int c_video_restart(lua_State *L) { initGameScreen(); shutdownDisplay( gScreen ); setupDisplay( gScreen ); updateCallbacks(); changeDisplay(-1); return 0; }
void Config::finish() { if (all_) masterRepresenter_->setAll(); masterRepresenter_->finish(); updateCallbacks(); dump(); }
aalError Source::update() { if(status != Playing || updateCulling()) { return AAL_OK; } aalError ret = updateBuffers(); updateCallbacks(); return ret; }