//======================================================================================================================
// PARTICLE SYSTEM DISPATCH EFFECT
//======================================================================================================================
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void ParticleEffectCallback( const CEffectData &data )
{
	if ( SuppressingParticleEffects() )
		return; // this needs to be before using data.m_nHitBox, since that may be a serialized value that's past the end of the current particle system string table

	const char *pszName = GetParticleSystemNameFromIndex( data.m_nHitBox );

	if ( data.m_fFlags & PARTICLE_DISPATCH_FROM_ENTITY )
	{
		if ( data.m_hEntity.Get() )
		{
			C_BaseEntity *pEnt = C_BaseEntity::Instance( data.m_hEntity );
			if ( pEnt && !pEnt->IsDormant() )
			{
				if ( data.m_fFlags & PARTICLE_DISPATCH_RESET_PARTICLES )
				{
					pEnt->ParticleProp()->StopEmission();
				}

				CSmartPtr<CNewParticleEffect> pEffect = pEnt->ParticleProp()->Create( pszName, (ParticleAttachment_t)data.m_nDamageType, data.m_nAttachmentIndex );
				AssertMsg2( pEffect.IsValid() && pEffect->IsValid(), "%s could not create particle effect %s",
					C_BaseEntity::Instance( data.m_hEntity )->GetDebugName(), pszName );
				if ( pEffect.IsValid() && pEffect->IsValid() )
				{
					if ( (ParticleAttachment_t)data.m_nDamageType == PATTACH_CUSTOMORIGIN )
					{
						pEffect->SetSortOrigin( data.m_vOrigin );
						pEffect->SetControlPoint( 0, data.m_vOrigin );
						pEffect->SetControlPoint( 1, data.m_vStart );
						Vector vecForward, vecRight, vecUp;
						AngleVectors( data.m_vAngles, &vecForward, &vecRight, &vecUp );
						pEffect->SetControlPointOrientation( 0, vecForward, vecRight, vecUp );
					}
				}
			}
		}
	}	
	else
	{
		CSmartPtr<CNewParticleEffect> pEffect = CNewParticleEffect::Create( NULL, pszName );
		if ( pEffect->IsValid() )
		{
			pEffect->SetSortOrigin( data.m_vOrigin );
			pEffect->SetControlPoint( 0, data.m_vOrigin );
			pEffect->SetControlPoint( 1, data.m_vStart );
			Vector vecForward, vecRight, vecUp;
			AngleVectors( data.m_vAngles, &vecForward, &vecRight, &vecUp );
			pEffect->SetControlPointOrientation( 0, vecForward, vecRight, vecUp );
		}
	}
}
//-----------------------------------------------------------------------------
// Bounding box
//-----------------------------------------------------------------------------
CNewParticleEffect* CNewParticleEffect::ReplaceWith( const char *pParticleSystemName )
{
	StopEmission( false, true, true );
	if ( !pParticleSystemName || !pParticleSystemName[0] )
		return NULL;

	CSmartPtr< CNewParticleEffect > pNewEffect = CNewParticleEffect::Create( GetOwner(), pParticleSystemName, pParticleSystemName );
	if ( !pNewEffect->IsValid() )
		return pNewEffect.GetObject();

	// Copy over the control point data
	for ( int i = 0; i < MAX_PARTICLE_CONTROL_POINTS; ++i )
	{
		if ( !ReadsControlPoint( i ) )
			continue;

		Vector vecForward, vecRight, vecUp;
		pNewEffect->SetControlPoint( i, GetControlPointAtCurrentTime( i ) );
		GetControlPointOrientationAtCurrentTime( i, &vecForward, &vecRight, &vecUp );
		pNewEffect->SetControlPointOrientation( i, vecForward, vecRight, vecUp );
		pNewEffect->SetControlPointParent( i, GetControlPointParent( i ) );
	}

	if ( !m_hOwner )
		return pNewEffect.GetObject();

	m_hOwner->ParticleProp()->ReplaceParticleEffect( this, pNewEffect.GetObject() );
	return pNewEffect.GetObject();
}