Esempio n. 1
0
bool ChatHandler::HandleWaypointAddFlyCommand(const char* args, WorldSession* m_session)
{
	uint64 guid = m_session->GetPlayer()->GetSelection();
	if(guid == 0)
	{
		SystemMessage(m_session, "No Selection");
		return true;
	}
	AIInterface* ai = NULL;
	Creature* pCreature = NULL;
	Player* p = m_session->GetPlayer();
	if(p->waypointunit != NULL)
	{
		SystemMessage(m_session, "Using Previous Unit.");
		ai = p->waypointunit;
		if(!ai)
		{
			SystemMessage(m_session, "Invalid Creature, please select another one.");
			return true;
		}

		pCreature = TO_CREATURE(ai->GetUnit());
		if(!pCreature || pCreature->IsPet())
		{
			SystemMessage(m_session, "Invalid Creature, please select another one.");
			return true;
		}
	}
	else
	{
		pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
		if(!pCreature || pCreature->IsPet())
		{
			SystemMessage(m_session, "You should select a creature.");
			return true;
		}
		ai = pCreature->GetAIInterface();
	}

	char* pWaitTime = strtok((char*)args, " ");
	uint32 WaitTime = (pWaitTime) ? atoi(pWaitTime) : 10000;
	char* pForwardEmoteId = strtok(NULL, " ");
	uint32 ForwardEmoteId = (pForwardEmoteId) ? atoi(pForwardEmoteId) : 0;
	char* pBackwardEmoteId = strtok(NULL, " ");
	uint32 BackwardEmoteId = (pBackwardEmoteId) ? atoi(pBackwardEmoteId) : 0;
	char* pForwardSkinId = strtok(NULL, " ");
	uint32 ForwardSkinId = (pForwardSkinId) ? atoi(pForwardSkinId) : pCreature->GetNativeDisplayId();
	char* pBackwardSkinId = strtok(NULL, " ");
	uint32 BackwardSkinId = (pBackwardSkinId) ? atoi(pBackwardSkinId) : pCreature->GetNativeDisplayId();
	char* pForwardEmoteOneShot = strtok(NULL, " ");
	uint32 ForwardEmoteOneShot = (pForwardEmoteOneShot) ? atoi(pForwardEmoteOneShot) : 1;
	char* pBackwardEmoteOneShot = strtok(NULL, " ");
	uint32 BackwardEmoteOneShot = (pBackwardEmoteOneShot) ? atoi(pBackwardEmoteOneShot) : 1;

	WayPoint* wp = new WayPoint;
	bool showing = ai->m_WayPointsShowing;
	wp->id = (uint32)ai->GetWayPointsCount() + 1;
	wp->x = p->GetPositionX();
	wp->y = p->GetPositionY();
	wp->z = p->GetPositionZ();
	wp->waittime = WaitTime;
	wp->flags = 768;
	wp->forwardemoteoneshot = (ForwardEmoteOneShot > 0) ? true : false;
	wp->forwardemoteid = ForwardEmoteId;
	wp->backwardemoteoneshot = (BackwardEmoteOneShot > 0) ? true : false;
	wp->backwardemoteid = BackwardEmoteId;
	wp->forwardskinid = ForwardSkinId;
	wp->backwardskinid = BackwardSkinId;

	if(showing)
		ai->hideWayPoints(p);

	if(ai->addWayPointUnsafe(wp))
	{
		ai->saveWayPoints();
		SystemMessage(m_session, "Waypoint %u added.", wp->id);
	}
	else
	{
		SystemMessage(m_session, "An error occurred while adding the Waypoint");
		delete wp;
	}

	if(showing)
		ai->showWayPoints(p, ai->m_WayPointsShowBackwards);

	return true;
}