Esempio n. 1
0
bool
AbortTask::FillReachable(const AircraftState &state,
                         AlternateList &approx_waypoints,
                         const GlidePolar &polar, bool only_airfield,
                         bool final_glide, bool safety)
{
  if (IsTaskFull() || approx_waypoints.empty())
    return false;

  const AGeoPoint p_start(state.location, state.altitude);

  bool found_final_glide = false;
  reservable_priority_queue<AlternatePoint, AlternateList, AbortRank> q;
  q.reserve(32);

  for (auto v = approx_waypoints.begin(); v != approx_waypoints.end();) {
    if (only_airfield && !v->waypoint.IsAirport()) {
      ++v;
      continue;
    }

    UnorderedTaskPoint t(v->waypoint, task_behaviour);
    GlideResult result =
        TaskSolution::GlideSolutionRemaining(t, state,
                                             task_behaviour.glide, polar);

    if (IsReachable(result, final_glide)) {
      bool intersects = false;
      const bool is_reachable_final = IsReachable(result, true);

      if (intersection_test && final_glide && is_reachable_final)
        intersects = intersection_test->Intersects(
            AGeoPoint(v->waypoint.location, result.min_arrival_altitude));

      if (!intersects) {
        q.push(AlternatePoint(v->waypoint, result));
        // remove it since it's already in the list now      
        v = approx_waypoints.erase(v);

        if (is_reachable_final)
          found_final_glide = true;

        continue; // skip incrementing v since we just erased it
      }
    } 

    ++v;
  }

  while (!q.empty() && !IsTaskFull()) {
    const AlternatePoint top = q.top();
    task_points.emplace_back(top.waypoint, task_behaviour, top.solution);

    const int i = task_points.size() - 1;
    if (task_points[i].point.GetWaypoint().id == active_waypoint)
      active_task_point = i;

    q.pop();
  }

  return found_final_glide;
}