void d_raster_getpalette(d_palette_t *p) { int i, pal[D_NCLUTITEMS*D_BYTESPERCOLOR]; vga_getpalvec(0, D_NCLUTITEMS, pal); for(i = 0; i < D_NCLUTITEMS*D_BYTESPERCOLOR; i++) p->clut[i] = pal[i]<<2; return; }
void gr_palette_read (ubyte *pal) { int colors[768]; int i; vga_getpalvec (0, 256, colors); for (i = 0; i < 768; i++) pal[i] = colors[i]; }
static void focus_out_routine(void) { vga_getpalvec(0, 256, palvec); /* if (game.level < Levels && (players[0])->type == 0) */ game.status |= GMST_SUSPENDED; }