void Convex::renderWorkingList() { //bool rendered = false; CollisionWorkingList& rList = getWorkingList(); CollisionWorkingList* pList = rList.wLink.mNext; while (pList != &rList) { Convex* pConvex = pList->mConvex; pConvex->render(); //rendered = true; pList = pList->wLink.mNext; } //Log::warnf( "convex rendered - %s", rendered ? "YES" : "NO" ); }