void MrBomb::kill_fall() { remove_me(); Bomb* bomb = new Bomb(get_pos(), dir); Sector::current()->add_object(bomb); bomb->explode(); }
void* wait_explode(void* arg) { Bomb *bomb = (Bomb*) arg; SDL_Delay(3000); Window::getScreen().deleteComponent(bomb->getBomb_spt()); bomb->explode(); return NULL; }