Esempio n. 1
0
void CarManager::spawnBonusCar()
{
	unsigned int i;
	Car *car;

	car = cars.at(0);
	if(car->getCarState() == CAR_READY)
	{
		car->setSlideDirection(DIRECTION_NONE);
		car->initMe();
		//manage the positions of all the cars
		findPositionToSpawn(car);
		car->setCarState(CAR_RUNNING);
		car->setSpeed(200);
	}
}
Esempio n. 2
0
Logical CarManager::allCarsDestroyed()
{
	int i = 0;
	int totalCars = cars.size();
	Car *car;

	for(i = 0; i < totalCars; i++)
	{
		car = cars.at(i);
		if(car->getCarState() != CAR_DESTROYED && car->getOnScreen() && car->getCarType() != BONUS_CAR)
		{
			return no;
		}
	}

	return yes;
}
Esempio n. 3
0
void CarManager::spawnTruckCar()
{
	if(getCurrentStage() == 1)
		return;

	unsigned int i;
	Car *car;

	car = cars.at(cars.size() - 1);
	if(car->getCarState() == CAR_READY)
	{
		car->setSlideDirection(DIRECTION_NONE);
		car->initMe();
		//manage the positions of all the cars
		findPositionToSpawn(car);
		car->setCarState(CAR_RUNNING);
		car->setSpeed(200);
	}
}
Esempio n. 4
0
void CarManager::spawn()
{
	unsigned int i;
	Car *car;

	for(i = 0; i < cars.size(); i++)
	{
		car = cars.at(i);
		if(car->getCarState() == CAR_READY && car->getCarType() != BONUS_CAR && car->getCarType() != TRUCK_CAR)
		{
			car->setSlideDirection(DIRECTION_NONE);
			car->initMe();
			//manage the positions of all the cars
			findPositionToSpawn(car);
			car->setCarState(CAR_RUNNING);
			car->setSpeed(200);
			break;
		}
	}
}
Esempio n. 5
0
void CarManager::update()
{
	unsigned int i;
	Car *car;
	for(i = 0; i < cars.size(); i++)
	{
		car = cars.at(i);
		car->calculateTurnIndex();
//		lprintf("car %d x = %f y = %f\n", i, car->getXPosWC(), car->getYPosWC());
		if(car->getCarState() == CAR_RUNNING && car->getYPosSC() != NOT_INSIDE_VIEWPORT && !car->getOnScreen())
		{
			car->setOnScreen(yes);
			car->reInitFrameTimer();
		}

		if(car->getOnScreen() && car->getYPosSC() == NOT_INSIDE_VIEWPORT)
		{
			car->setCarState(CAR_DESTROYED);
		}

		if(!car->getOnScreen() && !isCanSpawnNewCars() && car->getCarState() == CAR_DESTROYING)
		{
			car->setCarState(CAR_READY);
		}

		if(car->getOnScreen())
		{
			if(car->getCarState() == CAR_DESTROYING)
			{
				car->destroying();
			}
			else if(car->getCarState() == CAR_DESTROYED)
			{
				car->setOnScreen(no);
				if(isCanSpawnNewCars())
				{
					car->setCarState(CAR_READY);
				}
			}
			else if(car->getCarState() == CAR_SLIDING)
			{
				car->sliding();
			}
			else if(car->isRivalCar())
			{
				RivalCar *rivalCar = (RivalCar*)car;
				if(rivalCar->getCarState() == CAR_RUNNING && (rivalCar->isNearPlayerCar() || rivalCar->getCarType() == BLUEFIGHTER_CAR))
				{
					if(rivalCar->getCarState() != CAR_DODGING)
					{
						rivalCar->dodge();
					}
				}

				if(rivalCar->getCarState() == CAR_DODGING)
				{
					rivalCar->dodging();
				}
			}
		}
		car->move();
	}
}