Esempio n. 1
0
void DynamicSprite_CopyTransparencyMask(ScriptDynamicSprite *sds, int sourceSprite) {
    if (sds->slot == 0)
        quit("!DynamicSprite.CopyTransparencyMask: sprite has been deleted");

    if ((spritewidth[sds->slot] != spritewidth[sourceSprite]) ||
        (spriteheight[sds->slot] != spriteheight[sourceSprite]))
    {
        quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same size");
    }

    Bitmap *target = spriteset[sds->slot];
    Bitmap *source = spriteset[sourceSprite];

    if (target->GetColorDepth() != source->GetColorDepth())
    {
        quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same colour depth");
    }

    // set the target's alpha channel depending on the source
    bool dst_has_alpha = (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0;
    bool src_has_alpha = (game.spriteflags[sourceSprite] & SPF_ALPHACHANNEL) != 0;
    game.spriteflags[sds->slot] &= ~SPF_ALPHACHANNEL;
    if (src_has_alpha)
    {
        game.spriteflags[sds->slot] |= SPF_ALPHACHANNEL;
    }

    BitmapHelper::CopyTransparency(target, source, dst_has_alpha, src_has_alpha);
}
Esempio n. 2
0
void DrawingSurface_DrawImage(ScriptDrawingSurface* sds, int xx, int yy, int slot, int trans, int width, int height)
{
    if ((slot < 0) || (slot >= MAX_SPRITES) || (spriteset[slot] == NULL))
        quit("!DrawingSurface.DrawImage: invalid sprite slot number specified");

    if ((trans < 0) || (trans > 100))
        quit("!DrawingSurface.DrawImage: invalid transparency setting");

    // 100% transparency, don't draw anything
    if (trans == 100)
        return;

    Bitmap *sourcePic = spriteset[slot];
    bool needToFreeBitmap = false;

    if (width != SCR_NO_VALUE)
    {
        // Resize specified

        if ((width < 1) || (height < 1))
            return;

        sds->MultiplyCoordinates(&width, &height);

        // resize the sprite to the requested size
        Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, sourcePic->GetColorDepth());

        newPic->StretchBlt(sourcePic,
            RectWH(0, 0, spritewidth[slot], spriteheight[slot]),
            RectWH(0, 0, width, height));

        sourcePic = newPic;
        needToFreeBitmap = true;
        update_polled_stuff_if_runtime();
    }

    sds->StartDrawing();
    sds->MultiplyCoordinates(&xx, &yy);

    if (sourcePic->GetColorDepth() != abuf->GetColorDepth()) {
        debug_log("RawDrawImage: Sprite %d colour depth %d-bit not same as background depth %d-bit", slot, spriteset[slot]->GetColorDepth(), abuf->GetColorDepth());
    }

    if (trans > 0)
    {
        trans_mode = ((100 - trans) * 255) / 100;
    }

    draw_sprite_support_alpha(xx, yy, sourcePic, slot);

    sds->FinishedDrawing();

    if (needToFreeBitmap)
        delete sourcePic;
}
Esempio n. 3
0
void DrawingSurface_DrawImage(ScriptDrawingSurface* sds, int xx, int yy, int slot, int trans, int width, int height)
{
    if ((slot < 0) || (slot >= MAX_SPRITES) || (spriteset[slot] == NULL))
        quit("!DrawingSurface.DrawImage: invalid sprite slot number specified");

    if ((trans < 0) || (trans > 100))
        quit("!DrawingSurface.DrawImage: invalid transparency setting");

    // 100% transparency, don't draw anything
    if (trans == 100)
        return;

    Bitmap *sourcePic = spriteset[slot];
    bool needToFreeBitmap = false;

    if (width != SCR_NO_VALUE)
    {
        // Resize specified

        if ((width < 1) || (height < 1))
            return;

        sds->MultiplyCoordinates(&width, &height);

        // resize the sprite to the requested size
        Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, sourcePic->GetColorDepth());

        newPic->StretchBlt(sourcePic,
            RectWH(0, 0, spritewidth[slot], spriteheight[slot]),
            RectWH(0, 0, width, height));

        sourcePic = newPic;
        needToFreeBitmap = true;
        update_polled_stuff_if_runtime();
    }

    Bitmap *ds = sds->StartDrawing();
    sds->MultiplyCoordinates(&xx, &yy);

    if (sourcePic->GetColorDepth() != ds->GetColorDepth()) {
        debug_script_warn("RawDrawImage: Sprite %d colour depth %d-bit not same as background depth %d-bit", slot, spriteset[slot]->GetColorDepth(), ds->GetColorDepth());
    }

    draw_sprite_support_alpha(ds, sds->hasAlphaChannel != 0, xx, yy, sourcePic, (game.spriteflags[slot] & SPF_ALPHACHANNEL) != 0,
        kBlendMode_Alpha, GfxDef::Trans100ToAlpha255(trans));

    sds->FinishedDrawing();

    if (needToFreeBitmap)
        delete sourcePic;
}
Esempio n. 4
0
void show_preload () {
    // ** Do the preload graphic if available
    color temppal[256];
	Bitmap *splashsc = BitmapHelper::CreateRawObjectOwner( load_pcx("preload.pcx",temppal) );
    if (splashsc != NULL) {
        if (splashsc->GetColorDepth() == 8)
            wsetpalette(0,255,temppal);
		Bitmap *screen_bmp = BitmapHelper::GetScreenBitmap();
        Bitmap *tsc = BitmapHelper::CreateBitmap(splashsc->GetWidth(),splashsc->GetHeight(),screen_bmp->GetColorDepth());
        tsc->Blit(splashsc,0,0,0,0,tsc->GetWidth(),tsc->GetHeight());
		screen_bmp->Clear();
        screen_bmp->StretchBlt(tsc, RectWH(0, 0, scrnwid,scrnhit), Common::kBitmap_Transparency);

        gfxDriver->ClearDrawList();

        if (!gfxDriver->UsesMemoryBackBuffer())
        {
            IDriverDependantBitmap *ddb = gfxDriver->CreateDDBFromBitmap(screen_bmp, false, true);
            gfxDriver->DrawSprite(0, 0, ddb);
            render_to_screen(screen_bmp, 0, 0);
            gfxDriver->DestroyDDB(ddb);
        }
        else
			render_to_screen(screen_bmp, 0, 0);

        delete splashsc;
        delete tsc;
        platform->Delay(500);
    }
}
Esempio n. 5
0
void RawDrawImageResized(int xx, int yy, int gotSlot, int width, int height) {
    if ((gotSlot < 0) || (gotSlot >= MAX_SPRITES) || (spriteset[gotSlot] == NULL))
        quit("!RawDrawImageResized: invalid sprite slot number specified");
    // very small, don't draw it
    if ((width < 1) || (height < 1))
        return;

    multiply_up_coordinates(&xx, &yy);
    multiply_up_coordinates(&width, &height);

    // resize the sprite to the requested size
    Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, spriteset[gotSlot]->GetColorDepth());

    newPic->StretchBlt(spriteset[gotSlot],
        RectWH(0, 0, spritewidth[gotSlot], spriteheight[gotSlot]),
        RectWH(0, 0, width, height));

    RAW_START();
    if (newPic->GetColorDepth() != abuf->GetColorDepth())
        quit("!RawDrawImageResized: image colour depth mismatch: the background image must have the same colour depth as the sprite being drawn");

    put_sprite_256(xx, yy, newPic);
    delete newPic;
    invalidate_screen();
    mark_current_background_dirty();
    update_polled_stuff_if_runtime();  // this operation can be slow so stop music skipping
    RAW_END();
}
Esempio n. 6
0
void DrawingSurface_DrawSurface(ScriptDrawingSurface* target, ScriptDrawingSurface* source, int translev) {
    if ((translev < 0) || (translev > 99))
        quit("!DrawingSurface.DrawSurface: invalid parameter (transparency must be 0-99)");

    target->StartDrawing();
    Bitmap *surfaceToDraw = source->GetBitmapSurface();

    if (surfaceToDraw == abuf)
        quit("!DrawingSurface.DrawSurface: cannot draw surface onto itself");

    if (translev == 0) {
        // just draw it over the top, no transparency
        abuf->Blit(surfaceToDraw, 0, 0, 0, 0, surfaceToDraw->GetWidth(), surfaceToDraw->GetHeight());
        target->FinishedDrawing();
        return;
    }

    if (surfaceToDraw->GetColorDepth() <= 8)
        quit("!DrawingSurface.DrawSurface: 256-colour surfaces cannot be drawn transparently");

    // Draw it transparently
    trans_mode = ((100-translev) * 25) / 10;
    put_sprite_256(0, 0, surfaceToDraw);
    target->FinishedDrawing();
}
Esempio n. 7
0
ScriptDynamicSprite* DynamicSprite_CreateFromDrawingSurface(ScriptDrawingSurface *sds, int x, int y, int width, int height) 
{
    int gotSlot = spriteset.findFreeSlot();
    if (gotSlot <= 0)
        return NULL;

    // use DrawingSurface resolution
    sds->MultiplyCoordinates(&x, &y);
    sds->MultiplyCoordinates(&width, &height);

    Bitmap *ds = sds->StartDrawing();

    if ((x < 0) || (y < 0) || (x + width > ds->GetWidth()) || (y + height > ds->GetHeight()))
        quit("!DynamicSprite.CreateFromDrawingSurface: requested area is outside the surface");

    int colDepth = ds->GetColorDepth();

    Bitmap *newPic = BitmapHelper::CreateBitmap(width, height, colDepth);
    if (newPic == NULL)
        return NULL;

    newPic->Blit(ds, x, y, 0, 0, width, height);

    sds->FinishedDrawingReadOnly();

    add_dynamic_sprite(gotSlot, newPic, (sds->hasAlphaChannel != 0));
    ScriptDynamicSprite *new_spr = new ScriptDynamicSprite(gotSlot);
    return new_spr;
}
Esempio n. 8
0
void DrawingSurface_DrawSurface(ScriptDrawingSurface* target, ScriptDrawingSurface* source, int translev) {
    if ((translev < 0) || (translev > 99))
        quit("!DrawingSurface.DrawSurface: invalid parameter (transparency must be 0-99)");

    Bitmap *ds = target->StartDrawing();
    Bitmap *surfaceToDraw = source->GetBitmapSurface();

    if (surfaceToDraw == target->GetBitmapSurface())
        quit("!DrawingSurface.DrawSurface: cannot draw surface onto itself");

    if (translev == 0) {
        // just draw it over the top, no transparency
        ds->Blit(surfaceToDraw, 0, 0, 0, 0, surfaceToDraw->GetWidth(), surfaceToDraw->GetHeight());
        target->FinishedDrawing();
        return;
    }

    if (surfaceToDraw->GetColorDepth() <= 8)
        quit("!DrawingSurface.DrawSurface: 256-colour surfaces cannot be drawn transparently");

    // Draw it transparently
    GfxUtil::DrawSpriteWithTransparency(ds, surfaceToDraw, 0, 0,
        GfxDef::Trans100ToAlpha255(translev));
    target->FinishedDrawing();
}
Esempio n. 9
0
void DrawingSurface_DrawString(ScriptDrawingSurface *sds, int xx, int yy, int font, const char* text)
{
    sds->MultiplyCoordinates(&xx, &yy);
    Bitmap *ds = sds->StartDrawing();
    // don't use wtextcolor because it will do a 16->32 conversion
    color_t text_color = sds->currentColour;
    if ((ds->GetColorDepth() <= 8) && (play.raw_color > 255)) {
        text_color = ds->GetCompatibleColor(1);
        debug_script_warn ("RawPrint: Attempted to use hi-color on 256-col background");
    }
    wouttext_outline(ds, xx, yy, font, text_color, text);
    sds->FinishedDrawing();
}
Esempio n. 10
0
int DrawingSurface_GetPixel(ScriptDrawingSurface *sds, int x, int y) {
    sds->MultiplyCoordinates(&x, &y);
    Bitmap *ds = sds->StartDrawing();
    unsigned int rawPixel = ds->GetPixel(x, y);
    unsigned int maskColor = ds->GetMaskColor();
    int colDepth = ds->GetColorDepth();

    if (rawPixel == maskColor)
    {
        rawPixel = SCR_COLOR_TRANSPARENT;
    }
    else if (colDepth > 8)
    {
        int r = getr_depth(colDepth, rawPixel);
        int ds = getg_depth(colDepth, rawPixel);
        int b = getb_depth(colDepth, rawPixel);

        rawPixel = Game_GetColorFromRGB(r, ds, b);
    }

    sds->FinishedDrawingReadOnly();

    return rawPixel;
}
Esempio n. 11
0
ScriptDrawingSurface* DrawingSurface_CreateCopy(ScriptDrawingSurface *sds)
{
    Bitmap *sourceBitmap = sds->GetBitmapSurface();

    for (int i = 0; i < MAX_DYNAMIC_SURFACES; i++)
    {
        if (dynamicallyCreatedSurfaces[i] == NULL)
        {
            dynamicallyCreatedSurfaces[i] = BitmapHelper::CreateBitmap(sourceBitmap->GetWidth(), sourceBitmap->GetHeight(), sourceBitmap->GetColorDepth());
            dynamicallyCreatedSurfaces[i]->Blit(sourceBitmap, 0, 0, 0, 0, sourceBitmap->GetWidth(), sourceBitmap->GetHeight());
            ScriptDrawingSurface *newSurface = new ScriptDrawingSurface();
            newSurface->dynamicSurfaceNumber = i;
            newSurface->hasAlphaChannel = sds->hasAlphaChannel;
            ccRegisterManagedObject(newSurface, newSurface);
            return newSurface;
        }
    }

    quit("!DrawingSurface.CreateCopy: too many copied surfaces created");
    return NULL;
}
Esempio n. 12
0
void DynamicSprite_Tint(ScriptDynamicSprite *sds, int red, int green, int blue, int saturation, int luminance) 
{
    Bitmap *source = spriteset[sds->slot];
    Bitmap *newPic = BitmapHelper::CreateBitmap(source->GetWidth(), source->GetHeight(), source->GetColorDepth());

    tint_image(newPic, source, red, green, blue, saturation, (luminance * 25) / 10);

    delete source;
    // replace the bitmap in the sprite set
    add_dynamic_sprite(sds->slot, newPic, (game.spriteflags[sds->slot] & SPF_ALPHACHANNEL) != 0);
}
Esempio n. 13
0
void DynamicSprite_CopyTransparencyMask(ScriptDynamicSprite *sds, int sourceSprite) {
    if (sds->slot == 0)
        quit("!DynamicSprite.CopyTransparencyMask: sprite has been deleted");

    if ((spritewidth[sds->slot] != spritewidth[sourceSprite]) ||
        (spriteheight[sds->slot] != spriteheight[sourceSprite]))
    {
        quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same size");
    }

    Bitmap *target = spriteset[sds->slot];
    Bitmap *source = spriteset[sourceSprite];

    if (target->GetColorDepth() != source->GetColorDepth())
    {
        quit("!DynamicSprite.CopyTransparencyMask: sprites are not the same colour depth");
    }

    // set the target's alpha channel depending on the source
    bool sourceHasAlpha = (game.spriteflags[sourceSprite] & SPF_ALPHACHANNEL) != 0;
    game.spriteflags[sds->slot] &= ~SPF_ALPHACHANNEL;
    if (sourceHasAlpha)
    {
        game.spriteflags[sds->slot] |= SPF_ALPHACHANNEL;
    }

    unsigned int maskColor = source->GetMaskColor();
    int colDep = source->GetColorDepth();
    int bytesPerPixel = (colDep + 1) / 8;

    unsigned short *shortPtr;
    unsigned int *longPtr;
    for (int y = 0; y < target->GetHeight(); y++)
    {
        unsigned char * sourcePixel = source->GetScanLineForWriting(y);
        unsigned char * targetPixel = target->GetScanLineForWriting(y);
        for (int x = 0; x < target->GetWidth(); x++)
        {
            shortPtr = (unsigned short*)sourcePixel;
            longPtr = (unsigned int*)sourcePixel;

            if ((colDep == 8) && (sourcePixel[0] == maskColor))
            {
                targetPixel[0] = maskColor;
            }
            else if ((bytesPerPixel == 2) && (shortPtr[0] == maskColor))
            {
                ((unsigned short*)targetPixel)[0] = maskColor;
            }
            else if ((bytesPerPixel == 3) && (memcmp(sourcePixel, &maskColor, 3) == 0))
            {
                memcpy(targetPixel, sourcePixel, 3);
            }
            else if ((bytesPerPixel == 4) && (longPtr[0] == maskColor))
            {
                ((unsigned int*)targetPixel)[0] = maskColor;
            }
            else if ((bytesPerPixel == 4) && (sourceHasAlpha))
            {
                // the fourth byte is the alpha channel, copy it
                targetPixel[3] = sourcePixel[3];
            }
            else if (bytesPerPixel == 4)
            {
                // set the alpha channel byte to opaque
                targetPixel[3] = 0xff;
            }

            sourcePixel += bytesPerPixel;
            targetPixel += bytesPerPixel;
        }
    }
}
Esempio n. 14
0
void current_fade_out_effect () {
    if (pl_run_plugin_hooks(AGSE_TRANSITIONOUT, 0))
        return;

    // get the screen transition type
    int theTransition = play.fade_effect;
    // was a temporary transition selected? if so, use it
    if (play.next_screen_transition >= 0)
        theTransition = play.next_screen_transition;

    if ((theTransition == FADE_INSTANT) || (play.screen_tint >= 0)) {
        if (!play.keep_screen_during_instant_transition)
            set_palette_range(black_palette, 0, 255, 0);
    }
    else if (theTransition == FADE_NORMAL)
    {
        my_fade_out(5);
    }
    else if (theTransition == FADE_BOXOUT) 
    {
        gfxDriver->BoxOutEffect(true, get_fixed_pixel_size(16), 1000 / GetGameSpeed());
        play.screen_is_faded_out = 1;
    }
    else 
    {
        get_palette(old_palette);
        Bitmap *ds = GetVirtualScreen();
        temp_virtual = BitmapHelper::CreateBitmap(virtual_screen->GetWidth(),virtual_screen->GetHeight(),ds->GetColorDepth());
        //->Blit(abuf,temp_virtual,0,0,0,0,abuf->GetWidth(),abuf->GetHeight());
        gfxDriver->GetCopyOfScreenIntoBitmap(temp_virtual);
    }
}