bool ChatHandler::HandleWPAddCommand(const char* args, WorldSession *m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No Selection"); return true; } AIInterface* ai = NULL; Creature* pCreature = NULL; Player* p = m_session->GetPlayer(); if(p->waypointunit != NULL) { SystemMessage(m_session, "Using Previous Unit."); ai = p->waypointunit; if(!ai) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } pCreature = TO_CREATURE(ai->GetUnit()); if(!pCreature) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } } else { pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) { SystemMessage(m_session, "You should select a creature."); return true; } if( pCreature->m_spawn == NULL ) { SystemMessage(m_session, "You cannot add waypoints to a creature that is not saved."); return true; } ai = pCreature->GetAIInterface(); } char* pWaitTime = strtok((char*)args, " "); uint32 WaitTime = (pWaitTime)? atoi(pWaitTime) : 10000; char* pFlags = strtok(NULL, " "); uint32 Flags = (pFlags)? atoi(pFlags) : 0 ; char* pForwardEmoteId = strtok(NULL, " "); uint32 ForwardEmoteId = (pForwardEmoteId)? atoi(pForwardEmoteId) : 0; char* pBackwardEmoteId = strtok(NULL, " "); uint32 BackwardEmoteId = (pBackwardEmoteId)? atoi(pBackwardEmoteId) : 0; char* pForwardSkinId = strtok(NULL, " "); uint32 ForwardSkinId = (pForwardSkinId)? atoi(pForwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pBackwardSkinId = strtok(NULL, " "); uint32 BackwardSkinId = (pBackwardSkinId)? atoi(pBackwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pForwardEmoteOneShot = strtok(NULL, " "); uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot)? atoi(pForwardEmoteOneShot) : 1; char* pBackwardEmoteOneShot = strtok(NULL, " "); uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot)? atoi(pBackwardEmoteOneShot) : 1; char* pForwardStandState = strtok(NULL, " "); uint32 ForwardStandState = (pForwardStandState)? atoi(pForwardStandState) : 0; char* pBackwardStandState = strtok(NULL, " "); uint32 BackwardStandState = (pBackwardStandState)? atoi(pBackwardStandState) : 0; char* pForwardSpellToCast = strtok(NULL, " "); uint32 ForwardSpellToCast = (pForwardSpellToCast)? atoi(pForwardSpellToCast) : 0; char* pBackwardSpellToCast = strtok(NULL, " "); uint32 BackwardSpellToCast = (pBackwardSpellToCast)? atoi(pBackwardSpellToCast) : 0; WayPoint* wp = new WayPoint; bool showing = ai->m_WayPointsShowing; wp->id = (uint32)ai->GetWayPointsCount()+1; wp->x = p->GetPositionX(); wp->y = p->GetPositionY(); wp->z = p->GetPositionZ(); wp->o = p->GetOrientation(); wp->waittime = WaitTime; wp->flags = Flags; wp->forwardemoteoneshot = (ForwardEmoteOneShot>0)?true:false; wp->forwardemoteid = ForwardEmoteId; wp->backwardemoteoneshot = (BackwardEmoteOneShot>0)?true:false; wp->backwardemoteid = BackwardEmoteId; wp->forwardskinid = ForwardSkinId; wp->backwardskinid = BackwardSkinId; wp->forwardStandState = ForwardStandState > 8 ? 0 : ForwardStandState ; wp->backwardStandState = BackwardStandState > 8 ? 0 : BackwardStandState ; wp->forwardSpellToCast = ForwardSpellToCast; wp->backwardSpellToCast = BackwardSpellToCast; wp->forwardSayText = ""; wp->backwardSayText = ""; if(showing) ai->hideWayPoints(p); ai->addWayPoint(wp); ai->saveWayPoints(); if(showing) ai->showWayPoints(p,ai->m_WayPointsShowBackwards); SystemMessage(m_session, "Waypoint %u added.", wp->id); return true; }
bool ChatHandler::HandleWaypointAddFlyCommand(const char * args, WorldSession * m_session) { uint64 guid = m_session->GetPlayer()->GetSelection(); if (guid == 0) { SystemMessage(m_session, "No Selection"); return true; } AIInterface* ai = NULL; Creature* pCreature = NULLCREATURE; Player* p = m_session->GetPlayer(); if(p->waypointunit != NULL) { SystemMessage(m_session, "Using Previous Unit."); ai = p->waypointunit; if(!ai) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } pCreature = TO_CREATURE(ai->GetUnit()); if(!pCreature) { SystemMessage(m_session, "Invalid Creature, please select another one."); return true; } } else { pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(!pCreature) { SystemMessage(m_session, "You should select a creature."); return true; } ai = pCreature->GetAIInterface(); } char* pWaitTime = strtok((char*)args, " "); uint32 WaitTime = (pWaitTime)? atoi(pWaitTime) : 0; char* pForwardEmoteId = strtok(NULL, " "); uint32 ForwardEmoteId = (pForwardEmoteId)? atoi(pForwardEmoteId) : 0; char* pBackwardEmoteId = strtok(NULL, " "); uint32 BackwardEmoteId = (pBackwardEmoteId)? atoi(pBackwardEmoteId) : 0; char* pForwardSkinId = strtok(NULL, " "); uint32 ForwardSkinId = (pForwardSkinId)? atoi(pForwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pBackwardSkinId = strtok(NULL, " "); uint32 BackwardSkinId = (pBackwardSkinId)? atoi(pBackwardSkinId) : pCreature->GetUInt32Value(UNIT_FIELD_NATIVEDISPLAYID); char* pForwardEmoteOneShot = strtok(NULL, " "); uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot)? atoi(pForwardEmoteOneShot) : 1; char* pBackwardEmoteOneShot = strtok(NULL, " "); uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot)? atoi(pBackwardEmoteOneShot) : 1; char* pForwardStandState = strtok(NULL, " "); uint32 ForwardStandState = (pForwardStandState)? atoi(pForwardStandState) : 0; char* pBackwardStandState = strtok(NULL, " "); uint32 BackwardStandState = (pBackwardStandState)? atoi(pBackwardStandState) : 0; char* pForwardSpellToCast = strtok(NULL, " "); uint32 ForwardSpellToCast = (pForwardSpellToCast)? atoi(pForwardSpellToCast) : 0; char* pBackwardSpellToCast = strtok(NULL, " "); uint32 BackwardSpellToCast = (pBackwardSpellToCast)? atoi(pBackwardSpellToCast) : 0; WayPoint* wp = new WayPoint; bool showing = ai->WayPointsShowing(); wp->id = (uint32)ai->GetWayPointsCount()+1; wp->x = p->GetPositionX(); wp->y = p->GetPositionY(); wp->z = p->GetPositionZ(); wp->orientation = p->GetOrientation(); wp->waittime = WaitTime; wp->flags = 768; wp->forwardInfo = new ConditionalData(((ForwardEmoteOneShot > 0) ? true : false), ForwardEmoteId, ForwardSkinId, (ForwardStandState > 8 ? 0 : ForwardStandState), ForwardSpellToCast, ""); if(wp->forwardInfo->EmoteID == 0 && wp->forwardInfo->SkinID == 0 && wp->forwardInfo->StandState == 0 && wp->forwardInfo->SpellToCast == 0 && wp->forwardInfo->SayText.length() == 0) { delete wp->forwardInfo; wp->forwardInfo = NULL; } wp->backwardInfo = new ConditionalData(((BackwardEmoteOneShot > 0) ? true : false), BackwardEmoteId, BackwardSkinId, (BackwardStandState > 8 ? 0 : BackwardStandState), BackwardSpellToCast, ""); if(wp->backwardInfo->EmoteID == 0 && wp->backwardInfo->SkinID == 0 && wp->backwardInfo->StandState == 0 && wp->backwardInfo->SpellToCast == 0 && wp->backwardInfo->SayText.length() == 0) { delete wp->backwardInfo; wp->backwardInfo = NULL; } if(showing) ai->hideWayPoints(p); ai->addWayPoint(wp); ai->saveWayPoints(); if(showing) ai->showWayPoints(p, ai->WayPointsShowingBackwards()); SystemMessage(m_session, "Waypoint %u added.", wp->id); return true; }