void CKanturuBattleStanby::SetState_NOTIFY() { CLog.LogAddC(5, "[ KANTURU ][ BattleStanby ] State(%d) -> NOTIFY", this->m_iBattleStanbyState); this->SetBattleStanbyState(KANTURU_STANBY_NOTIFY); KANTURU_UTIL.SendMsgKauturuMapUser(lMsg.Get(MSGGET(13, 31))); }
void CKanturuTowerOfRefinement::SetState_NOTIFY1() { LogAddC(5, "[Kanturu][TowerOfRefinement] State(%d) -> NOTIFY1", this->m_iTowerOfRefinementState); this->SetTowerOfRefinementState(KANTURU_TOWER_OF_REFINEMENT_NOTIFY1); this->SetEntrancePermit(TRUE); this->SetUseTowerOfRefinement(TRUE); KANTURU_UTIL.SendMsgKauturuMapUser(lMsg.Get(MSGGET(13, 29))); }
void CKanturuTowerOfRefinement::SetState_CLOSE() { LogAddC(5, "[ KANTURU ][ TowerOfRefinement ] State(%d) -> CLOSE", this->m_iTowerOfRefinementState); this->SetTowerOfRefinementState(KANTURU_TOWER_OF_REFINEMENT_CLOSE); this->SetEntrancePermit(FALSE); this->SetUseTowerOfRefinement(TRUE); KANTURU_UTIL.SendMsgKauturuMapUser(lMsg.Get(MSGGET(13, 30))); }
void CKanturuBattleOfMaya::SetState_ENDCYCLE_MAYA2() { LogAdd( "[ KANTURU ][ BattleOfMaya ] State(%d) -> ENDCYCLE_MAYA2", this->m_iBattleOfMayaState); this->SetBattleOfMayaState(KANTURU_MAYA_ENDCYCLE2); this->SetEntrancePermit(FALSE); KANTURU_UTIL.SendMsgKauturuMapUser("1 minute(s) left before proceed to next battle."); }