Esempio n. 1
0
String RenderCounter::originalText() const
{
    if (!m_counterNode) {
        RenderElement* beforeAfterContainer = parent();
        while (true) {
            if (!beforeAfterContainer)
                return String();
            if (!beforeAfterContainer->isAnonymous() && !beforeAfterContainer->isPseudoElement())
                return String(); // RenderCounters are restricted to before and after pseudo elements
            PseudoId containerStyle = beforeAfterContainer->style().styleType();
            if ((containerStyle == BEFORE) || (containerStyle == AFTER))
                break;
            beforeAfterContainer = beforeAfterContainer->parent();
        }
        makeCounterNode(*beforeAfterContainer, m_counter.identifier(), true)->addRenderer(const_cast<RenderCounter*>(this));
        ASSERT(m_counterNode);
    }
    CounterNode* child = m_counterNode;
    int value = child->actsAsReset() ? child->value() : child->countInParent();

    String text = listMarkerText(m_counter.listStyle(), value);

    if (!m_counter.separator().isNull()) {
        if (!child->actsAsReset())
            child = child->parent();
        while (CounterNode* parent = child->parent()) {
            text = listMarkerText(m_counter.listStyle(), child->countInParent())
                + m_counter.separator() + text;
            child = parent;
        }
    }

    return text;
}
Esempio n. 2
0
PassRefPtr<StringImpl> RenderCounter::originalText() const
{
    if (!parent())
        return 0;

    if (!m_counterNode)
        m_counterNode = counter(parent(), m_counter.identifier(), true);

    CounterNode* child = m_counterNode;
    int value = child->isReset() ? child->value() : child->countInParent();

    String text = listMarkerText(m_counter.listStyle(), value);

    if (!m_counter.separator().isNull()) {
        if (!child->isReset())
            child = child->parent();
        while (CounterNode* parent = child->parent()) {
            text = listMarkerText(m_counter.listStyle(), child->countInParent())
                + m_counter.separator() + text;
            child = parent;
        }
    }

    return text.impl();
}
Esempio n. 3
0
static void updateCounters(RenderObject* renderer)
{
    ASSERT(renderer->style());
    const CounterDirectiveMap* directiveMap = renderer->style()->counterDirectives();
    if (!directiveMap)
        return;
    CounterDirectiveMap::const_iterator end = directiveMap->end();
    if (!renderer->m_hasCounterNodeMap) {
        for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it)
            makeCounterNode(renderer, AtomicString(it->first.get()), false);
        return;
    }
    CounterMap* counterMap = counterMaps().get(renderer);
    ASSERT(counterMap);
    for (CounterDirectiveMap::const_iterator it = directiveMap->begin(); it != end; ++it) {
        CounterNode* node = counterMap->get(it->first.get());
        if (!node) {
            makeCounterNode(renderer, AtomicString(it->first.get()), false);
            continue;
        }
        CounterNode* newParent = 0;
        CounterNode* newPreviousSibling;
        findPlaceForCounter(renderer, AtomicString(it->first.get()), node->hasResetType(), newParent, newPreviousSibling);
        CounterNode* parent = node->parent();
        if (newParent == parent && newPreviousSibling == node->previousSibling())
            continue;
        if (parent)
            parent->removeChild(node, it->first.get());
        if (newParent)
            newParent->insertAfter(node, newPreviousSibling, it->first.get());
    }
}
Esempio n. 4
0
void RenderCounter::generateContent()
{
    bool counters;
    counters = !m_counter->separator().isNull();

    if(!m_counterNode)
        m_counterNode = getCounter(m_counter->identifier().string(), true, counters);

    int value = m_counterNode->count();
    if(m_counterNode->isReset())
        value = m_counterNode->value();
    int total = value;
    if(m_counterNode->parent())
        total = m_counterNode->parent()->total();
    m_item = toListStyleType(value, total, (EListStyleType)m_counter->listStyle());

    if(counters)
    {
        CounterNode *counter = m_counterNode->parent();
        // we deliberately do not render the root counter-node
        while(counter->parent() && !(counter->isReset() && counter->parent()->isRoot()))
        {
            value = counter->count();
            total = counter->parent()->total();
            m_item = toListStyleType(value, total, (EListStyleType)m_counter->listStyle()) + m_counter->separator().string() + m_item;
            counter = counter->parent();
        };
    }
}
Esempio n. 5
0
void RenderCounter::destroyCounterNodes(RenderObject* object)
{
    CounterMaps& maps = counterMaps();
    CounterMap* map = maps.get(object);
    if (!map)
        return;
    maps.remove(object);

    CounterMap::const_iterator end = map->end();
    for (CounterMap::const_iterator it = map->begin(); it != end; ++it) {
        CounterNode* node = it->second;
        destroyCounterNodeChildren(it->first.get(), node);
        if (CounterNode* parent = node->parent())
            parent->removeChild(node);
        delete node;
    }

    delete map;
}
Esempio n. 6
0
static CounterNode* counter(RenderObject* object, const AtomicString& counterName, bool alwaysCreateCounter)
{
    ASSERT(object);

    if (object->m_hasCounterNodeMap)
        if (CounterMap* nodeMap = counterMaps().get(object))
            if (CounterNode* node = nodeMap->get(counterName.impl()))
                return node;

    bool isReset = false;
    int value = 0;
    if (!planCounter(object, counterName, isReset, value) && !alwaysCreateCounter)
        return 0;

    CounterNode* newParent = 0;
    CounterNode* newPreviousSibling = 0;
    CounterNode* newNode;
    if (findPlaceForCounter(object, counterName, isReset, newParent, newPreviousSibling)) {
        newNode = new CounterNode(object, isReset, value);
        newParent->insertAfter(newNode, newPreviousSibling);
    } else {
        // Make a reset node for counters that aren't inside an existing reset node.
        newNode = new CounterNode(object, true, value);
    }

    CounterMap* nodeMap;
    if (object->m_hasCounterNodeMap)
        nodeMap = counterMaps().get(object);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(object, nodeMap);
        object->m_hasCounterNodeMap = true;
    }
    nodeMap->set(counterName.impl(), newNode);

    return newNode;
}
Esempio n. 7
0
static void destroyCounterNodeChildren(AtomicStringImpl* identifier, CounterNode* node)
{
    CounterNode* previous;
    for (CounterNode* child = lastDescendant(node); child && child != node; child = previous) {
        previous = previousInPreOrder(child);
        child->parent()->removeChild(child);
        ASSERT(counterMaps().get(child->renderer())->get(identifier) == child);
        counterMaps().get(child->renderer())->remove(identifier);
        if (!child->renderer()->documentBeingDestroyed()) {
            RenderObjectChildList* children = child->renderer()->virtualChildren();
            if (children)
                children->invalidateCounters(child->renderer());
        }
        delete child;
    }
}
Esempio n. 8
0
static bool findPlaceForCounter(RenderObject* object, const AtomicString& counterName,
    bool isReset, CounterNode*& parent, CounterNode*& previousSibling)
{
    // Find the appropriate previous sibling for insertion into the parent node
    // by searching in render tree order for a child of the counter.
    parent = 0;
    previousSibling = 0;
    RenderObject* resetCandidate = isReset ? object->parent() : previousSiblingOrParent(object);
    RenderObject* prevCounterCandidate = object;
    CounterNode* candidateCounter = 0;
    // When a reset counter is chosen as candidateCounter, we'll
    // decide the new node should be a child of the reset node or a
    // sibling or the reset node. This flag controls it.
    bool createChildForReset = true;
    while ((prevCounterCandidate = prevCounterCandidate->previousInPreOrder())) {
        CounterNode* c = counter(prevCounterCandidate, counterName, false);
        if (prevCounterCandidate == resetCandidate) {
            if (!candidateCounter) {
                candidateCounter = c;
                createChildForReset = true;
            }
            if (candidateCounter) {
                if (createChildForReset && candidateCounter->isReset()) {
                    parent = candidateCounter;
                    previousSibling = 0;
                } else {
                    parent = candidateCounter->parent();
                    previousSibling = candidateCounter;
                }
                return true;
            }
            resetCandidate = previousSiblingOrParent(resetCandidate);
        } else if (c) {
            if (c->isReset()) {
                if (c->parent()) {
                    // The new node may be the next sibling of this reset node.
                    createChildForReset = false;
                    candidateCounter = c;
                } else {
                    createChildForReset = true;
                    candidateCounter = 0;
                }
            } else if (!candidateCounter) {
                createChildForReset = true;
                candidateCounter = c;
            }
        }
    }

    return false;
}
static void destroyCounterNodeWithoutMapRemoval(const AtomicString& identifier, CounterNode* node)
{
    CounterNode* previous;
    for (CounterNode* child = node->lastDescendant(); child && child != node; child = previous) {
        previous = child->previousInPreOrder();
        child->parent()->removeChild(child, identifier);
        ASSERT(counterMaps().get(child->renderer())->get(identifier.impl()) == child);
        counterMaps().get(child->renderer())->remove(identifier.impl());
        if (!child->renderer()->documentBeingDestroyed()) {
            RenderObjectChildList* children = child->renderer()->virtualChildren();
            if (children)
                children->invalidateCounters(child->renderer(), identifier);
        }
        delete child;
    }
    RenderObject* renderer = node->renderer();
    if (!renderer->documentBeingDestroyed()) {
        if (RenderObjectChildList* children = renderer->virtualChildren())
            children->invalidateCounters(renderer, identifier);
    }
    if (CounterNode* parent = node->parent())
        parent->removeChild(node, identifier);
    delete node;
}
Esempio n. 10
0
static bool findPlaceForCounter(RenderObject* counterOwner, const AtomicString& identifier, bool isReset, RefPtr<CounterNode>& parent, RefPtr<CounterNode>& previousSibling)
{
    // We cannot stop searching for counters with the same identifier before we also
    // check this renderer, because it may affect the positioning in the tree of our counter.
    RenderObject* searchEndRenderer = previousSiblingOrParent(counterOwner);
    // We check renderers in preOrder from the renderer that our counter is attached to
    // towards the begining of the document for counters with the same identifier as the one
    // we are trying to find a place for. This is the next renderer to be checked.
    RenderObject* currentRenderer = previousInPreOrder(counterOwner);
    previousSibling = 0;
    RefPtr<CounterNode> previousSiblingProtector = 0;

    while (currentRenderer) {
        CounterNode* currentCounter = makeCounterNode(currentRenderer, identifier, false);
        if (searchEndRenderer == currentRenderer) {
            // We may be at the end of our search.
            if (currentCounter) {
                // We have a suitable counter on the EndSearchRenderer.
                if (previousSiblingProtector) { // But we already found another counter that we come after.
                    if (currentCounter->actsAsReset()) {
                        // We found a reset counter that is on a renderer that is a sibling of ours or a parent.
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            // We are also a reset counter and the previous reset was on a sibling renderer
                            // hence we are the next sibling of that counter if that reset is not a root or
                            // we are a root node if that reset is a root.
                            parent = currentCounter->parent();
                            previousSibling = parent ? currentCounter : 0;
                            return parent;
                        }
                        // We are not a reset node or the previous reset must be on an ancestor of our owner renderer
                        // hence we must be a child of that reset counter.
                        parent = currentCounter;
                        // In some cases renders can be reparented (ex. nodes inside a table but not in a column or row).
                        // In these cases the identified previousSibling will be invalid as its parent is different from
                        // our identified parent.
                        if (previousSiblingProtector->parent() != currentCounter)
                            previousSiblingProtector = 0;

                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                    // CurrentCounter, the counter at the EndSearchRenderer, is not reset.
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        // If the node we are placing is not reset or we have found a counter that is attached
                        // to an ancestor of the placed counter's owner renderer we know we are a sibling of that node.
                        if (currentCounter->parent() != previousSiblingProtector->parent())
                            return false;

                        parent = currentCounter->parent();
                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                } else { 
                    // We are at the potential end of the search, but we had no previous sibling candidate
                    // In this case we follow pretty much the same logic as above but no ASSERTs about 
                    // previousSibling, and when we are a sibling of the end counter we must set previousSibling
                    // to currentCounter.
                    if (currentCounter->actsAsReset()) {
                        if (isReset && areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                            parent = currentCounter->parent();
                            previousSibling = currentCounter;
                            return parent;
                        }
                        parent = currentCounter;
                        previousSibling = previousSiblingProtector.get();
                        return true;
                    }
                    if (!isReset || !areRenderersElementsSiblings(currentRenderer, counterOwner)) {
                        parent = currentCounter->parent();
                        previousSibling = currentCounter;
                        return true;
                    }
                    previousSiblingProtector = currentCounter;
                }
            }
            // We come here if the previous sibling or parent of our owner renderer had no
            // good counter, or we are a reset node and the counter on the previous sibling
            // of our owner renderer was not a reset counter.
            // Set a new goal for the end of the search.
            searchEndRenderer = previousSiblingOrParent(currentRenderer);
        } else {
            // We are searching descendants of a previous sibling of the renderer that the
            // counter being placed is attached to.
            if (currentCounter) {
                // We found a suitable counter.
                if (previousSiblingProtector) {
                    // Since we had a suitable previous counter before, we should only consider this one as our 
                    // previousSibling if it is a reset counter and hence the current previousSibling is its child.
                    if (currentCounter->actsAsReset()) {
                        previousSiblingProtector = currentCounter;
                        // We are no longer interested in previous siblings of the currentRenderer or their children
                        // as counters they may have attached cannot be the previous sibling of the counter we are placing.
                        currentRenderer = parentElement(currentRenderer)->renderer();
                        continue;
                    }
                } else
                    previousSiblingProtector = currentCounter;
                currentRenderer = previousSiblingOrParent(currentRenderer);
                continue;
            }
        }
        // This function is designed so that the same test is not done twice in an iteration, except for this one
        // which may be done twice in some cases. Rearranging the decision points though, to accommodate this 
        // performance improvement would create more code duplication than is worthwhile in my oppinion and may further
        // impede the readability of this already complex algorithm.
        if (previousSiblingProtector)
            currentRenderer = previousSiblingOrParent(currentRenderer);
        else
            currentRenderer = previousInPreOrder(currentRenderer);
    }
    return false;
}
Esempio n. 11
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void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild, const AtomicString& identifier)
{
    ASSERT(newChild);
    ASSERT(!newChild->m_parent);
    ASSERT(!newChild->m_previousSibling);
    ASSERT(!newChild->m_nextSibling);
    // If the refChild is not our child we can not complete the request. This hardens against bugs in RenderCounter.
    // When renderers are reparented it may request that we insert counter nodes improperly.
    if (refChild && refChild->m_parent != this)
        return;

    if (newChild->m_hasResetType) {
        while (m_lastChild != refChild)
            RenderCounter::destroyCounterNode(m_lastChild->owner(), identifier);
    }

    CounterNode* next;

    if (refChild) {
        next = refChild->m_nextSibling;
        refChild->m_nextSibling = newChild;
    } else {
        next = m_firstChild;
        m_firstChild = newChild;
    }

    newChild->m_parent = this;
    newChild->m_previousSibling = refChild;

    if (next) {
        ASSERT(next->m_previousSibling == refChild);
        next->m_previousSibling = newChild;
        newChild->m_nextSibling = next;
    } else {
        ASSERT(m_lastChild == refChild);
        m_lastChild = newChild;
    }

    if (!newChild->m_firstChild || newChild->m_hasResetType) {
        newChild->m_countInParent = newChild->computeCountInParent();
        newChild->resetThisAndDescendantsRenderers();
        if (next)
            next->recount();
        return;
    }

    // The code below handles the case when a formerly root increment counter is loosing its root position
    // and therefore its children become next siblings.
    CounterNode* last = newChild->m_lastChild;
    CounterNode* first = newChild->m_firstChild;

    if (first) {
        ASSERT(last);
        newChild->m_nextSibling = first;
        if (m_lastChild == newChild)
            m_lastChild = last;

        first->m_previousSibling = newChild;

        // The case when the original next sibling of the inserted node becomes a child of
        // one of the former children of the inserted node is not handled as it is believed
        // to be impossible since:
        // 1. if the increment counter node lost it's root position as a result of another
        //    counter node being created, it will be inserted as the last child so next is null.
        // 2. if the increment counter node lost it's root position as a result of a renderer being
        //    inserted into the document's render tree, all its former children counters are attached
        //    to children of the inserted renderer and hence cannot be in scope for counter nodes
        //    attached to renderers that were already in the document's render tree.
        last->m_nextSibling = next;
        if (next) {
            ASSERT(next->m_previousSibling == newChild);
            next->m_previousSibling = last;
        } else
            m_lastChild = last;
        for (next = first; ; next = next->m_nextSibling) {
            next->m_parent = this;
            if (last == next)
                break;
        }
    }
    newChild->m_firstChild = 0;
    newChild->m_lastChild = 0;
    newChild->m_countInParent = newChild->computeCountInParent();
    newChild->resetRenderers();
    first->recount();
}
Esempio n. 12
0
void CounterReset::removeChild(CounterNode *oldChild)
{
    Q_ASSERT(oldChild);

    CounterNode *next = oldChild->m_next;
    CounterNode *prev = oldChild->m_previous;

    if(oldChild->firstChild())
    {
        CounterNode *first = oldChild->firstChild();
        CounterNode *last = oldChild->lastChild();
        if(prev)
        {
            prev->m_next = first;
            first->m_previous = prev;
        }
        else
        {
            assert(m_first == oldChild);
            m_first = first;
        }

        if(next)
        {
            next->m_previous = last;
            last->m_next = next;
        }
        else
        {
            assert(m_last == oldChild);
            m_last = last;
        }

        next = first;
        while(next)
        {
            next->m_parent = this;
            if(next == last)
                break;
            next = next->m_next;
        }

        first->recount(true);
    }
    else
    {
        if(prev)
            prev->m_next = next;
        else
        {
            assert(m_first == oldChild);
            m_first = next;
        }
        if(next)
            next->m_previous = prev;
        else
        {
            assert(m_last == oldChild);
            m_last = prev;
        }
        if(next)
            next->recount();
    }


    oldChild->m_next = 0;
    oldChild->m_previous = 0;
    oldChild->m_parent = 0;
}