void MeshInstance::create_convex_collision() { StaticBody *static_body = Object::cast_to<StaticBody>(create_convex_collision_node()); ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); add_child(static_body); if (get_owner()) { CollisionShape *cshape = Object::cast_to<CollisionShape>(static_body->get_child(0)); static_body->set_owner(get_owner()); cshape->set_owner(get_owner()); } }