Esempio n. 1
0
CCTableViewCell* HelloWorld::tableCellAtIndex(CCTableView *table, unsigned int idx)
{
    CCLOG("int table cell index:%u",idx);

    CCTableViewCell *cell = table->dequeueCell();
    if (!cell)
    {
        cell = new CCTableViewCell();
        cell->autorelease();
    }
    cell->removeAllChildrenWithCleanup(true);

    if (menuArray->count() < idx + 1)
    {
        return NULL;
    }

    CCString * text = (CCString *)(menuArray->objectAtIndex(idx));
    CCLabelTTF * menuText = CCLabelTTF::create(text->getCString(), "", 24);
    menuText->setAnchorPoint(ccp(0, 0));
    menuText->setPosition(ccp(0, 0));
    cell->addChild(menuText);

    return cell;
}
CCTableViewCell* RPGMapItemsMenuLayer::tableCellAtIndex(CCTableView *tableView, unsigned int idx)
{
    CCTableViewCell *cell = tableView->dequeueCell();
    if (!cell)
    {
        cell = new CCTableViewCell();
        cell->autorelease();
    }
    else
        cell->removeAllChildrenWithCleanup(true);
    
    float x = 100;
    for (int i = 0; i < 4; i++)
    {
        int index = idx * 4 + i;
        
        if(index >= this->m_itemsList->count())
            break;
        
        RPGExistingItems *itemsData = (RPGExistingItems*)this->m_itemsList->objectAtIndex(index);
        
        CCControlButton *itemBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", itemsData->m_name.c_str(), itemsData->m_total)->getCString(), "Arial", 22);
        itemBtn->setPosition(ccp(x, 0));
        itemBtn->setTag(itemsData->m_dataId);
        itemBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapItemsMenuLayer::onButton), CCControlEventTouchUpInside);
        cell->addChild(itemBtn);
        
        x += 200;
    }
    
    return cell;
}
Esempio n. 3
0
CCTableViewCell* RPGBattleMenu::tableCellAtIndex(CCTableView *tableView, unsigned int idx)
{
    CCTableViewCell *cell = tableView->dequeueCell();
    if (!cell)
    {
        cell = new CCTableViewCell();
        cell->autorelease();
    }
    else
        cell->removeAllChildrenWithCleanup(true);
    
    if(dynamic_cast<RPGSkillBtnData*>(this->m_tableItems->objectAtIndex(idx)) != NULL)
    {
        //点击了技能项
        RPGSkillBtnData *itemsData = (RPGSkillBtnData*)this->m_tableItems->objectAtIndex(idx);
        
        CCControlButton *itemBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", itemsData->m_name.c_str(), itemsData->m_MP)->getCString(), "Arial", 22);
        itemBtn->setPosition(ccp(tableView->getContentSize().width / 2, 0));
        itemBtn->setTag(itemsData->m_dataId);
        itemBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGBattleMenu::onButton), CCControlEventTouchUpInside);
        cell->addChild(itemBtn);
        
    }
    else if(dynamic_cast<RPGExistingItems*>(this->m_tableItems->objectAtIndex(idx)) != NULL)
    {
        //点击了道具项
        
        RPGExistingItems *itemsData = (RPGExistingItems*)this->m_tableItems->objectAtIndex(idx);
        
        CCControlButton *itemBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", itemsData->m_name.c_str(), itemsData->m_total)->getCString(), "Arial", 22);
        itemBtn->setPosition(ccp(tableView->getContentSize().width / 2, 0));
        itemBtn->setTag(itemsData->m_dataId);
        itemBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGBattleMenu::onButton), CCControlEventTouchUpInside);
        cell->addChild(itemBtn);
        
    }
    
    return cell;
}