void C_StatueProp::ComputeWorldSpaceSurroundingBox( Vector *pVecWorldMins, Vector *pVecWorldMaxs )
{
	CBaseAnimating *pBaseAnimating = m_hInitBaseAnimating;

	if ( pBaseAnimating )
	{
		pBaseAnimating->CollisionProp()->WorldSpaceSurroundingBounds( pVecWorldMins, pVecWorldMaxs );
	}
}