// Piece energy/capacity void test_piece_energy(ErrorContext &ec, unsigned int numRuns) { bool pass; // Run at least once!! assert(numRuns > 0); ec.DESC("--- Test - Piece - Energy/capacity ---"); for (int run = 0; run < numRuns; run++) { ec.DESC("getting agent energy and resource capacities"); { Game g; Simple s(g, Position(0, 0), Game::STARTING_AGENT_ENERGY); Food f(g, Position(1, 1), Game::STARTING_RESOURCE_CAPACITY); Advantage a(g, Position(2, 2), Game::STARTING_RESOURCE_CAPACITY); Agent *agent = &s; Resource *r0 = &f, *r1 = &a; pass = (agent->getEnergy() == Game::STARTING_AGENT_ENERGY) && (r0->getCapacity() == Game::STARTING_RESOURCE_CAPACITY) && (r1->getCapacity() == Game::STARTING_RESOURCE_CAPACITY * Advantage::ADVANTAGE_MULT_FACTOR); ec.result(pass); } } }