int main(int argc, char* argv[]) { #ifdef __APPLE__ MacOpenGLWindow* window = new MacOpenGLWindow(); #else Win32OpenGLWindow* window = new Win32OpenGLWindow(); #endif btgWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight); wci.m_openglVersion = 2; window->createWindow(wci); window->setWindowTitle("MyTest"); #ifdef _WIN32 glewInit(); #endif window->startRendering(); float color[4] = {1,1,1,1}; // prim.drawRect(0,0,200,200,color); window->endRendering(); window->setKeyboardCallback(MyKeyboardCallback); { BasicDemo* demo = new BasicDemo; demo->myinit(); demo->initPhysics(); do { window->startRendering(); demo->clientMoveAndDisplay(); render.init(); render.renderPhysicsWorld(demo->getDynamicsWorld()); window->endRendering(); } while (!window->requestedExit()); demo->exitPhysics(); delete demo; } window->closeWindow(); delete window; return 0; }
int main(int argc, char* argv[]) { float dt = 1./120.f; #ifdef BT_DEBUG char* name = "Bullet 2 CPU FeatherstoneMultiBodyDemo (Debug build=SLOW)"; #else char* name = "Bullet 2 CPU FeatherstoneMultiBodyDemo"; #endif SimpleOpenGL3App* app = new SimpleOpenGL3App(name,1024,768); app->m_instancingRenderer->setCameraDistance(40); app->m_instancingRenderer->setCameraPitch(0); app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0)); app->m_window->setMouseMoveCallback(MyMouseMoveCallback); app->m_window->setMouseButtonCallback(MyMouseButtonCallback); BasicDemo* demo = new BasicDemo(app); demo->initPhysics(); sDemo = demo; GLint err = glGetError(); assert(err==GL_NO_ERROR); do { GLint err = glGetError(); assert(err==GL_NO_ERROR); app->m_instancingRenderer->init(); app->m_instancingRenderer->updateCamera(); demo->stepSimulation(); demo->drawObjects(); app->drawGrid(10,0.01); char bla[1024]; static int frameCount = 0; frameCount++; sprintf(bla,"Simulation frame %d", frameCount); app->drawText(bla,10,10); app->swapBuffer(); } while (!app->m_window->requestedExit()); demo->exitPhysics(); delete demo; delete app; return 0; }
int main(int argc,char** argv) { BasicDemo ccdDemo; ccdDemo.initPhysics(); int i; for (i=0;i<5;i++) ccdDemo.clientMoveAndDisplay(); ccdDemo.exitPhysics(); return 0; }
int main(int argc,char** argv) { GLDebugDrawer gDebugDrawer; ///testing the btHashMap btHashMap<btHashKey<OurValue>,OurValue> map; OurValue value1(btVector3(2,3,4)); btHashKey<OurValue> key1(value1.getUid()); map.insert(key1,value1); OurValue value2(btVector3(5,6,7)); btHashKey<OurValue> key2(value2.getUid()); map.insert(key2,value2); { OurValue value3(btVector3(7,8,9)); btHashKey<OurValue> key3(value3.getUid()); map.insert(key3,value3); } map.remove(key2); const OurValue* ourPtr = map.find(key1); for (int i=0;i<map.size();i++) { OurValue* tmp = map.getAtIndex(i); //printf("tmp value=%f,%f,%f\n",tmp->m_position.getX(),tmp->m_position.getY(),tmp->m_position.getZ()); } BasicDemo ccdDemo; ccdDemo.initPhysics(); ccdDemo.getDynamicsWorld()->setDebugDrawer(&gDebugDrawer); #ifdef CHECK_MEMORY_LEAKS ccdDemo.exitPhysics(); #else return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",&ccdDemo); #endif //default glut doesn't return from mainloop return 0; }