void Viewer::ChangeNextBlock(Block& p_block) { for (int r = 0; r < 4; r++) { for (int y = 0; y < 4; y++) { for (int x = 0; x < 4; x++) { m_nextBlock[r][y][x] = p_block.GetTypesOfBlock(p_block.NextType(),r,x,y); } } } }