4) mface->v4+= vertofs; if (matmap) mface->mat_nr= matmap[(int)mface->mat_nr]; else mface->mat_nr= 0; } faceofs += me->totface; } if(me->totedge) { CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge); CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge); for(a=0; a<me->totedge; a++, medge++) { medge->v1+= vertofs; medge->v2+= vertofs; } edgeofs += me->totedge; } /* vertofs is used to help newly added verts be reattached to their edge/face * (cannot be set earlier, or else reattaching goes wrong) */ vertofs += me->totvert; /* free base, now that data is merged */ if(base->object != ob) ED_base_object_free_and_unlink(bmain, scene, base); } } CTX_DATA_END; /* return to mesh we're merging to */ me= ob->data; CustomData_free(&me->vdata, me->totvert); CustomData_free(&me->edata, me->totedge); CustomData_free(&me->fdata, me->totface); me->totvert= totvert; me->totedge= totedge; me->totface= totface; me->vdata= vdata; me->edata= edata; me->fdata= fdata; mesh_update_customdata_pointers(me); /* old material array */ for(a=1; a<=ob->totcol; a++) { ma= ob->mat[a-1]; if(ma) ma->id.us--; } for(a=1; a<=me->totcol; a++) { ma= me->mat[a-1]; if(ma) ma->id.us--; } if(ob->mat) MEM_freeN(ob->mat); if(ob->matbits) MEM_freeN(ob->matbits); if(me->mat) MEM_freeN(me->mat); ob->mat= me->mat= NULL; ob->matbits= NULL; if(totcol) { me->mat= matar; ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar"); ob->matbits= MEM_callocN(sizeof(char)*totcol, "join obmatbits"); } else MEM_freeN(matar); ob->totcol= me->totcol= totcol; ob->colbits= 0; if (matmap) MEM_freeN(matmap); /* other mesh users */ test_object_materials((ID *)me); /* free temp copy of destination shapekeys (if applicable) */ if(nkey) { // XXX 2.5 Animato #if 0 /* free it's ipo too - both are not actually freed from memory yet as ID-blocks */ if(nkey->ipo) { free_ipo(nkey->ipo); BLI_remlink(&bmain->ipo, nkey->ipo); MEM_freeN(nkey->ipo); } #endif free_key(nkey); BLI_remlink(&bmain->key, nkey); MEM_freeN(nkey); } DAG_scene_sort(bmain, scene); // removed objects, need to rebuild dag before editmode call #if 0 ED_object_enter_editmode(C, EM_WAITCURSOR); ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR|EM_DO_UNDO); #else /* toggle editmode using lower level functions so this can be called from python */ make_editMesh(scene, ob); load_editMesh(scene, ob); free_editMesh(me->edit_mesh); MEM_freeN(me->edit_mesh); me->edit_mesh= NULL; DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA); #endif WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene); return OPERATOR_FINISHED; }
void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const { //////////////////// // Build up scene //////////////////// vector<Strip*>& strips = iStrokeRep->getStrips(); Strip::vertex_container::iterator v[3]; StrokeVertexRep *svRep[3]; /* Vec3r color[3]; */ /* UNUSED */ unsigned int vertex_index, edge_index, loop_index; Vec2r p; for (vector<Strip*>::iterator s = strips.begin(), send = strips.end(); s != send; ++s) { Strip::vertex_container& strip_vertices = (*s)->vertices(); int strip_vertex_count = (*s)->sizeStrip(); int xl, xu, yl, yu, n, visible_faces, visible_segments; bool visible; // iterate over all vertices and count visible faces and strip segments // (note: a strip segment is a series of visible faces, while two strip // segments are separated by one or more invisible faces) v[0] = strip_vertices.begin(); v[1] = v[0] + 1; v[2] = v[0] + 2; visible_faces = visible_segments = 0; visible = false; for (n = 2; n < strip_vertex_count; n++, v[0]++, v[1]++, v[2]++) { svRep[0] = *(v[0]); svRep[1] = *(v[1]); svRep[2] = *(v[2]); xl = xu = yl = yu = 0; for (int j = 0; j < 3; j++) { p = svRep[j]->point2d(); if (p[0] < 0.0) xl++; else if (p[0] > _width) xu++; if (p[1] < 0.0) yl++; else if (p[1] > _height) yu++; } if (xl == 3 || xu == 3 || yl == 3 || yu == 3) { visible = false; } else { visible_faces++; if (!visible) visible_segments++; visible = true; } } if (visible_faces == 0) continue; //me = Mesh.New() #if 0 Object *object_mesh = BKE_object_add(freestyle_bmain, freestyle_scene, OB_MESH); #else Object *object_mesh = NewMesh(); #endif Mesh *mesh = (Mesh *)object_mesh->data; mesh->mat = (Material **)MEM_mallocN(1 * sizeof(Material *), "MaterialList"); mesh->mat[0] = material; mesh->totcol = 1; test_object_materials(freestyle_bmain, (ID *)mesh); // vertices allocation mesh->totvert = visible_faces + visible_segments * 2; mesh->mvert = (MVert *)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert); // edges allocation mesh->totedge = visible_faces * 2 + visible_segments; mesh->medge = (MEdge *)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge); // faces allocation mesh->totpoly = visible_faces; mesh->mpoly = (MPoly *)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly); // loops allocation mesh->totloop = visible_faces * 3; mesh->mloop = (MLoop *)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop); // colors allocation mesh->mloopcol = (MLoopCol *)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop); //////////////////// // Data copy //////////////////// MVert *vertices = mesh->mvert; MEdge *edges = mesh->medge; MPoly *polys = mesh->mpoly; MLoop *loops = mesh->mloop; MLoopCol *colors = mesh->mloopcol; v[0] = strip_vertices.begin(); v[1] = v[0] + 1; v[2] = v[0] + 2; vertex_index = edge_index = loop_index = 0; visible = false; // Note: Mesh generation in the following loop assumes stroke strips // to be triangle strips. for (n = 2; n < strip_vertex_count; n++, v[0]++, v[1]++, v[2]++) { svRep[0] = *(v[0]); svRep[1] = *(v[1]); svRep[2] = *(v[2]); xl = xu = yl = yu = 0; for (int j = 0; j < 3; j++) { p = svRep[j]->point2d(); if (p[0] < 0.0) xl++; else if (p[0] > _width) xu++; if (p[1] < 0.0) yl++; else if (p[1] > _height) yu++; } if (xl == 3 || xu == 3 || yl == 3 || yu == 3) { visible = false; } else { if (!visible) { // first vertex vertices->co[0] = svRep[0]->point2d()[0]; vertices->co[1] = svRep[0]->point2d()[1]; vertices->co[2] = get_stroke_vertex_z(); ++vertices; ++vertex_index; // second vertex vertices->co[0] = svRep[1]->point2d()[0]; vertices->co[1] = svRep[1]->point2d()[1]; vertices->co[2] = get_stroke_vertex_z(); ++vertices; ++vertex_index; // first edge edges->v1 = vertex_index - 2; edges->v2 = vertex_index - 1; ++edges; ++edge_index; } visible = true; // vertex vertices->co[0] = svRep[2]->point2d()[0]; vertices->co[1] = svRep[2]->point2d()[1]; vertices->co[2] = get_stroke_vertex_z(); ++vertices; ++vertex_index; // edges edges->v1 = vertex_index - 1; edges->v2 = vertex_index - 3; ++edges; ++edge_index; edges->v1 = vertex_index - 1; edges->v2 = vertex_index - 2; ++edges; ++edge_index; // poly polys->loopstart = loop_index; polys->totloop = 3; ++polys; // loops if (n % 2 == 0) { loops[0].v = vertex_index - 1; loops[0].e = edge_index - 1; loops[1].v = vertex_index - 2; loops[1].e = edge_index - 3; loops[2].v = vertex_index - 3; loops[2].e = edge_index - 2; } else { loops[0].v = vertex_index - 1; loops[0].e = edge_index - 2; loops[1].v = vertex_index - 3; loops[1].e = edge_index - 3; loops[2].v = vertex_index - 2; loops[2].e = edge_index - 1; } loops += 3; loop_index += 3; // colors if (n % 2 == 0) { colors[0].r = (short)(255.0f * svRep[2]->color()[0]); colors[0].g = (short)(255.0f * svRep[2]->color()[1]); colors[0].b = (short)(255.0f * svRep[2]->color()[2]); colors[0].a = (short)(255.0f * svRep[2]->alpha()); colors[1].r = (short)(255.0f * svRep[1]->color()[0]); colors[1].g = (short)(255.0f * svRep[1]->color()[1]); colors[1].b = (short)(255.0f * svRep[1]->color()[2]); colors[1].a = (short)(255.0f * svRep[1]->alpha()); colors[2].r = (short)(255.0f * svRep[0]->color()[0]); colors[2].g = (short)(255.0f * svRep[0]->color()[1]); colors[2].b = (short)(255.0f * svRep[0]->color()[2]); colors[2].a = (short)(255.0f * svRep[0]->alpha()); } else { colors[0].r = (short)(255.0f * svRep[2]->color()[0]); colors[0].g = (short)(255.0f * svRep[2]->color()[1]); colors[0].b = (short)(255.0f * svRep[2]->color()[2]); colors[0].a = (short)(255.0f * svRep[2]->alpha()); colors[1].r = (short)(255.0f * svRep[0]->color()[0]); colors[1].g = (short)(255.0f * svRep[0]->color()[1]); colors[1].b = (short)(255.0f * svRep[0]->color()[2]); colors[1].a = (short)(255.0f * svRep[0]->alpha()); colors[2].r = (short)(255.0f * svRep[1]->color()[0]); colors[2].g = (short)(255.0f * svRep[1]->color()[1]); colors[2].b = (short)(255.0f * svRep[1]->color()[2]); colors[2].a = (short)(255.0f * svRep[1]->alpha()); } colors += 3; } } // loop over strip vertices #if 0 BKE_mesh_validate(mesh, TRUE); #endif } // loop over strips }
/* settings: 0 - preview, 1 - render */ Mesh *rna_Object_to_mesh(Object *ob, ReportList *reports, Scene *sce, int apply_modifiers, int settings) { Mesh *tmpmesh; Curve *tmpcu = NULL; Object *tmpobj = NULL; int render = settings == eModifierMode_Render, i; int cage = !apply_modifiers; /* perform the mesh extraction based on type */ switch (ob->type) { case OB_FONT: case OB_CURVE: case OB_SURF: /* copies object and modifiers (but not the data) */ tmpobj= copy_object(ob); tmpcu = (Curve *)tmpobj->data; tmpcu->id.us--; /* if getting the original caged mesh, delete object modifiers */ if( cage ) object_free_modifiers(tmpobj); /* copies the data */ tmpobj->data = copy_curve( (Curve *) ob->data ); #if 0 /* copy_curve() sets disp.first null, so currently not need */ { Curve *cu; cu = (Curve *)tmpobj->data; if( cu->disp.first ) MEM_freeN( cu->disp.first ); cu->disp.first = NULL; } #endif /* get updated display list, and convert to a mesh */ makeDispListCurveTypes( sce, tmpobj, 0 ); nurbs_to_mesh( tmpobj ); /* nurbs_to_mesh changes the type to a mesh, check it worked */ if (tmpobj->type != OB_MESH) { free_libblock_us( &(G.main->object), tmpobj ); BKE_report(reports, RPT_ERROR, "cant convert curve to mesh. Does the curve have any segments?"); return NULL; } tmpmesh = tmpobj->data; free_libblock_us( &G.main->object, tmpobj ); break; case OB_MBALL: { /* metaballs don't have modifiers, so just convert to mesh */ Object *basis_ob = find_basis_mball(sce, ob); /* todo, re-generatre for render-res */ /* metaball_polygonize(scene, ob) */ if(ob != basis_ob) return NULL; /* only do basis metaball */ tmpmesh = add_mesh("Mesh"); if(render) { ListBase disp = {NULL, NULL}; makeDispListMBall_forRender(sce, ob, &disp); mball_to_mesh(&disp, tmpmesh); freedisplist(&disp); } else mball_to_mesh(&ob->disp, tmpmesh); break; } case OB_MESH: /* copies object and modifiers (but not the data) */ if (cage) { /* copies the data */ tmpmesh = copy_mesh( ob->data ); /* if not getting the original caged mesh, get final derived mesh */ } else { /* Make a dummy mesh, saves copying */ DerivedMesh *dm; /* CustomDataMask mask = CD_MASK_BAREMESH|CD_MASK_MTFACE|CD_MASK_MCOL; */ CustomDataMask mask = CD_MASK_MESH; /* this seems more suitable, exporter, for example, needs CD_MASK_MDEFORMVERT */ /* Write the display mesh into the dummy mesh */ if (render) dm = mesh_create_derived_render( sce, ob, mask ); else dm = mesh_create_derived_view( sce, ob, mask ); tmpmesh = add_mesh( "Mesh" ); DM_to_mesh( dm, tmpmesh ); dm->release( dm ); } break; default: BKE_report(reports, RPT_ERROR, "Object does not have geometry data"); return NULL; } /* Copy materials to new mesh */ switch (ob->type) { case OB_SURF: case OB_FONT: case OB_CURVE: tmpmesh->totcol = tmpcu->totcol; /* free old material list (if it exists) and adjust user counts */ if( tmpcu->mat ) { for( i = tmpcu->totcol; i-- > 0; ) { /* are we an object material or data based? */ tmpmesh->mat[i] = ob->matbits[i] ? ob->mat[i] : tmpcu->mat[i]; if (tmpmesh->mat[i]) { tmpmesh->mat[i]->id.us++; } } } break; #if 0 /* Crashes when assigning the new material, not sure why */ case OB_MBALL: tmpmb = (MetaBall *)ob->data; tmpmesh->totcol = tmpmb->totcol; /* free old material list (if it exists) and adjust user counts */ if( tmpmb->mat ) { for( i = tmpmb->totcol; i-- > 0; ) { tmpmesh->mat[i] = tmpmb->mat[i]; /* CRASH HERE ??? */ if (tmpmesh->mat[i]) { tmpmb->mat[i]->id.us++; } } } break; #endif case OB_MESH: if (!cage) { Mesh *origmesh= ob->data; tmpmesh->flag= origmesh->flag; tmpmesh->mat = MEM_dupallocN(origmesh->mat); tmpmesh->totcol = origmesh->totcol; tmpmesh->smoothresh= origmesh->smoothresh; if( origmesh->mat ) { for( i = origmesh->totcol; i-- > 0; ) { /* are we an object material or data based? */ tmpmesh->mat[i] = ob->matbits[i] ? ob->mat[i] : origmesh->mat[i]; if (tmpmesh->mat[i]) { tmpmesh->mat[i]->id.us++; } } } } break; } /* end copy materials */ /* we don't assign it to anything */ tmpmesh->id.us--; /* make sure materials get updated in objects */ test_object_materials( ( ID * ) tmpmesh ); return tmpmesh; }