// -----------------------------------------------------------------------------------------
void CPepeEngineQuaternion::toAngleAxis(Degree& dAngle, CPepeEngineVector3& rkAxis) const
{
    Radian rAngle;
    toAngleAxis(rAngle, rkAxis);
    dAngle = rAngle;
}
Esempio n. 2
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/***********************
 *Axis Angle Conversion*
 ***********************/
void Quaternion::toAngleAxis(Radian &angle, Vector3 &axis) {
    toAngleAxis(angle, axis.x, axis.y, axis.z);
}