void ImageHFApp::setup()
{
	gl::enableAlphaBlending();
	gl::enableDepthRead();
	gl::enableDepthWrite();    

	// initialize the arcball with a semi-arbitrary rotation just to give an interesting angle
	mArcball.setQuat( quat( 0.28f, vec3( 0.0577576f, -0.956794f, 0.284971f ) ) );

	openFile();
}
Esempio n. 2
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void BasicApp::setup()
{
	mFont = Font( "Arial", 24.0f );

	dx::enableAlphaBlending();

	mArcball.setQuat( quat( vec3( 0.0577576f, -0.956794f, 0.284971f ), 3.68f ) );
	mArcball.setWindowSize( getWindowSize() );
	mArcball.setCenter( vec2( getWindowWidth() / 2.0f, getWindowHeight() / 2.0f ) );
	mArcball.setRadius( getWindowHeight() / 2.0f );

	mCam.lookAt( vec3( 0.0f, 0.0f, -150 ), vec3::zero() );
	mCam.setPerspective( 60.0f, getWindowAspectRatio(), 0.1f, 1000.0f );
	dx::setMatrices( mCam );

	openFile();
}