// Main prompts player to indicate new or existing user, then calls the appropriate function for either. Afterward, // the function containing the adventure game is called. int main(int argc, char *argv[]) { msgDisplay(0); void gameBegin(string); bool rightInp = false; while (rightInp == false){ string input; cout << "> "; cin >> input; if (input == "l"){ // Existing user rightInp = true; game.login(); gameBegin(game.getUserName()); } else if ( input == "n"){ // New user rightInp = true; game.newUser(); gameBegin(game.getUserName()); } else { msgDisplay(1); // Instructions reiterated if invalid entry given } } return 0; }
void TcpClient::handleRegisterAck(RecvStream *prs) { RegisterAck ra; ra.fromStream(prs->stream, prs->size); WORD serialNumber = ra.sn; cout<<"sn:"<<ra.sn<<endl; pthread_mutex_lock(&mutexserialNumber); serialNumberList.push_front(serialNumber); pthread_mutex_unlock(&mutexserialNumber); if(ra.result == 0) { Authentication au; au.code = ra.authenticationCode; au.header.property = 12+au.code.length() +1; memcpy(au.header.phoneNumber, m_phoneNumber,6); Msg msg; unsigned char ori[1024]; int len; len = au.toStream(ori); len = addCheckCode(ori,len); toComposedMsg(ori,len, msg.stream, &(msg.len)); msg.resendTimes=0; msg.msgSerialNumber = au.header.msgSerialNumber; msg.sendChars = 0; msg.complete = false; pthread_mutex_lock(&mutex); msgList.push_front(msg); pthread_mutex_unlock(&mutex); } }
void Session::Impl::SetAuth(const Authentication& auth) { auto curl = curl_->handle; if (curl) { curl_easy_setopt(curl, CURLOPT_HTTPAUTH, CURLAUTH_BASIC); curl_easy_setopt(curl, CURLOPT_USERPWD, auth.GetAuthString()); } }
status_t SetAuthentication(const char* share, const char* user, const char* password) { // check, if an entry already exists for the share -- if it does, // just set it Authentication* authentication = fAuthentications.Get(share); if (authentication) return authentication->SetTo(user, password); // the entry does not exist yet: create and add a new one authentication = new(nothrow) Authentication; if (!authentication) return B_NO_MEMORY; status_t error = authentication->SetTo(user, password); if (error == B_OK) error = fAuthentications.Put(share, authentication); if (error != B_OK) delete authentication; return error; }
Cred* CredentialHandler::getClientCredential() { Authentication* auth = NULL; char* credential = NULL; if (strcmp(clientAuthType, AUTH_TYPE_MD5) == 0) { credential = MD5CredentialData(username, password, clientNonce); auth = new Authentication(AUTH_TYPE_MD5, credential); // overwrite the username that for MD5 auth is the same as data auth->setUsername(username); auth->setPassword(password); if (credential) { delete [] credential; credential = NULL; } } else if (strcmp(clientAuthType, AUTH_TYPE_OAUTH) == 0) { OAuth2JsonParser jsonParser; StringBuffer creds = jsonParser.formatOAuth2CredentialData(oauth2Credentials.getAccessToken(), oauth2Credentials.getRefreshToken(), oauth2Credentials.getClientType(), oauth2Credentials.getExpiresIn(), oauth2AccessTokenSetTime); if (creds.empty()) { LOG.error("%s: could not set oauth2 auth credentials for SyncML request", __FUNCTION__); return NULL; } auth = new Authentication(AUTH_TYPE_OAUTH, creds.c_str()); auth->setUsername(username); } else if (strcmp(clientAuthType, AUTH_TYPE_RADIUS_PROXY) == 0) { auth = new Authentication(AUTH_TYPE_RADIUS_PROXY, username, "Funambol"); } else { auth = new Authentication(AUTH_TYPE_BASIC, username, password); } Cred* cred = new Cred(auth); deleteAuthentication(&auth); return cred; }
void RtspSocket::slotAuthenticationRequired ( QNetworkReply * , QAuthenticator * authenticator ) { QDEBUG << tr("User: ")+authenticator->user(); if( !authenticator->user().isEmpty() ) { if( authenticator->user() == _url.userName() && authenticator->password() == _url.password() ) { _url.setUserName(DEFAULT_USERNAME); _url.setPassword(DEFAULT_PASSWORD); } else { Authentication auth; auth.setValues(_url.userName(), _url.password(), false); auth.show(); if( auth.exec() ) { _url.setUserName(auth.getUser()); _url.setPassword(auth.getPass()); } } } authenticator->setUser(_url.userName()); authenticator->setPassword(_url.password()); }
int GameLauncher::commandGen( ) { Authentication auth; auth.setUsername( username ); auth.setPassword( password ); QByteArray mainClass; QString arguments; QFile mainClassFile(QDir::currentPath()+"/versions/"+version+"/mainClass.txt" ); if( mainClassFile.open( QIODevice::ReadOnly | QIODevice::Text ) ) { QTextStream in( &mainClassFile ); mainClass = in.readAll().toLocal8Bit(); mainClassFile.close(); } else return -666; QFile argFile( QDir::currentPath()+"/versions/"+version+"/arguments.txt" ); if( argFile.open( QIODevice::ReadOnly | QIODevice::Text ) ) { QTextStream in( &argFile ); arguments = in.readAll().toLocal8Bit(); } else return -666; qDebug() << arguments; if( isLegit() ) { QString result = ""; QString gameUsername = ""; QEventLoop eventLoop; QNetworkAccessManager mgr; int errCode; errCode = auth.login( &mgr ); arguments.replace( "${auth_player_name}", auth.getGameUsername() ); arguments.replace( "${auth_session}", "token:"+auth.getAccessToken().toLocal8Bit()+":"+auth.getClientId().toLocal8Bit() ); arguments.replace( "${version_name}", version ); arguments.replace( "${game_directory}", "\""+mainPath+"\"" ); arguments.replace( "${game_assets}", "\""+mainPath+slash+"assets\"" ); command.append("java ").append(" -Djava.library.path=\""+mainPath+slash+"natives\"") .append( libPathGen() ).append(" "+mainClass+" ").append( arguments ); return errCode; } else { arguments.replace( "${auth_player_name}", auth.getUsername() ); arguments.replace( "${auth_session}", "token:"+auth.getAccessToken().toLocal8Bit()+":"+auth.getClientId().toLocal8Bit() ); arguments.replace( "${version_name}", version ); arguments.replace( "${game_directory}", "\""+mainPath+"\"" ); arguments.replace( "${game_assets}", "\""+mainPath+slash+"assets\"" ); command.append("java ").append(" -Djava.library.path=\""+mainPath+slash+"natives\"") .append( libPathGen() ).append(" "+mainClass+" ").append( arguments ); } return 0; }