Esempio n. 1
0
Control*
Window::_GetControl(IE::point point)
{
	std::vector<Control*>::const_iterator i;
	for (i = fControls.begin(); i != fControls.end(); i++) {
		Control* control = (*i);
		const IE::point pt = control->Position();
		if (point.x >= pt.x && point.x <= pt.x + control->Width()
				&& point.y >= pt.y && point.y <= pt.y + control->Height()) {
			return (*i);
		}
	}
	return NULL;
}
Esempio n. 2
0
void
Window::SetFrame(uint16 x, uint16 y, uint16 width, uint16 height)
{
	fWidth = width;
	fHeight = height;
	fPosition.x = x;
	fPosition.y = y;

	//TODO: Don't hardcode here. Move to BackWindow ?
	std::vector<Control*>::const_iterator i;
	for (i = fControls.begin(); i != fControls.end(); i++) {
		Control* control = (*i);
		std::cout << "width: " << control->Width() << std::endl;
		if (control->Width() == 640 && control->Position().x == 0) {
			control->SetFrame(0, 0, width, height);
		}
	}

	/*Control* control = GetControlByID(uint32(-1));
	if (control != NULL)
		control->SetFrame(0, 0, width, height);*/
}