int c_video_restart(lua_State *L) {
	initGameScreen();
	shutdownDisplay( gScreen );
	setupDisplay( gScreen );
	updateCallbacks();
	changeDisplay(-1);
	return 0;
}
示例#2
0
void Config::finish() {
    if (all_)
        masterRepresenter_->setAll();

    masterRepresenter_->finish();
    updateCallbacks();
    dump();
}
示例#3
0
aalError Source::update() {
	
	if(status != Playing || updateCulling()) {
		return AAL_OK;
	}
	
	aalError ret = updateBuffers();
	
	updateCallbacks();
	
	return ret;
}