/** * Creates a list of lists L1, L2, ... LN where * LX = mesh faces with vertex v that come from the same original face * and without any of the vertices that appear before v in vertices * @param facesByOriginalFace list of faces lists * @param vertices vector with vertices indexs that contains v * @param v vertex index */ void BOP_Merge2::getFaces(BOP_LFaces &facesByOriginalFace, BOP_Indexs vertices, BOP_Index v) { // Get edges with vertex v BOP_Indexs edgeIndexs = m_mesh->getVertex(v)->getEdges(); const BOP_IT_Indexs edgeEnd = edgeIndexs.end(); for(BOP_IT_Indexs edgeIndex = edgeIndexs.begin();edgeIndex != edgeEnd;edgeIndex++) { // Foreach edge, add its no broken faces to the output list BOP_Edge* edge = m_mesh->getEdge(*edgeIndex); BOP_Indexs faceIndexs = edge->getFaces(); const BOP_IT_Indexs faceEnd = faceIndexs.end(); for(BOP_IT_Indexs faceIndex=faceIndexs.begin();faceIndex!=faceEnd;faceIndex++) { BOP_Face* face = m_mesh->getFace(*faceIndex); if (face->getTAG() != BROKEN) { // Search if the face contains any of the forbidden vertices bool found = false; for(BOP_IT_Indexs vertex = vertices.begin();*vertex!= v;vertex++) { if (face->containsVertex(*vertex)) { // face contains a forbidden vertex! found = true; break; } } if (!found) { // Search if we already have created a list with the // faces that come from the same original face const BOP_IT_LFaces lfEnd = facesByOriginalFace.end(); for(BOP_IT_LFaces facesByOriginalFaceX=facesByOriginalFace.begin(); facesByOriginalFaceX!=lfEnd; facesByOriginalFaceX++) { if (((*facesByOriginalFaceX)[0])->getOriginalFace() == face->getOriginalFace()) { // Search that the face has not been added to the list before for(unsigned int i = 0;i<(*facesByOriginalFaceX).size();i++) { if ((*facesByOriginalFaceX)[i] == face) { found = true; break; } } if (!found) { // Add face to the list if (face->getTAG()==OVERLAPPED) facesByOriginalFaceX->insert(facesByOriginalFaceX->begin(),face); else facesByOriginalFaceX->push_back(face); found = true; } break; } } if (!found) { // Create a new list and add the current face BOP_Faces facesByOriginalFaceX; facesByOriginalFaceX.push_back(face); facesByOriginalFace.push_back(facesByOriginalFaceX); } } } } } }
/** * Triangulates faceB using edges of faceA that both are complanars. * @param mesh mesh that contains the faces, edges and vertices * @param facesB set of faces from object B * @param faceA face from object A * @param faceB face from object B * @param invert indicates if faceA has priority over faceB */ void BOP_intersectCoplanarFaces(BOP_Mesh* mesh, BOP_Faces* facesB, BOP_Face* faceA, BOP_Face* faceB, bool invert) { unsigned int oldSize = facesB->size(); unsigned int originalFaceB = faceB->getOriginalFace(); MT_Point3 p1 = mesh->getVertex(faceA->getVertex(0))->getPoint(); MT_Point3 p2 = mesh->getVertex(faceA->getVertex(1))->getPoint(); MT_Point3 p3 = mesh->getVertex(faceA->getVertex(2))->getPoint(); MT_Vector3 normal(faceA->getPlane().x(),faceA->getPlane().y(),faceA->getPlane().z()); MT_Vector3 p1p2 = p2-p1; MT_Plane3 plane1((p1p2.cross(normal).normalized()),p1); BOP_Segment sA; sA.m_cfg1 = BOP_Segment::createVertexCfg(1); sA.m_v1 = faceA->getVertex(0); sA.m_cfg2 = BOP_Segment::createVertexCfg(2); sA.m_v2 = faceA->getVertex(1); BOP_intersectCoplanarFaces(mesh,facesB,faceB,sA,plane1,invert); MT_Vector3 p2p3 = p3-p2; MT_Plane3 plane2((p2p3.cross(normal).normalized()),p2); sA.m_cfg1 = BOP_Segment::createVertexCfg(2); sA.m_v1 = faceA->getVertex(1); sA.m_cfg2 = BOP_Segment::createVertexCfg(3); sA.m_v2 = faceA->getVertex(2); if (faceB->getTAG() == BROKEN) { for(unsigned int idxFace = oldSize; idxFace < facesB->size(); idxFace++) { BOP_Face *face = (*facesB)[idxFace]; if (face->getTAG() != BROKEN && originalFaceB == face->getOriginalFace()) BOP_intersectCoplanarFaces(mesh,facesB,face,sA,plane2,invert); } } else { BOP_intersectCoplanarFaces(mesh,facesB,faceB,sA,plane2,invert); } MT_Vector3 p3p1 = p1-p3; MT_Plane3 plane3((p3p1.cross(normal).safe_normalized()),p3); sA.m_cfg1 = BOP_Segment::createVertexCfg(3); sA.m_v1 = faceA->getVertex(2); sA.m_cfg2 = BOP_Segment::createVertexCfg(1); sA.m_v2 = faceA->getVertex(0); if (faceB->getTAG() == BROKEN) { for(unsigned int idxFace = oldSize; idxFace < facesB->size(); idxFace++) { BOP_Face *face = (*facesB)[idxFace]; if (face->getTAG() != BROKEN && originalFaceB == face->getOriginalFace()) BOP_intersectCoplanarFaces(mesh,facesB,face,sA,plane3,invert); } } else { BOP_intersectCoplanarFaces(mesh,facesB,faceB,sA,plane3,invert); } }