void CKanturuBattleStanby::SetState_NOTIFY()
{
	CLog.LogAddC(5, "[ KANTURU ][ BattleStanby ] State(%d) -> NOTIFY",
		this->m_iBattleStanbyState);

	this->SetBattleStanbyState(KANTURU_STANBY_NOTIFY);
	KANTURU_UTIL.SendMsgKauturuMapUser(lMsg.Get(MSGGET(13, 31)));
}
void CKanturuTowerOfRefinement::SetState_NOTIFY1()
{
	LogAddC(5, "[Kanturu][TowerOfRefinement] State(%d) -> NOTIFY1",
		this->m_iTowerOfRefinementState);

	this->SetTowerOfRefinementState(KANTURU_TOWER_OF_REFINEMENT_NOTIFY1);
	this->SetEntrancePermit(TRUE);
	this->SetUseTowerOfRefinement(TRUE);
	KANTURU_UTIL.SendMsgKauturuMapUser(lMsg.Get(MSGGET(13, 29)));
}
void CKanturuTowerOfRefinement::SetState_CLOSE()
{
	LogAddC(5, "[ KANTURU ][ TowerOfRefinement ] State(%d) -> CLOSE",
		this->m_iTowerOfRefinementState);

	this->SetTowerOfRefinementState(KANTURU_TOWER_OF_REFINEMENT_CLOSE);
	this->SetEntrancePermit(FALSE);
	this->SetUseTowerOfRefinement(TRUE);
	KANTURU_UTIL.SendMsgKauturuMapUser(lMsg.Get(MSGGET(13, 30)));
}
void CKanturuBattleOfMaya::SetState_ENDCYCLE_MAYA2()
{
	LogAdd( "[ KANTURU ][ BattleOfMaya ] State(%d) -> ENDCYCLE_MAYA2",
		this->m_iBattleOfMayaState);

	this->SetBattleOfMayaState(KANTURU_MAYA_ENDCYCLE2);
	this->SetEntrancePermit(FALSE);
	
	KANTURU_UTIL.SendMsgKauturuMapUser("1 minute(s) left before proceed to next battle.");
}