atUint32 CModelData::exportUVIdx(atUint32 texOff, SVertexDescriptor desc, CMaterial& mat, CMesh& mesh) { atUint32 ret; if ((mat.materialFlags() & 0x2000) || (mesh.m_uvSource == 1)) ret = desc.texCoord[1] + texOff; else ret = desc.texCoord[0] + texOff; return ret; }