// //----------------------------------------------------- // // respond to partner's negative double // BOOL CNegativeDoublesConvention::RespondToConvention(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { // first see if another convention is active if ((bidState.GetActiveConvention() != NULL) && (bidState.GetActiveConvention() != this)) return FALSE; // // Bidding in response to partner's negative bid? check requirements // // the identifying marks of a negative double are: // 1: this must be round #1 or 2 // 2: we must have opened bidding, and // 3: LHO must have bid over our initial bid, up to 2S // int nBid; int nPartnersBid = bidState.nPartnersBid; int nMajorSuits[2] = { 1, 1 }; if (bidState.nPreviousSuit == HEARTS) nMajorSuits[0] = 0; else if (bidState.nPreviousSuit == SPADES) nMajorSuits[1] = 0; // if (bidState.nLHOSuit == HEARTS) nMajorSuits[0] = 0; else if (bidState.nLHOSuit == SPADES) nMajorSuits[1] = 0; // apply tests #1, 2, and 3 if ( (nPartnersBid == BID_DOUBLE) && ((bidState.nRound == 0) || (bidState.nRound == 1)) && (bidState.m_bOpenedBiddingForTeam) && (bidState.nLHOBid > BID_PASS) && (bidState.nLHOBid <= BID_2S) // NCR-195 bid must be suit && ISSUIT(BID_SUIT(bidState.nLHOBid)) ) { // status << "NEGDR2! Partner has bid a negative double, indicating 4+ cards in the unbid majors " & ((nMajorSuits[0] && nMajorSuits[1])? "(Hearts and Spades)" : nMajorSuits[0]? "(Hearts)" : "(Spades)") & ".\n"; } else { return FALSE; } // // estimate partner's strength // if (bidState.nLHOBidLevel == 1) { // 6-9 pts for a neg dbl the 1-level (NCR TryConvention uses 19 max???) bidState.m_fPartnersMin = OPEN_PTS(6); bidState.m_fPartnersMax = Min(OPEN_PTS(19),40 - bidState.fCardPts); // NCR changed 9 to 19 bidState.m_fMinTPPoints = bidState.fPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = bidState.fPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = bidState.fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = bidState.fCardPts + bidState.m_fPartnersMax; status << "2NEGDR8! Partner's negative double indicates " & bidState.m_fPartnersMin & "-" & bidState.m_fPartnersMax & " points, for a total in the partnership of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " points.\n"; } else { // 11-18 pts for a neg double at the 2 level bidState.m_fPartnersMin = OPEN_PTS(11); bidState.m_fPartnersMax = Min(OPEN_PTS(18),40 - bidState.fCardPts); bidState.m_fMinTPPoints = bidState.fPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = bidState.fPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = bidState.fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = bidState.fCardPts + bidState.m_fPartnersMax; status << "2NEGDRT8! Partner's negative double indicates 11+ pts, for a total in the partnership of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " points.\n"; } // // and respond to the bid // int nSuit; double fCardPts = bidState.fCardPts; double fPts = bidState.fPts; int nLHOBid = bidState.nLHOBid; int nRHOBid = bidState.nRHOBid; // // with support for one or the other major, raise // but discount the majors already bid by us or LHO // int numHearts = hand.GetNumCardsInSuit(HEARTS); int numSpades = hand.GetNumCardsInSuit(SPADES); // gotta beat RHO's bid if possible int nTopBid = nLHOBid; if ((nRHOBid > BID_PASS) && (nRHOBid != BID_REDOUBLE)) nTopBid = nRHOBid; // see if the majors are available if ( (nMajorSuits[0] && nMajorSuits[1]) && ((numHearts >= 3) || (numSpades >= 3)) ) { // both majors are available, so pick the better one int nSuit = bidState.PickSuperiorSuit(HEARTS,SPADES); nBid = bidState.GetCheapestShiftBid(nSuit, nTopBid); // see if the bid is affordable if (bidState.IsBidSafe(nBid)) { status << "NEGDTR20! With " & bidState.m_fMinTPPoints & " pts in the partnership and " & " both majors available in response to the negative double, go with the " & hand.GetNumCardsInSuit(nSuit) & "-card " & STSS(nSuit) & " suit and bid " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); } else { status << "NEGDTR21! We have both majors avaialblem but with " & bidState.m_fMinTPPoints & " pts in the partnership, we do not have enough points to bid either suit and have to pass.\n"; bidState.SetBid(BID_PASS); } bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } else if ( ((nMajorSuits[0]) && (numHearts >= 3)) || ((nMajorSuits[1]) && (numSpades >= 3)) ) { // bid the suit if ((nMajorSuits[0]) && (numHearts >= 3)) nSuit = HEARTS; else nSuit = SPADES; nBid = bidState.GetCheapestShiftBid(nSuit, nTopBid); // see if the bid is affordable double fAdj = bidState.fAdjPts; // NCR-717 theApp.GetBiddingAgressiveness()*1.5; // NCR change test amt? if (bidState.IsBidSafe(nBid, fAdj)) // NCR adjust??? { status << "NEGDTR30! With " & bidState.m_fMinTPPoints & " pts in the partnership and " & hand.GetNumCardsInSuit(nSuit) & " cards available in " & STS(nSuit) &", bid " & BTS(nBid) & ".\n"; bidState.SetBid(nBid); } else { status << "NEGDTR31! We have " & hand.GetNumCardsInSuit(nSuit) & " cards in the " & STSS(nSuit) & " suit, but with only " & bidState.m_fMinTPPoints & " pts in the partnership, we can't go any higher.\n"; bidState.SetBid(BID_PASS); } bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // // we have no majors available, so bid NT if possible // if (bidState.BidNoTrumpAsAppropriate(FALSE)) { bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; } // else bid something, anything nSuit = bidState.GetRebidSuit(bidState.nPreviousSuit); if(nSuit == NONE) { //NCR test for no rebidable suit return nBid = BID_1NT; // NCR Hardcoded ??? vs get cheapest }else{ nBid = bidState.GetCheapestShiftBid(nSuit, nTopBid); } // NCR-415 Test if safe bid if (!bidState.IsBidSafe(nBid, bidState.fDistPts) // NCR-592 set adj to dist pts && (bidState.nRHOBid > BID_PASS) ) // NCR-637 Only if RHO bid { nBid = BID_PASS; status << "NEGDTR36! With a total of " & bidState.m_fMinTPPoints & "-" & bidState.m_fMaxTPPoints & " pts in the partnership, we cannot safely bid further, so pass.\n"; } // end NCR-415 else { if (!ISMAJOR(nSuit)) status << "NEGDTR40! Unfortunately we don't have a major to respond with, so bid " & BTS(nBid) & ".\n"; else status << "NEGDTR41! Our best response is " & BTS(nBid) & ".\n"; } bidState.SetBid(nBid); bidState.SetConventionStatus(this, CONV_FINISHED); return TRUE; }
// //========================================================== // // Rebidding as opener after a strong 2-level opening // // BOOL CStrongTwoBidsConvention::HandleConventionResponse(const CPlayer& player, const CConventionSet& conventions, CHandHoldings& hand, CCardLocation& cardLocation, CGuessedHandHoldings** ppGuessedHands, CBidEngine& bidState, CPlayerStatusDialog& status) { if (bidState.GetConventionStatus(this) != CONV_INVOKED) return FALSE; bidState.ClearConventionStatus(this); // // estimate partner's strength // int nBid; double fPts = bidState.fPts; double fAdjPts = bidState.fAdjPts; double fCardPts = bidState.fCardPts; int nPrefSuit = bidState.nPrefSuit; int nPrefSuitStrength = bidState.nPrefSuitStrength; int nPreviousSuit = bidState.nPreviousSuit; int nPartnersBid = bidState.nPartnersBid; int nPartnersBidLevel = bidState.nPartnersBidLevel; int nPartnersSuit = bidState.nPartnersSuit; int nPartnersSuitSupport = bidState.nPartnersSuitSupport; int numSupportCards = bidState.numSupportCards; BOOL bBalanced = bidState.bBalanced; // // did we get a negative response from partner? // if (nPartnersBid == BID_2NT) { status << "2S2Rb0! After our strong " & bidState.szPVB & " opening bid, partner's 2NT bid is a negative response, denying slam values (less than 1 Quick Trick).\n"; // estimate points -- 0 to 6 for now bidState.m_fPartnersMin = 0; bidState.m_fPartnersMax = 6; bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; // after a negative response, bid 3NT if balanced // with 26+ HCPs if ((bBalanced) && (bidState.m_fMinTPCPoints >= PTS_NT_GAME)) { nBid = BID_3NT; status << "S2RB1! With a balanced distribution and " & fCardPts & " HCPs in hand, rebid " & BTS(nBid) & ".\n"; } // else show a second preferred suit if available if (bidState.numPreferredSuits > 0) { int nSuit = bidState.GetRebidSuit(nPreviousSuit); nBid = bidState.GetCheapestShiftBid(nSuit); status << "S2RB4! With a good second suit in " & STS(nSuit) & ", show it in a rebid of " & BTS(nBid) & ".\n"; } // otherwise rebid our original suit (if not 2C) if (bidState.nPreviousBid == BID_2C) { nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "S2RB6! With no other good suits, go ahead and bid our " & bidState.szPrefS & " suit at " & BTS(nBid) & ".\n"; } else { nBid = bidState.GetCheapestShiftBid(nPreviousSuit); status << "B3E32! With no other good suits, go ahead and rebid our " & bidState.szPVSS & " suit at " & BTS(nBid) & ".\n"; } // bidState.SetBid(nBid); return TRUE; } // // otherwise, got a positive response, and partner has shown // his long suit -- so either raise partner's suit, bid NT, or // rebid our own suit // status << "2S2Rb20! After our strong " & bidState.szPVB & " opening bid, partner's " & bidState.szPB & " bid was a positive response, indicating 1+ Quick Tricks.\n"; // estimate points -- 3+ pts for now bidState.m_fPartnersMin = 3; bidState.m_fPartnersMax = MIN(22, 40 - fCardPts); bidState.m_fMinTPPoints = fAdjPts + bidState.m_fPartnersMin; bidState.m_fMaxTPPoints = fAdjPts + bidState.m_fPartnersMax; bidState.m_fMinTPCPoints = fCardPts + bidState.m_fPartnersMin; bidState.m_fMaxTPCPoints = fCardPts + bidState.m_fPartnersMax; // bid No Trump if balanced if (bBalanced) { nBid = BID_3NT; status << "With a balanced hand, bid game at " & BTS(nBid) & ".\n"; } // see if there's a suit agreement from a strong 2 bid if ((nPreviousSuit == nPartnersSuit) && (bidState.nLastBid != BID_2C)) { // try for a slam; use Blackwood status << "S2RB24! Partner's encouraging raise to " & bidState.szPB & " indicates 1+ Quick Tricks and slam possibilities.\n"; bidState.InvokeBlackwood(nPartnersSuit); return TRUE; } // raise partner's suit if possible if (nPartnersSuitSupport >= SS_GOOD_SUPPORT) { // double raise partner if major, or go directly to Blackwood // if minor (double raise from 3C or 3D would exceed 4NT if (ISMAJOR(nPartnersSuit)) { bidState.m_nAgreedSuit = nPartnersSuit; nBid = MAKEBID(nPartnersSuit,nPartnersBidLevel+2); status << "S2RB28! With " & bidState.SLTS(nPartnersSuit) & " support for partner's " & bidState.szPS & " (holding " & bidState.szHP & "), go ahead and jump raise to " & BTS(nBid) & ".\n"; } else { status << "S2RB32! We have " & bidState.SLTS(nPartnersSuit) & " support for partner's " & bidState.szPS & " (holding " & bidState.szHP & ").\n"; bidState.InvokeBlackwood(nPartnersSuit); return TRUE; } } // else show a second preferred suit if available if (bidState.numPreferredSuits > 1) { int nSuit = bidState.GetRebidSuit(nPreviousSuit); nBid = bidState.GetCheapestShiftBid(nSuit); status << "S2RB36! But we don't like partner's " & bidState.szPSS & " suit (holding " & bidState.szHP & "), and we hold a good second suit in " & STS(nSuit) & ", so show it in a rebid of " & BTS(nBid) & ".\n"; } // otherwise rebid our original suit (if not 2C) if (bidState.nPreviousBid == BID_2C) { nBid = bidState.GetCheapestShiftBid(nPrefSuit); status << "S2RB44! But we don't like partner's " & bidState.szPSS & " suit (holding " & bidState.szHP & "), so bid our own " & bidState.szPrefS & " suit at " & BTS(nBid) & ".\n"; } else { nBid = bidState.GetCheapestShiftBid(nPreviousSuit); status << "S2RB50! But we don't like partner's " & bidState.szPSS & " suit (holding " & bidState.szHP & "), so rebid our own " & bidState.szPVSS & " suit at " & BTS(nBid) & ".\n"; } // bidState.SetBid(nBid); return TRUE; }