void THIS::setBarRefreshV()
{
	CCScrollView* sv = scrollView;
	CCSize viewSize = sv->getViewSize();
	float total = sv->getContainer()->getContentSize().height - viewSize.height;
	float scrollBarSize = viewSize.height * viewSize.height / total;
	if(dynamicScrollSize)
		barV->setContentSize(CCSizeMake(barV->getContentSize().width, scrollBarSize));
	else
		barV->setContentSize(barV->getOriginalSize());
	CCSize barContentSize = barV->getContentSize();//, at);
	
	float offset = -sv->getContentOffset().y;
	float offsetX = -sv->getContentOffset().x;
	float percent = offset / total;
	percent = MIN(1, percent);
	percent = MAX(0, percent);
	percent = percent * (viewSize.height - barContentSize.height) / viewSize.height;
	float position = ((percent * viewSize.height) + barContentSize.height / 2.f);
	barV->setPosition(ccp(offsetX + viewSize.width, offset + position));
}
void THIS::setBarRefreshH()
{
	CCScrollView* sv = scrollView;
	CCSize viewSize = sv->getViewSize();
	float total = sv->getContainer()->getContentSize().width - viewSize.width;
	float scrollBarSize = viewSize.width * viewSize.width / total;
	
	if(dynamicScrollSize)
		barH->setContentSize(CCSizeMake(scrollBarSize, barH->getContentSize().height));
	else
		barH->setContentSize(barH->getOriginalSize());
	CCSize barContentSize = barH->getContentSize();//, at);
	
	float offset = -sv->getContentOffset().x;
	float offsetY = -sv->getContentOffset().y;
	float percent = offset / total;
	percent = MIN(1, percent);
	percent = MAX(0, percent);
	percent = percent * (viewSize.width - barContentSize.width) / viewSize.width;
	float position = (percent * viewSize.width) + barContentSize.width / 2.f;
	barH->setPosition(ccp(offset + position, offsetY));
}