void ClientModeDODNormal::RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender /* = NULL */, int iSenderIndex /* = 0 */ ) { C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( !pLocalPlayer ) { return; } int color = ( pLocalPlayer->GetTeamNumber() == TEAM_ALLIES ) ? DOD_COLOR_ALLIES : DOD_COLOR_AXIS; // stop the last played radio message if ( Q_strlen( m_szLastRadioSound ) > 0 ) { C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( pLocalPlayer ) { pLocalPlayer->StopSound( m_szLastRadioSound ); } } Q_strncpy( m_szLastRadioSound, pszSoundName, sizeof(m_szLastRadioSound) ); // Play the radio alert char szCmd[128]; Q_snprintf( szCmd, sizeof(szCmd), "playgamesound %s", pszSoundName ); engine->ClientCmd( szCmd ); // Print a message to chat wchar_t wszPrint[128]; char szPrint[128]; g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pszSubtitle), 0 ); g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) ); CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); if ( !hudChat ) return; wchar_t *pwLoc = g_pVGuiLocalize->Find( "#dod_radio_prefix" ); char szPrefix[16]; g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szPrefix, sizeof(szPrefix) ); pwLoc = g_pVGuiLocalize->Find( pszSubtitle ); char szSuffix[512]; g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szSuffix, sizeof(szSuffix) ); if ( pszSender ) { hudChat->ChatPrintf( iSenderIndex, CHAT_FILTER_NONE, "%c%s %s %c: %s", COLOR_PLAYERNAME, szPrefix, g_PR->GetPlayerName( iSenderIndex ), COLOR_NORMAL, szSuffix ); } else { hudChat->Printf( CHAT_FILTER_NONE, "%c%s %c: %s", color, szPrefix, COLOR_NORMAL, szSuffix ); } }
void ClientModeDODNormal::FireGameEvent( IGameEvent * event) { const char *eventname = event->GetName(); if ( !eventname || !eventname[0] ) return; if ( Q_strcmp( "dod_round_start", eventname ) == 0 ) { // Just tell engine to clear decals engine->ClientCmd( "r_cleardecals\n" ); // recreate all client side physics props // check for physenv, because we sometimes crash on changelevel // if we get this message before fully connecting if ( physenv ) { C_PhysPropClientside::RecreateAll(); } } else if( Q_strcmp( "dod_broadcast_audio", eventname ) == 0 ) { CLocalPlayerFilter filter; const char *pszSoundName = event->GetString("sound"); C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, pszSoundName ); } else if ( Q_strcmp( "dod_bomb_planted", eventname ) == 0 ) { int defendingTeam = event->GetInt( "team" ); C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( !pLocalPlayer ) return; const char *pszSound = ""; const char *pszMessage = ""; int localTeam = pLocalPlayer->GetTeamNumber(); const char *pPlanterName = NULL; int iPlanterIndex = 0; if ( defendingTeam == localTeam ) { // play defend sound switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_C4EnemyPlanted"; pszMessage = "#dod_bomb_us_enemy_planted"; } break; case TEAM_AXIS: { pszSound = "Voice.German_C4EnemyPlanted"; pszMessage = "#dod_bomb_ger_enemy_planted"; } break; default: break; } } else { // play planting sound switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_C4TeamPlanted"; pszMessage = "#dod_bomb_us_team_planted"; } break; case TEAM_AXIS: { pszSound = "Voice.German_C4TeamPlanted"; pszMessage = "#dod_bomb_ger_team_planted"; } break; default: break; } // Only show the planter name if its a team plant, not enemy plant iPlanterIndex = engine->GetPlayerForUserID( event->GetInt("userid") ); pPlanterName = g_PR->GetPlayerName( iPlanterIndex ); } RadioMessage( pszSound, pszMessage, pPlanterName, iPlanterIndex ); } else if ( Q_strcmp( "dod_bomb_defused", eventname ) == 0 ) { int defusingTeam = event->GetInt( "team" ); C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( !pLocalPlayer ) return; const char *pszSound = ""; const char *pszMessage = ""; int localTeam = pLocalPlayer->GetTeamNumber(); if ( defusingTeam == localTeam ) { // play defused sound switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_C4Defused"; pszMessage = "#dod_bomb_us_defused"; } break; case TEAM_AXIS: { pszSound = "Voice.German_C4Defused"; pszMessage = "#dod_bomb_ger_defused"; } break; default: break; } int iDefuser = engine->GetPlayerForUserID( event->GetInt("userid") ); const char *pDefuserName = g_PR->GetPlayerName( iDefuser ); RadioMessage( pszSound, pszMessage, pDefuserName, iDefuser ); } } else if ( Q_strcmp( "player_team", eventname ) == 0 ) { C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") ); if ( !pPlayer ) return; bool bDisconnected = event->GetBool("disconnect"); if ( bDisconnected ) return; int team = event->GetInt( "team" ); if ( pPlayer->IsLocalPlayer() ) { // that's me pPlayer->TeamChange( team ); } CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat ); if ( !hudChat ) return; char *pTemplate = NULL; if ( team == TEAM_ALLIES ) { pTemplate = "#game_joined_allies"; } else if ( team == TEAM_AXIS ) { pTemplate = "#game_joined_axis"; } else { pTemplate = "#game_joined_spectators"; } wchar_t szPlayerName[MAX_PLAYER_NAME_LENGTH]; g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), szPlayerName, sizeof(szPlayerName) ); wchar_t wszPrint[128]; char szPrint[128]; g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pTemplate), 1, szPlayerName ); g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) ); hudChat->Printf( CHAT_FILTER_TEAMCHANGE, "%s",szPrint ); } else if ( Q_strcmp( "dod_timer_flash", eventname ) == 0 ) { C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer(); if ( !pLocalPlayer ) return; const char *pszSound = ""; const char *pszMessage = ""; int localTeam = pLocalPlayer->GetTeamNumber(); int iTimeRemaining = event->GetInt( "time_remaining", 0 ); switch( iTimeRemaining ) { case 60: switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_OneMinute"; pszMessage = "#dod_time_remaining_us_1_min"; } break; case TEAM_AXIS: { pszSound = "Voice.German_OneMinute"; pszMessage = "#dod_time_remaining_ger_1_min"; } break; default: break; } break; case 120: switch( localTeam ) { case TEAM_ALLIES: { pszSound = "Voice.US_TwoMinute"; pszMessage = "#dod_time_remaining_us_2_min"; } break; case TEAM_AXIS: { pszSound = "Voice.German_TwoMinute"; pszMessage = "#dod_time_remaining_ger_2_min"; } break; default: break; } break; default: break; } RadioMessage( pszSound, pszMessage ); } else BaseClass::FireGameEvent( event ); }