int Unit::update(float dt) { if (is_dead()) { return -1; } if( m_cooldown == true) { m_dt_elapsed += dt; if( m_dt_elapsed >= 3.0f) { m_dt_elapsed = 0.0f; m_cooldown = false; } } if( m_cooldown == false) { uint32_t start_fetch = 0; if( m_team == BLUE && (!m_env->m_agents[2]->is_dead() || !m_env->m_agents[3]->is_dead())) { start_fetch = 2; } if( m_team == RED && (!m_env->m_agents[4]->is_dead() || !m_env->m_agents[5]->is_dead())) { start_fetch = 2; } for(uint32_t i=start_fetch; i<m_env->agent_count(); i++) { Agent* ith = m_env->m_agents[i]; // If it's me if (ith == this) { continue; } // Euclidian norm if( (m_pos.x - ith->m_pos.x) * (m_pos.x - ith->m_pos.x) + (m_pos.y - ith->m_pos.y) * (m_pos.y - ith->m_pos.y) <= m_radius * m_radius) { if((!ith->is_dead()) && (ith->get_faction() != m_team)) { ith->damage(m_damage); Log::i("Type: %i | Team: %i | Id: %p | Hit: %p", m_type, m_team, (void *) this, (void *) ith); m_cooldown = true; break; } } } } if (m_cooldown == false) { move(dt); } }