コード例 #1
0
void ClientModeDODNormal::RadioMessage( const char *pszSoundName, const char *pszSubtitle, const char *pszSender /* = NULL */, int iSenderIndex /* = 0 */ )
{
	C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
	if ( !pLocalPlayer )
	{
		return;
	}

	int color = ( pLocalPlayer->GetTeamNumber() == TEAM_ALLIES ) ? DOD_COLOR_ALLIES : DOD_COLOR_AXIS;

	// stop the last played radio message
	if ( Q_strlen( m_szLastRadioSound ) > 0 )
	{
		C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();
		if ( pLocalPlayer )
		{
			pLocalPlayer->StopSound( m_szLastRadioSound );
		}
	}

	Q_strncpy( m_szLastRadioSound, pszSoundName, sizeof(m_szLastRadioSound) );

	// Play the radio alert
	char szCmd[128];
	Q_snprintf( szCmd, sizeof(szCmd), "playgamesound %s", pszSoundName );

	engine->ClientCmd( szCmd );

	// Print a message to chat
	wchar_t wszPrint[128];
	char szPrint[128];

	g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pszSubtitle), 0 );
	g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );

	CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );

	if ( !hudChat )
		return;
	
	wchar_t *pwLoc = g_pVGuiLocalize->Find( "#dod_radio_prefix" );
	char szPrefix[16];
	g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szPrefix, sizeof(szPrefix) );

	pwLoc = g_pVGuiLocalize->Find( pszSubtitle );
	char szSuffix[512];
	g_pVGuiLocalize->ConvertUnicodeToANSI( pwLoc, szSuffix, sizeof(szSuffix) );

	if ( pszSender )
	{
		hudChat->ChatPrintf( iSenderIndex, CHAT_FILTER_NONE, "%c%s %s %c: %s", COLOR_PLAYERNAME, szPrefix, g_PR->GetPlayerName( iSenderIndex ), COLOR_NORMAL, szSuffix );
	}
	else
	{
		hudChat->Printf( CHAT_FILTER_NONE, "%c%s %c: %s", color, szPrefix, COLOR_NORMAL, szSuffix );
	}
}
コード例 #2
0
void ClientModeDODNormal::FireGameEvent( IGameEvent * event)
{
	const char *eventname = event->GetName();

	if ( !eventname || !eventname[0] )
		return;

	if ( Q_strcmp( "dod_round_start", eventname ) == 0 )
	{
		// Just tell engine to clear decals
		engine->ClientCmd( "r_cleardecals\n" );

		// recreate all client side physics props
		// check for physenv, because we sometimes crash on changelevel
		// if we get this message before fully connecting
		if ( physenv )
		{
            C_PhysPropClientside::RecreateAll();
		}
	}
	else if( Q_strcmp( "dod_broadcast_audio", eventname ) == 0 )
	{
		CLocalPlayerFilter filter;
		const char *pszSoundName = event->GetString("sound");
		C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, pszSoundName );
	}
	else if ( Q_strcmp( "dod_bomb_planted", eventname ) == 0 )
	{
		int defendingTeam = event->GetInt( "team" );

		C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();

		if ( !pLocalPlayer )
			return;

		const char *pszSound = "";
		const char *pszMessage = "";

		int localTeam = pLocalPlayer->GetTeamNumber();

		const char *pPlanterName = NULL;

		int iPlanterIndex = 0;

		if ( defendingTeam == localTeam )
		{
			// play defend sound
			switch( localTeam )
			{
			case TEAM_ALLIES:
				{
					pszSound = "Voice.US_C4EnemyPlanted";
					pszMessage = "#dod_bomb_us_enemy_planted";
				}
				break;
			case TEAM_AXIS:
				{
					pszSound = "Voice.German_C4EnemyPlanted";
					pszMessage = "#dod_bomb_ger_enemy_planted";
				}
				break;
			default:
				break;
			}
		}
		else
		{
			// play planting sound
			switch( localTeam )
			{
			case TEAM_ALLIES:
				{
					pszSound = "Voice.US_C4TeamPlanted";
					pszMessage = "#dod_bomb_us_team_planted";
				}
				break;
			case TEAM_AXIS:
				{
					pszSound = "Voice.German_C4TeamPlanted";
					pszMessage = "#dod_bomb_ger_team_planted";
				}
				break;
			default:
				break;
			}

			// Only show the planter name if its a team plant, not enemy plant
			iPlanterIndex = engine->GetPlayerForUserID( event->GetInt("userid") );
			pPlanterName = g_PR->GetPlayerName( iPlanterIndex );
		}		

		RadioMessage( pszSound, pszMessage, pPlanterName, iPlanterIndex );
	}
	else if ( Q_strcmp( "dod_bomb_defused", eventname ) == 0 )
	{
		int defusingTeam = event->GetInt( "team" );

		C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();

		if ( !pLocalPlayer )
			return;

		const char *pszSound = "";
		const char *pszMessage = "";

		int localTeam = pLocalPlayer->GetTeamNumber();

		if ( defusingTeam == localTeam )
		{
			// play defused sound
			switch( localTeam )
			{
			case TEAM_ALLIES:
				{
					pszSound = "Voice.US_C4Defused";
					pszMessage = "#dod_bomb_us_defused";
				}
				break;
			case TEAM_AXIS:
				{
					pszSound = "Voice.German_C4Defused";
					pszMessage = "#dod_bomb_ger_defused";
				}
				break;
			default:
				break;
			}

			int iDefuser = engine->GetPlayerForUserID( event->GetInt("userid") );
			const char *pDefuserName = g_PR->GetPlayerName( iDefuser );

			RadioMessage( pszSound, pszMessage, pDefuserName, iDefuser );
		}
	}
	else if ( Q_strcmp( "player_team", eventname ) == 0 )
	{
		C_BasePlayer *pPlayer = USERID2PLAYER( event->GetInt("userid") );

		if ( !pPlayer )
			return;

		bool bDisconnected = event->GetBool("disconnect");

		if ( bDisconnected )
			return;

		int team = event->GetInt( "team" );

		if ( pPlayer->IsLocalPlayer() )
		{
			// that's me
			pPlayer->TeamChange( team );
		}

		CBaseHudChat *hudChat = (CBaseHudChat *)GET_HUDELEMENT( CHudChat );

		if ( !hudChat )
			return;

		char *pTemplate = NULL;

		if ( team == TEAM_ALLIES )
		{
			pTemplate = "#game_joined_allies";
		}
		else if ( team == TEAM_AXIS )
		{
			pTemplate = "#game_joined_axis";
		}
		else
		{
			pTemplate = "#game_joined_spectators";
		} 

		wchar_t szPlayerName[MAX_PLAYER_NAME_LENGTH];
		g_pVGuiLocalize->ConvertANSIToUnicode( pPlayer->GetPlayerName(), szPlayerName, sizeof(szPlayerName) );

		wchar_t wszPrint[128];
		char szPrint[128];

		g_pVGuiLocalize->ConstructString( wszPrint, sizeof(wszPrint), g_pVGuiLocalize->Find(pTemplate), 1, szPlayerName );
		g_pVGuiLocalize->ConvertUnicodeToANSI( wszPrint, szPrint, sizeof(szPrint) );

		hudChat->Printf( CHAT_FILTER_TEAMCHANGE, "%s",szPrint );
	}
	else if ( Q_strcmp( "dod_timer_flash", eventname ) == 0 )
	{
		C_DODPlayer *pLocalPlayer = C_DODPlayer::GetLocalDODPlayer();

		if ( !pLocalPlayer )
			return;

		const char *pszSound = "";
		const char *pszMessage = "";

		int localTeam = pLocalPlayer->GetTeamNumber();

		int iTimeRemaining = event->GetInt( "time_remaining", 0 );

		switch( iTimeRemaining )
		{
		case 60:
			switch( localTeam )
			{
			case TEAM_ALLIES:
				{
					pszSound = "Voice.US_OneMinute";
					pszMessage = "#dod_time_remaining_us_1_min";
				}
				break;
			case TEAM_AXIS:
				{
					pszSound = "Voice.German_OneMinute";
					pszMessage = "#dod_time_remaining_ger_1_min";
				}
				break;
			default:
				break;
			}
			break;
		case 120:
			switch( localTeam )
			{
			case TEAM_ALLIES:
				{
					pszSound = "Voice.US_TwoMinute";
					pszMessage = "#dod_time_remaining_us_2_min";
				}
				break;
			case TEAM_AXIS:
				{
					pszSound = "Voice.German_TwoMinute";
					pszMessage = "#dod_time_remaining_ger_2_min";
				}
				break;
			default:
				break;
			}
			break;
		default:
			break;
		}

		RadioMessage( pszSound, pszMessage );
	}
	else
		BaseClass::FireGameEvent( event );
}