Esempio n. 1
0
/** BroadCast Key Press Event */
void EventMgr::KeyPress(unsigned char Key, unsigned short Mod)
{
	if (last_win_focused == NULL) return;
	Control *ctrl = last_win_focused->GetFocus();
	if (ctrl == NULL) return;
	ctrl->OnKeyPress( Key, Mod );
}
Esempio n. 2
0
/** BroadCast Key Press Event */
void EventMgr::KeyPress(unsigned char Key, unsigned short Mod)
{
	if (last_win_focused == NULL) return;
	Control *ctrl = last_win_focused->GetFocus();
	if (!ctrl || !ctrl->OnKeyPress( Key, Mod )) {
		// FIXME: need a better way to determine when to call ResolveKey/SetHotKey
		if (core->GetGameControl()
			&& !MButtons // checking for drag actions
			&& !core->IsPresentingModalWindow()
			&& !core->InCutSceneMode()
			&& !core->GetKeyMap()->ResolveKey(Key, 0)) {
			core->GetGame()->SetHotKey(toupper(Key));
		}
		//this is to refresh changing mouse cursors should the focus change)
		FakeMouseMove();
	}
}