Esempio n. 1
0
status_t
DirEntryTree::_InitCommon()
{
	fTree = (checksumfs_dir_entry_tree*)
		((uint8*)fRootBlock.Data() + sizeof(checksumfs_node));

	fRootEntryBlock = (checksumfs_dir_entry_block*)(fTree + 1);
	fRootEntryBlockSize = B_PAGE_SIZE
		- ((addr_t)fRootEntryBlock - (addr_t)fRootBlock.Data());

	if (_Depth() > kCheckSumFSMaxDirEntryTreeDepth)
		RETURN_ERROR(B_BAD_DATA);

	return B_OK;
}
Esempio n. 2
0
status_t
SymLink::WriteSymLink(const char* buffer, size_t toWrite,
	Transaction& transaction)
{
	uint64 size = Size();
	if (size > kMaxSymLinkSize)
		RETURN_ERROR(B_BAD_DATA);

	if (toWrite > kMaxSymLinkSize)
		RETURN_ERROR(B_NAME_TOO_LONG);

	if (toWrite == 0) {
		SetSize(0);
		return B_OK;
	}

	Block block;
	if (!block.GetWritable(GetVolume(), BlockIndex(), transaction))
		return B_ERROR;

	char* data = (char*)block.Data() + kSymLinkDataOffset;
	memcpy(data, buffer, toWrite);
	SetSize(toWrite);

	return B_OK;
}
Esempio n. 3
0
status_t
SymLink::ReadSymLink(char* buffer, size_t toRead, size_t& _bytesRead)
{
	uint64 size = Size();
	if (size > kMaxSymLinkSize)
		RETURN_ERROR(B_BAD_DATA);

	if (toRead > size)
		toRead = size;

	if (toRead == 0) {
		_bytesRead = 0;
		return B_OK;
	}

	// get the block
	Block block;
	if (!block.GetReadable(GetVolume(), BlockIndex()))
		RETURN_ERROR(B_ERROR);

	const char* data = (char*)block.Data() + kSymLinkDataOffset;
	memcpy(buffer, data, toRead);

	_bytesRead = toRead;
	return B_OK;
}
Esempio n. 4
0
status_t
Volume::ReadNode(uint64 blockIndex, Node*& _node)
{
	if (blockIndex == 0 || blockIndex >= fTotalBlocks)
		return B_BAD_VALUE;

	// load the node's block
	Block block;
	if (!block.GetReadable(this, blockIndex))
		return B_ERROR;

	checksumfs_node* nodeData = (checksumfs_node*)block.Data();

	// create the Node object
	Node* node;
	switch (nodeData->mode & S_IFMT) {
			// TODO: Don't directly access mode!
		case S_IFDIR:
			node = new(std::nothrow) Directory(this, blockIndex, *nodeData);
			break;
		default:
			node = new(std::nothrow) Node(this, blockIndex, *nodeData);
			break;
	}

	if (node == NULL)
		return B_NO_MEMORY;

	// TODO: Sanity check the node!

	_node = node;
	return B_OK;
}
Esempio n. 5
0
status_t
Volume::Initialize(const char* name)
{
	fName = strdup(name);
	if (fName == NULL)
		return B_NO_MEMORY;

	status_t error = fBlockAllocator->Initialize();
	if (error != B_OK)
		return error;

	// create the root directory
	error = CreateDirectory(S_IRWXU | S_IRGRP | S_IXGRP | S_IROTH | S_IXOTH,
		fRootDirectory);
	if (error != B_OK)
		return error;

	error = fRootDirectory->Flush();
	if (error != B_OK)
		return error;

	// write the super block
	Block block;
	if (!block.GetZero(this, kCheckSumFSSuperBlockOffset / B_PAGE_SIZE))
		return B_ERROR;

	SuperBlock* superBlock = (SuperBlock*)block.Data();
	superBlock->Initialize(this);

	block.Put();

	return block_cache_sync(fBlockCache);
}
Esempio n. 6
0
status_t
Node::Flush()
{
	if (!fNodeDataDirty)
		return B_OK;

	Block block;
	if (!block.GetWritable(fVolume, fBlockIndex))
		return B_ERROR;

	memcpy(block.Data(), &fNode, sizeof(fNode));

	fNodeDataDirty = false;
	return B_OK;
}
Esempio n. 7
0
status_t
Volume::Mount(fs_volume* fsVolume)
{
	fFSVolume = fsVolume;

	// load the superblock
	Block block;
	if (!block.GetReadable(this, kCheckSumFSSuperBlockOffset / B_PAGE_SIZE))
		RETURN_ERROR(B_ERROR);

	SuperBlock* superBlock = (SuperBlock*)block.Data();
	if (!superBlock->Check(fTotalBlocks))
		RETURN_ERROR(B_BAD_DATA);

	// copy the volume name
	fName = strdup(superBlock->Name());
	if (fName == NULL)
		RETURN_ERROR(B_NO_MEMORY);

	// init the block allocator
	status_t error = fBlockAllocator->Init(superBlock->BlockBitmap(),
		superBlock->FreeBlocks());
	if (error != B_OK)
		RETURN_ERROR(error);

	// load the root directory
	Node* rootNode;
	error = ReadNode(superBlock->RootDirectory(), rootNode);
	if (error != B_OK)
		RETURN_ERROR(error);

	fRootDirectory = dynamic_cast<Directory*>(rootNode);
	if (fRootDirectory == NULL) {
		delete rootNode;
		RETURN_ERROR(B_BAD_DATA);
	}

	error = PublishNode(fRootDirectory, 0);
	if (error != B_OK) {
		delete fRootDirectory;
		fRootDirectory = NULL;
		return error;
	}

	return B_OK;
}
Esempio n. 8
0
status_t
DirEntryTree::_InsertEntrySplitBlock(int32 level, LevelInfo& info,
	size_t needed, Transaction& transaction, Block& newBlock,
	int32& _splitIndex)
{
	int32 splitIndex = info.entryBlock.FindSplitIndex(info.index,
		needed);

	FUNCTION("level: %" B_PRId32 ", size needed: %" B_PRIuSIZE ", split index: "
		"%" B_PRId32 "/%" B_PRId32 "\n", level, needed, splitIndex,
		info.entryBlock.EntryCount());

	// allocate a new block
	AllocatedBlock allocatedBlock(
		fDirectory->GetVolume()->GetBlockAllocator(), transaction);

	status_t error = allocatedBlock.Allocate(fDirectory->BlockIndex());
	if (error != B_OK)
		RETURN_ERROR(error);
	fDirectory->SetSize(fDirectory->Size() + B_PAGE_SIZE);

	if (!newBlock.GetZero(fDirectory->GetVolume(), allocatedBlock.Index(),
			transaction)) {
		RETURN_ERROR(B_ERROR);
	}

	allocatedBlock.Detach();

	// split the old block
	DirEntryBlock newEntryBlock(
		(checksumfs_dir_entry_block*)newBlock.Data(), B_PAGE_SIZE);
ASSERT(newEntryBlock.Check());
	info.entryBlock.SplitBlock(splitIndex, newEntryBlock);

	PRINT("  -> new block: %" B_PRIu64 "\n", newBlock.Index());

	_splitIndex = splitIndex;
	return B_OK;
}
Esempio n. 9
0
status_t
DirEntryTree::LookupEntry(const char* name, uint64& _blockIndex)
{
	FUNCTION("name: \"%s\"\n", name);

	status_t error = _InitReadOnly();
	if (error != B_OK)
		RETURN_ERROR(error);

	size_t nameLength = strlen(name);
	if (nameLength > kCheckSumFSNameLength)
		RETURN_ERROR(B_ENTRY_NOT_FOUND);

	uint32 depth = _Depth();

	DirEntryBlock entryBlock(fRootEntryBlock, fRootEntryBlockSize);
ASSERT(entryBlock.Check());

	Block block;

	for (uint32 level = 0; level <= depth; level++) {
		if (entryBlock.EntryCount() == 0)
			RETURN_ERROR(level == 0 ? B_ENTRY_NOT_FOUND : B_BAD_DATA);

		bool exactMatch;
		int32 index = entryBlock.FindInsertionIndex(name, nameLength,
			exactMatch);

		// If we haven't found an exact match, the index points to the first
		// entry that is greater or after the last entry.
		if (!exactMatch) {
			if (index == 0) {
				// The first entry is already greater, so the branch doesn't
				// contain the entry we're looking for.
				RETURN_ERROR(B_ENTRY_NOT_FOUND);
			}

			index--;
		}

		PRINT("  level %" B_PRId32 " -> index: %" B_PRId32 " %sexact\n", level,
			index, exactMatch ? "" : " not ");

		uint64 blockIndex = entryBlock.BlockIndexAt(index);

		if (level == depth) {
			// final level -- here we should have an exact match
			if (!exactMatch)
				RETURN_ERROR(B_ENTRY_NOT_FOUND);

			_blockIndex = blockIndex;
			return B_OK;
		}

		// not the final level -- load the block and descend to the next
		// level
		if (!block.GetReadable(fDirectory->GetVolume(), blockIndex))
			RETURN_ERROR(B_ERROR);

		entryBlock.SetTo((checksumfs_dir_entry_block*)block.Data(),
			B_PAGE_SIZE);
ASSERT(entryBlock.Check());
	}

	// cannot get here, but keep the compiler happy
	RETURN_ERROR(B_ENTRY_NOT_FOUND);
}
Esempio n. 10
0
bool
DirEntryTree::_Check(int32 level, uint64 blockIndex, const char* key,
	size_t keyLength, DirEntryBlock& entryBlock)
{
	// check block for validity
	if (!entryBlock.Check()) {
		ERROR("DirEntryTree::Check(): level %" B_PRIu32 ": block %"
			B_PRIu64 " not valid!\n", level, blockIndex);
		return false;
	}

	// The root block is allowed to be empty. For all other blocks that is an
	// error.
	uint32 entryCount = entryBlock.EntryCount();
	if (entryCount == 0) {
		if (level == 0)
			return true;

		ERROR("DirEntryTree::Check(): level %" B_PRIu32 ": block %"
			B_PRIu64 " empty!\n", level, blockIndex);
		return false;
	}

	// Verify that the block's first entry matches the key with which the
	// parent block refers to it.
	if (level > 0) {
		size_t nameLength;
		const char* name = entryBlock.NameAt(0, nameLength);
		if (nameLength != keyLength || strncmp(name, key, keyLength) != 0) {
			ERROR("DirEntryTree::Check(): level %" B_PRIu32 ": block %"
				B_PRIu64 " key mismatch: is \"%.*s\", should be \"%.*s\"\n",
				level, blockIndex, (int)keyLength, key, (int)nameLength, name);
			return false;
		}
	}

	if (level == _Depth())
		return true;

	// not the final level -- recurse
	for (uint32 i = 0; i < entryCount; i++) {
		size_t nameLength;
		const char* name = entryBlock.NameAt(i, nameLength);
		uint64 childBlockIndex = entryBlock.BlockIndexAt(i);

		Block childBlock;
		if (!childBlock.GetReadable(fDirectory->GetVolume(), childBlockIndex)) {
			ERROR("DirEntryTree::Check(): level %" B_PRIu32 ": block %"
				B_PRIu64 " failed to get child block %" B_PRIu64 " (entry %"
				B_PRIu32 ")\n", level, blockIndex, childBlockIndex, i);
		}

		DirEntryBlock childEntryBlock(
			(checksumfs_dir_entry_block*)childBlock.Data(), B_PAGE_SIZE);

		if (!_Check(level + 1, childBlockIndex, name, nameLength,
				childEntryBlock)) {
			return false;
		}
	}

	return true;
}
Esempio n. 11
0
status_t
DirEntryTree::_UpdateOrInsertKey(LevelInfo* infos, int32 level,
	const char* name, size_t nameLength, uint64 blockIndex, bool insertKey,
	Transaction& transaction)
{
	FUNCTION("level: %" B_PRId32 ": %s name: \"%.*s\" (%" B_PRIuSIZE "), "
		"blockIndex: %" B_PRIu64 "\n", level, insertKey ? "insert" : "update",
		(int)nameLength, name, nameLength, blockIndex);

	// Some temporary blocks: newBlock is used when a block is split. The
	// other three are used when a key update respectively insertion in the
	// parent block becomes necessary. We only need them, since the name
	// we update/insert is potentially from a block and instead of cloning
	// the name, we simple postpone putting the block until we don't need
	// the name anymore.
	Block newBlock;
	Block tempBlockUpdate;
	Block tempBlockUpdateInsert;
	Block tempBlockInsert;

	int32 depth = _Depth();
	status_t error;

	bool updateNextKey = !insertKey;
	bool insertNextKey = insertKey;
	const char* nameToUpdate = name;
	size_t nameToUpdateLength = nameLength;
	const char* nextNameToInsert = name;
	size_t nextNameToInsertLength = nameLength;
	uint64 nextBlockIndexToInsert = blockIndex;

	for (; level >= 0; level--) {
		LevelInfo& info = infos[level];

		bool updateThisKey = updateNextKey;
		bool insertThisKey = insertNextKey;

		if (!updateThisKey && !insertThisKey)
			return B_OK;

		updateNextKey = false;
		insertNextKey = false;

		blockIndex = nextBlockIndexToInsert;
		name = nextNameToInsert;
		nameLength = nextNameToInsertLength;

		// make the block writable
		if (level > 0) {
			error = info.block.MakeWritable(transaction);
			if (error != B_OK)
				RETURN_ERROR(error);
		}

		if (updateThisKey) {
			PRINT("  level: %" B_PRId32 ", index: %" B_PRId32 ": updating key "
				"to \"%.*s\" (%" B_PRIuSIZE ")\n", level, info.index,
				(int)nameToUpdateLength, nameToUpdate, nameToUpdateLength);

			size_t oldNameLength;
			info.entryBlock.NameAt(info.index, oldNameLength);
			size_t spaceNeeded = oldNameLength < nameToUpdateLength
				? nameToUpdateLength - oldNameLength : 0;

			if (spaceNeeded <= info.entryBlock.FreeSpace()) {
				info.entryBlock.ReplaceEntryName(info.index, nameToUpdate,
					nameToUpdateLength);
				if (info.index == 0) {
					// we updated at index 0, so we need to update this
					// block's key in the parent block
					updateNextKey = true;
					nameToUpdate = info.entryBlock.NameAt(0,
						nameToUpdateLength);

					// make sure the new block is kept until we no longer
					// use the name in the next iteration
					tempBlockUpdate.TransferFrom(info.block);
				}
			} else if (level == 0) {
				// We need to split the root block -- clone it first.
				error = _InsertEntryIncrementDepth(infos, transaction);
				if (error != B_OK)
					RETURN_ERROR(error);

				level = 2;
					// _InsertEntryIncrementDepth() moved the root block
					// content to level 1, where we want to continue.
				updateNextKey = true;
				insertNextKey = insertThisKey;
				continue;
			} else {
				// We need to split this non-root block.
				int32 splitIndex;
				error = _InsertEntrySplitBlock(level, info, spaceNeeded,
					transaction, newBlock, splitIndex);
				if (error != B_OK)
					RETURN_ERROR(error);

				nextBlockIndexToInsert = newBlock.Index();

				DirEntryBlock newEntryBlock(
					(checksumfs_dir_entry_block*)newBlock.Data(),
					B_PAGE_SIZE);
ASSERT(newEntryBlock.Check());

				if (info.index < splitIndex) {
					ASSERT(info.entryBlock.FreeSpace() >= spaceNeeded);

					info.entryBlock.ReplaceEntryName(info.index,
						nameToUpdate, nameToUpdateLength);
					if (info.index == 0) {
						// we updated at index 0, so we need to update this
						// block's key in the parent block
						updateNextKey = true;
						nameToUpdate = info.entryBlock.NameAt(0,
							nameToUpdateLength);

						// make sure the new block is kept until we no
						// longer use the name in the next iteration
						tempBlockUpdate.TransferFrom(info.block);
					}
				} else {
					ASSERT(newEntryBlock.FreeSpace() >= spaceNeeded);

					// we need to transfer the block to the info, in case we
					// also need to insert a key below
					info.block.TransferFrom(newBlock);
					info.entryBlock.SetTo(
						(checksumfs_dir_entry_block*)info.block.Data(),
						B_PAGE_SIZE);
ASSERT(info.entryBlock.Check());

					info.index -= splitIndex;

					info.entryBlock.ReplaceEntryName(info.index, nameToUpdate,
						nameToUpdateLength);
				}

				// the newly created block needs to be inserted in the
				// parent
				insertNextKey = true;
				nextNameToInsert = newEntryBlock.NameAt(0,
					nextNameToInsertLength);

				// make sure the new block is kept until we no longer use
				// the name in the next iteration (might already have been
				// transferred to entry.block)
				tempBlockUpdateInsert.TransferFrom(newBlock);
			}
		}

		if (insertThisKey) {
			// insert after the block we descended
			if (level < depth)
				info.index++;

			PRINT("  level: %" B_PRId32 ", index: %" B_PRId32 ": inserting key "
				"\"%.*s\" (%" B_PRIuSIZE "), blockIndex: %" B_PRIu64 "\n",
				level, info.index, (int)nameLength, name, nameLength,
				blockIndex);

			if (info.entryBlock.FreeSpace() >= nameLength + 10) {
				info.entryBlock.InsertEntry(info.index, name,
					nameLength, blockIndex);
				if (info.index == 0) {
					// we inserted at index 0, so we need to update this
					// block's key in the parent block
					updateNextKey = true;
					nameToUpdate = info.entryBlock.NameAt(0,
						nameToUpdateLength);

					// make sure the new block is kept until we no longer
					// use the name in the next iteration
					tempBlockUpdate.TransferFrom(info.block);
				}
				continue;
			}

			// Not enough space left in the block -- we need to split it.
			ASSERT(!insertNextKey);

			// for level == 0 we need to clone the block first
			if (level == 0) {
				error = _InsertEntryIncrementDepth(infos, transaction);
				if (error != B_OK)
					RETURN_ERROR(error);

				level = 2;
					// _InsertEntryIncrementDepth() moved the root block
					// content to level 1, where we want to continue.
				updateNextKey = false;
				insertNextKey = true;
				continue;
			}

			int32 splitIndex;
			error = _InsertEntrySplitBlock(level, info, nameLength + 10,
				transaction, newBlock, splitIndex);
			if (error != B_OK)
				RETURN_ERROR(error);

			DirEntryBlock newEntryBlock(
				(checksumfs_dir_entry_block*)newBlock.Data(),
				B_PAGE_SIZE);
ASSERT(newEntryBlock.Check());

			if (info.index < splitIndex) {
				ASSERT(info.entryBlock.FreeSpace() >= nameLength + 10);

				info.entryBlock.InsertEntry(info.index, name,
					nameLength, blockIndex);
				if (info.index == 0) {
					// we inserted at index 0, so we need to update this
					// block's key in the parent block
					updateNextKey = true;
					nameToUpdate = info.entryBlock.NameAt(0,
						nameToUpdateLength);

					// make sure the new block is kept until we no longer
					// use the name in the next iteration
					tempBlockUpdate.TransferFrom(info.block);
				}
			} else {
				ASSERT(newEntryBlock.FreeSpace() >= nameLength + 10);

				info.index -= splitIndex;

				newEntryBlock.InsertEntry(info.index, name, nameLength,
					blockIndex);
			}

			// the newly created block needs to be inserted in the parent
			insertNextKey = true;
			nextNameToInsert = newEntryBlock.NameAt(0, nextNameToInsertLength);
			nextBlockIndexToInsert = newBlock.Index();

			// make sure the new block is kept until we no longer use
			// the name in the next iteration
			tempBlockInsert.TransferFrom(newBlock);
		}
	}

	return B_OK;
}