Esempio n. 1
0
bool BtTreeModel::renameFolder(BtFolder* victim, QString newName)
{
   QModelIndex ndx = findFolder(victim->fullPath(), 0, false);
   QModelIndex pInd; 
   QString targetPath = newName % "/" % victim->name();
   QPair<QString,BtTreeItem*> f;
   QList<QPair<QString, BtTreeItem*> > folders;
   // This space is important       ^
   int i, kids,src;

   if ( ! ndx.isValid() )
      return false;

   pInd = parent(ndx);
   if ( ! pInd.isValid() )
      return false;

   BtTreeItem* start = item(ndx);
   f.first  = targetPath;
   f.second = start;

   folders.append(f);

   while ( ! folders.isEmpty() )
   {
      // This looks weird, but it is needed for later
      f = folders.takeFirst();
      targetPath = f.first;
      BtTreeItem* target = f.second;

      // As we move things, childCount changes. This makes sure we loop
      // through all of the kids
      kids = target->childCount();
      src = 0;
      // Ok. We have a start and an index.
      for (i=0; i < kids; ++i)
      {
         // This looks weird and it is. As we move children out, the 0 items
         // changes to the next child. In the case of a folder, though, we
         // don't move it, so we need to get the item beyond that.
         BtTreeItem* next = target->child(src);
         // If a folder, push it onto the folders stack for latter processing
         if ( next->type() == BtTreeItem::FOLDER ) 
         {
            QPair<QString,BtTreeItem*> newTarget;
            newTarget.first = targetPath % "/" % next->name();
            newTarget.second = next;
            folders.append(newTarget);
            src++;
         }
         else // Leafnode
            next->thing()->setFolder(targetPath);
      }
   }
   // Last thing is to remove the victim. 
   i = start->childNumber();
   return removeRows(i, 1, pInd); 
}
Esempio n. 2
0
bool BtTreeModel::renameFolder(BtFolder* victim, QString newName)
{
   QModelIndex ndx = findFolder(victim->fullPath(), 0, false);
   QModelIndex pInd; 
   QString targetPath = newName % "/" % victim->name();
   QPair<QString,BtTreeItem*> f;
   QList<QPair<QString, BtTreeItem*> > folders;
   // This space is important       ^
   int i;

   if ( ! ndx.isValid() )
      return false;

   pInd = parent(ndx);
   if ( ! pInd.isValid() )
      return false;

   BtTreeItem* start = item(ndx);
   f.first  = targetPath;
   f.second = start;

   folders.append(f);

   while ( ! folders.isEmpty() )
   {
      // This looks weird, but it is needed for later
      f = folders.takeFirst();
      targetPath = f.first;
      BtTreeItem* target = f.second;

      // Ok. We have a start and an index.
      for (i=0; i < target->childCount(); ++i)
      {
         BtTreeItem* next = target->child(i);
         // If a folder, push it onto the folders stack for latter processing
         if ( next->type() == BtTreeItem::FOLDER ) 
         {
            QPair<QString,BtTreeItem*> newTarget;
            newTarget.first = targetPath % "/" % next->name();
            newTarget.second = next;
            folders.append(newTarget);
         }
         else // Leafnode
            next->thing()->setFolder(targetPath);
      }
   }
   // Last thing is to remove the victim. 
   i = start->childNumber();
   return removeRows(i, 1, pInd); 
}
Esempio n. 3
0
bool BtTreeModel::removeFolder(QModelIndex ndx)
{
   if ( ! ndx.isValid() )
      return false;

   int i = -1;
   QModelIndex pInd = parent(ndx);

   if ( ! pInd.isValid() )
      return false;

   BtTreeItem* start = item(ndx);

   // Remove the victim. 
   i = start->childNumber();
   return removeRows(i, 1, pInd); 
}