CCTableViewCell* HelloWorld::tableCellAtIndex(CCTableView *table, unsigned int idx) { CCLOG("int table cell index:%u",idx); CCTableViewCell *cell = table->dequeueCell(); if (!cell) { cell = new CCTableViewCell(); cell->autorelease(); } cell->removeAllChildrenWithCleanup(true); if (menuArray->count() < idx + 1) { return NULL; } CCString * text = (CCString *)(menuArray->objectAtIndex(idx)); CCLabelTTF * menuText = CCLabelTTF::create(text->getCString(), "", 24); menuText->setAnchorPoint(ccp(0, 0)); menuText->setPosition(ccp(0, 0)); cell->addChild(menuText); return cell; }
CCTableViewCell* RPGMapItemsMenuLayer::tableCellAtIndex(CCTableView *tableView, unsigned int idx) { CCTableViewCell *cell = tableView->dequeueCell(); if (!cell) { cell = new CCTableViewCell(); cell->autorelease(); } else cell->removeAllChildrenWithCleanup(true); float x = 100; for (int i = 0; i < 4; i++) { int index = idx * 4 + i; if(index >= this->m_itemsList->count()) break; RPGExistingItems *itemsData = (RPGExistingItems*)this->m_itemsList->objectAtIndex(index); CCControlButton *itemBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", itemsData->m_name.c_str(), itemsData->m_total)->getCString(), "Arial", 22); itemBtn->setPosition(ccp(x, 0)); itemBtn->setTag(itemsData->m_dataId); itemBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGMapItemsMenuLayer::onButton), CCControlEventTouchUpInside); cell->addChild(itemBtn); x += 200; } return cell; }
CCTableViewCell* RPGBattleMenu::tableCellAtIndex(CCTableView *tableView, unsigned int idx) { CCTableViewCell *cell = tableView->dequeueCell(); if (!cell) { cell = new CCTableViewCell(); cell->autorelease(); } else cell->removeAllChildrenWithCleanup(true); if(dynamic_cast<RPGSkillBtnData*>(this->m_tableItems->objectAtIndex(idx)) != NULL) { //点击了技能项 RPGSkillBtnData *itemsData = (RPGSkillBtnData*)this->m_tableItems->objectAtIndex(idx); CCControlButton *itemBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", itemsData->m_name.c_str(), itemsData->m_MP)->getCString(), "Arial", 22); itemBtn->setPosition(ccp(tableView->getContentSize().width / 2, 0)); itemBtn->setTag(itemsData->m_dataId); itemBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGBattleMenu::onButton), CCControlEventTouchUpInside); cell->addChild(itemBtn); } else if(dynamic_cast<RPGExistingItems*>(this->m_tableItems->objectAtIndex(idx)) != NULL) { //点击了道具项 RPGExistingItems *itemsData = (RPGExistingItems*)this->m_tableItems->objectAtIndex(idx); CCControlButton *itemBtn = CCControlButton::create(CCString::createWithFormat("%s (%i)", itemsData->m_name.c_str(), itemsData->m_total)->getCString(), "Arial", 22); itemBtn->setPosition(ccp(tableView->getContentSize().width / 2, 0)); itemBtn->setTag(itemsData->m_dataId); itemBtn->addTargetWithActionForControlEvents(this, cccontrol_selector(RPGBattleMenu::onButton), CCControlEventTouchUpInside); cell->addChild(itemBtn); } return cell; }