// ----------------------------------------------------------------------------------------- void CPepeEngineQuaternion::toAngleAxis(Degree& dAngle, CPepeEngineVector3& rkAxis) const { Radian rAngle; toAngleAxis(rAngle, rkAxis); dAngle = rAngle; }
/*********************** *Axis Angle Conversion* ***********************/ void Quaternion::toAngleAxis(Radian &angle, Vector3 &axis) { toAngleAxis(angle, axis.x, axis.y, axis.z); }