void CASWHud3DMarineNames::PaintBoxesAroundUseEntities()
{
	C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer();
	if ( !pPlayer || !pPlayer->GetMarine() || pPlayer->GetMarine()->GetHealth() <= 0 )
		return;

	C_BaseEntity *pEnt = NULL;

	if ( pPlayer->GetNumUseEntities() > 0 )
	{
		pEnt = pPlayer->GetUseEntity();
		if ( !pEnt )
		{
			pEnt = pPlayer->GetUseEntity( 0 );
		}

		IASW_Client_Usable_Entity* pUsable = dynamic_cast< IASW_Client_Usable_Entity* >( pEnt );
		if ( !pUsable || !pUsable->ShouldPaintBoxAround() )
		{
			pEnt = NULL;
		}
	}

	if ( pEnt )
	{
		C_ASW_Use_Area *pArea = dynamic_cast< C_ASW_Use_Area* >( pEnt );
		if ( pArea )
		{
			if ( pArea->GetGlowEntity() )
			{
				ASWInput()->SetUseGlowEntity( pArea->GetGlowEntity() );
			}
			else
			{
				PaintBoxAround( pEnt, 6 );
			}
		}
		else
		{
			ASWInput()->SetUseGlowEntity( pEnt );
		}
	}
	else
	{
		ASWInput()->SetUseGlowEntity( NULL );
	}
}
Esempio n. 2
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void CASWHudUseArea::Paint()
{
	VPROF_BUDGET( "CASWHudUseArea::Paint", VPROF_BUDGETGROUP_ASW_CLIENT );
	GetSize(m_iFrameWidth,m_iFrameHeight);
	m_iFrameWidth = ScreenWidth();
	BaseClass::Paint();

	C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer();
	if (!pPlayer)
		return;

	C_ASW_Marine *pMarine = pPlayer->GetMarine();
	if (!pMarine)
		return;
	int r, g, b;
	r = g = b = 255;
	if (asw_debug_hud.GetBool())
	{
		char cbuffer[20];
		Q_snprintf(cbuffer, sizeof(cbuffer), "Usable = %d", pPlayer->m_iUseEntities);		
		g_pMatSystemSurface->DrawColoredText(m_hUseAreaFont, 0, 0, r, g, 
				b, 200, &cbuffer[0]);
	}
	
	for (int k=0; k<3; k++)
	{
		pPlayer->UseIconTarget[k] = NULL;
	}

	m_iNumUseIcons = 0;
	pPlayer->FindUseEntities();

	// don't add any icons if our marine is dead
	if (!pPlayer->GetMarine() || !pPlayer->GetMarine()->IsAlive())
	{
		pPlayer->UseIconTarget[0] = NULL;
		if (m_pUseIcon)
			m_pUseIcon->ClearUseAction();
		return;
	}

	int iNumToDraw = MIN(1, pPlayer->m_iUseEntities);
	int iDrew = 0;
	for (int i=0; i<iNumToDraw; i++)
	{	
		if (AddUseIconsFor(pPlayer->GetUseEntity(i)))
			iDrew++;
		
		if (asw_debug_hud.GetBool())
		{
			char buffer[20];
			C_BaseEntity *pEnt = pPlayer->GetUseEntity(i);
			Q_snprintf(buffer, sizeof(buffer), "Use:%d", pEnt->entindex());
			//int wide = g_pMatSystemSurface->DrawTextLen(m_hUseAreaFont, &buffer[0]);
			int tall = vgui::surface()->GetFontTall( m_hUseAreaFont );
			float xPos		= 0;
			float yPos		= (i+1) * tall;
			
			// actual text
			g_pMatSystemSurface->DrawColoredText(m_hUseAreaFont, xPos, yPos, r, g, 
				b, 200, &buffer[0]);
		}
	}
	if (iDrew < 1)
	{
		if (m_pUseIcon)
			m_pUseIcon->ClearUseAction();
	}
}