Esempio n. 1
0
// Main prompts player to indicate new or existing user, then calls the appropriate function for either. Afterward,
// the function containing the adventure game is called.
int main(int argc, char *argv[]) {
    msgDisplay(0);
    void gameBegin(string);
    bool rightInp = false;

    while (rightInp == false){	
        string input;
	cout << "> ";
	cin >> input;
	if (input == "l"){          // Existing user
		rightInp = true;
		game.login(); 
		gameBegin(game.getUserName());
	}
	else if ( input == "n"){    // New user
		rightInp = true;
		game.newUser();
		gameBegin(game.getUserName());
	}
	else {
		msgDisplay(1);     // Instructions reiterated if invalid entry given
	}
    }
   return 0;
}
Esempio n. 2
0
int GameLauncher::commandGen(  ) {

    Authentication auth;
    auth.setUsername( username );
    auth.setPassword( password );

    QByteArray mainClass;
    QString arguments;

    QFile mainClassFile(QDir::currentPath()+"/versions/"+version+"/mainClass.txt" );
    if( mainClassFile.open( QIODevice::ReadOnly | QIODevice::Text ) ) {
        QTextStream in( &mainClassFile );
        mainClass = in.readAll().toLocal8Bit();
        mainClassFile.close();
    }
    else return -666;


    QFile argFile( QDir::currentPath()+"/versions/"+version+"/arguments.txt" );
    if( argFile.open( QIODevice::ReadOnly | QIODevice::Text ) ) {
        QTextStream in( &argFile );
        arguments = in.readAll().toLocal8Bit();
    }
    else return -666;


    qDebug() << arguments;

    if( isLegit() ) {
        QString result = "";
        QString gameUsername = "";

        QEventLoop eventLoop;

        QNetworkAccessManager mgr;
        int errCode;
        errCode = auth.login( &mgr );

        arguments.replace( "${auth_player_name}", auth.getGameUsername() );
        arguments.replace( "${auth_session}", "token:"+auth.getAccessToken().toLocal8Bit()+":"+auth.getClientId().toLocal8Bit() );
        arguments.replace( "${version_name}", version );
        arguments.replace( "${game_directory}", "\""+mainPath+"\"" );
        arguments.replace( "${game_assets}", "\""+mainPath+slash+"assets\"" );

        command.append("java ").append(" -Djava.library.path=\""+mainPath+slash+"natives\"")
               .append( libPathGen() ).append(" "+mainClass+" ").append( arguments );


            return errCode;


    }
    else {



        arguments.replace( "${auth_player_name}", auth.getUsername() );
        arguments.replace( "${auth_session}", "token:"+auth.getAccessToken().toLocal8Bit()+":"+auth.getClientId().toLocal8Bit() );
        arguments.replace( "${version_name}", version );
        arguments.replace( "${game_directory}", "\""+mainPath+"\"" );
        arguments.replace( "${game_assets}", "\""+mainPath+slash+"assets\"" );

        command.append("java ").append(" -Djava.library.path=\""+mainPath+slash+"natives\"")
               .append( libPathGen() ).append(" "+mainClass+" ").append( arguments );


    }
    return 0;
}