void Stage::addBomb_e(Bomb &b){ mutex.lock(); b.setStage(this); m_bombs_e.push_back(b); mutex.unlock(); }
void Stage::addBomb(Bomb &b){ if(avaliableBomb <= 0){ return; } b.setStage(this); mutex.lock(); m_bombs.push_back(b); mutex.unlock(); avaliableBomb --; }