Esempio n. 1
0
void RankScene::rankListDraw(int _tibaoType){

    tableIndex = 1;
    
    //1.主框体底板
    CCSprite* ranklistTable = CCSprite::createWithSpriteFrameName("ranklistTable.png");
    ranklistTable->setPosition(ccp(size.width/2, size.height/2+winDif*alpha*alpha));
    layerToRoll->addChild(ranklistTable,1);
    
    //2.两个模式的排行榜按钮
    CCSprite* RankListTitle = CCSprite::createWithSpriteFrameName("RankListTitle.png");
    RankListTitle->setPosition(ccp(size.width/2,size.height*1605/1700+winDif*alpha*alpha));
    layerToRoll->addChild(RankListTitle,4,9);
    
    //3.下面四个按钮
    CCSprite* backButtonSprite = CCSprite::createWithSpriteFrameName("back_rank.png");
    CCSprite* backButtonSprite_s = CCSprite::createWithSpriteFrameName("back-s_rank.png");
    CCSprite* inviteButtonSprite = CCSprite::createWithSpriteFrameName("invite_rank.png");
    CCSprite* inviteButtonSprite_s = CCSprite::createWithSpriteFrameName("invite-s_rank.png");
    CCSprite* shareButtonSprite = CCSprite::createWithSpriteFrameName("shareButton_rank.png");
    CCSprite* shareButtonSprite_s = CCSprite::createWithSpriteFrameName("shareButton-s_rank.png");
    CCSprite* ListListButtonSprite = CCSprite::createWithSpriteFrameName("ListListButton.png");
    CCSprite* ListListButtonSprite_s = CCSprite::createWithSpriteFrameName("ListListButton-s.png");
    CCMenuItemSprite* backButton = CCMenuItemSprite::create(backButtonSprite,backButtonSprite_s,this,menu_selector(RankScene::backToTibaoSelection));
    CCMenuItemSprite* inviteButton = CCMenuItemSprite::create(inviteButtonSprite,inviteButtonSprite_s,this,menu_selector(RankScene::inviteFriends));
    CCMenuItemSprite* shareButton = CCMenuItemSprite::create(shareButtonSprite,shareButtonSprite_s,this,menu_selector(RankScene::shareRank));
    CCMenuItemSprite* ListListButton = CCMenuItemSprite::create(ListListButtonSprite,ListListButtonSprite_s,this,menu_selector(RankScene::goToRankListList));
    backButton->setPosition(ccp(size.width*111/700,size.height*1017/2200+winDif*alpha*alpha));
    inviteButton->setPosition(ccp(size.width*272/700, size.height*1017/2200+winDif*alpha*alpha));
    shareButton->setPosition(ccp(size.width*430/700, size.height*1017/2200+winDif*alpha*alpha));
    ListListButton->setPosition(ccp(size.width*589/700, size.height*1017/2200+winDif*alpha*alpha));
    backButton->setTag(11);
    inviteButton->setTag(12);
    shareButton->setTag(13);
    ListListButton->setTag(14);
    bottomMenu = CCMenu::create(backButton,inviteButton,shareButton,ListListButton,NULL);
    bottomMenu->setPosition(CCPointZero);
    layerToRoll->addChild(bottomMenu,3,10);
    
    //4.上面的遮罩板
    CCSprite* rankListCover = CCSprite::createWithSpriteFrameName("rankListCover.png");
    rankListCover->setPosition(ccp(size.width*249/500,size.height*327/360+winDif*alpha*alpha));
    layerToRoll->addChild(rankListCover,3);
    
    //5.几天后结算
    daysLeftLabel = CCLabelTTF::create("0天 后结算本周排名", "Arial Rounded", 17);
    daysLeftLabel->setPosition(ccp(size.width/2, size.height*320/360+winDif*alpha*alpha));
    layerToRoll->addChild(daysLeftLabel,4,16);
    
    //6.题包名称
    CCLabelBMFont* rankName = CCLabelBMFont::create(tibaoName[_tibaoType].c_str(), "puzzlename_list2.fnt");
    rankName->setScale(0.417);
    rankName->setPosition(ccp(size.width/2, size.height*1710/1800+winDif*alpha*alpha));
    layerToRoll->addChild(rankName,5,15);
    
    //7.设置scrollview
    ContainerLayer = CCLayerColor::create(ccc4(0,0,0,0));
    ContainerLayer->setContentSize(CCSizeMake(size.width, size.height*2.14));
    ContainerLayer->setPosition(ccp(0,-size.height*1.675+winDif/130*alpha));

    //8. 1-21名的格子
    for(int i = 0 ; i < 20 ; i++){
        CCSprite* RankTable = CCSprite::createWithSpriteFrameName("other_rank.png");
        RankTable->setPosition(ccp(size.width/2, size.height*2230/1120-size.height*i*63/660+winDif/130*alpha));
        ContainerLayer->addChild(RankTable,1,20+i);
    }
    
    //9.初始化scrollview
    CCScrollView* pScrollView = CCScrollView::create(CCSizeMake(size.width, size.height*358/768));
    pScrollView->setPosition(ccp(0, size.height/2+winDif*alpha*alpha));
    layerToRoll->addChild(pScrollView,1,999);
    pScrollView->isDragging();
    pScrollView->isTouchMoved();
    pScrollView->setBounceable(true);
    pScrollView->setContainer(ContainerLayer);
    pScrollView->getViewSize();
    pScrollView->updateInset();
    pScrollView->setTouchEnabled(true);
    pScrollView->setDelegate(this);
    pScrollView->setDirection(kCCScrollViewDirectionVertical);
}