void CounterReset::removeChild ( CounterNode *oldChild ) { Q_ASSERT( oldChild ); CounterNode* next = oldChild->m_next; CounterNode* prev = oldChild->m_previous; if (oldChild->firstChild()) { CounterNode* first = oldChild->firstChild(); CounterNode* last = oldChild->lastChild(); if (prev) { prev->m_next = first; first->m_previous = prev; } else { assert ( m_first == oldChild ); m_first = first; } if (next) { next->m_previous = last; last->m_next = next; } else { assert ( m_last == oldChild ); m_last = last; } next = first; while (next) { next->m_parent = this; if (next == last) break; next = next->m_next; } first->recount(true); } else { if (prev) prev->m_next = next; else { assert ( m_first == oldChild ); m_first = next; } if (next) next->m_previous = prev; else { assert ( m_last == oldChild ); m_last = prev; } if (next) next->recount(); } oldChild->m_next = 0; oldChild->m_previous = 0; oldChild->m_parent = 0; }
void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild) { ASSERT(newChild); ASSERT(!newChild->m_parent); ASSERT(!newChild->m_previousSibling); ASSERT(!newChild->m_nextSibling); ASSERT(!refChild || refChild->m_parent == this); CounterNode* next; if (refChild) { next = refChild->m_nextSibling; refChild->m_nextSibling = newChild; } else { next = m_firstChild; m_firstChild = newChild; } if (next) { ASSERT(next->m_previousSibling == refChild); next->m_previousSibling = newChild; } else { ASSERT(m_lastChild == refChild); m_lastChild = newChild; } newChild->m_parent = this; newChild->m_previousSibling = refChild; newChild->m_nextSibling = next; newChild->m_countInParent = newChild->computeCountInParent(); if (next) next->recount(); }
void CounterNode::removeChild(CounterNode* oldChild) { ASSERT(oldChild); ASSERT(!oldChild->m_firstChild); ASSERT(!oldChild->m_lastChild); CounterNode* next = oldChild->m_nextSibling; CounterNode* prev = oldChild->m_previousSibling; oldChild->m_nextSibling = 0; oldChild->m_previousSibling = 0; oldChild->m_parent = 0; if (prev) prev->m_nextSibling = next; else { ASSERT(m_firstChild == oldChild); m_firstChild = next; } if (next) next->m_previousSibling = prev; else { ASSERT(m_lastChild == oldChild); m_lastChild = prev; } if (next) next->recount(); }
void CounterNode::removeChild(CounterNode* oldChild, const AtomicString& identifier) { ASSERT(oldChild); ASSERT(!oldChild->m_firstChild); ASSERT(!oldChild->m_lastChild); CounterNode* next = oldChild->m_nextSibling; CounterNode* previous = oldChild->m_previousSibling; oldChild->m_nextSibling = 0; oldChild->m_previousSibling = 0; oldChild->m_parent = 0; if (previous) previous->m_nextSibling = next; else { ASSERT(m_firstChild == oldChild); m_firstChild = next; } if (next) next->m_previousSibling = previous; else { ASSERT(m_lastChild == oldChild); m_lastChild = previous; } if (next) next->recount(identifier); }
void CounterNode::insertAfter(CounterNode* newChild, CounterNode* refChild, const AtomicString& identifier) { ASSERT(newChild); ASSERT(!newChild->m_parent); ASSERT(!newChild->m_previousSibling); ASSERT(!newChild->m_nextSibling); // If the refChild is not our child we can not complete the request. This hardens against bugs in RenderCounter. // When renderers are reparented it may request that we insert counter nodes improperly. if (refChild && refChild->m_parent != this) return; if (newChild->m_hasResetType) { while (m_lastChild != refChild) RenderCounter::destroyCounterNode(m_lastChild->owner(), identifier); } CounterNode* next; if (refChild) { next = refChild->m_nextSibling; refChild->m_nextSibling = newChild; } else { next = m_firstChild; m_firstChild = newChild; } newChild->m_parent = this; newChild->m_previousSibling = refChild; if (next) { ASSERT(next->m_previousSibling == refChild); next->m_previousSibling = newChild; newChild->m_nextSibling = next; } else { ASSERT(m_lastChild == refChild); m_lastChild = newChild; } if (!newChild->m_firstChild || newChild->m_hasResetType) { newChild->m_countInParent = newChild->computeCountInParent(); newChild->resetThisAndDescendantsRenderers(); if (next) next->recount(); return; } // The code below handles the case when a formerly root increment counter is loosing its root position // and therefore its children become next siblings. CounterNode* last = newChild->m_lastChild; CounterNode* first = newChild->m_firstChild; if (first) { ASSERT(last); newChild->m_nextSibling = first; if (m_lastChild == newChild) m_lastChild = last; first->m_previousSibling = newChild; // The case when the original next sibling of the inserted node becomes a child of // one of the former children of the inserted node is not handled as it is believed // to be impossible since: // 1. if the increment counter node lost it's root position as a result of another // counter node being created, it will be inserted as the last child so next is null. // 2. if the increment counter node lost it's root position as a result of a renderer being // inserted into the document's render tree, all its former children counters are attached // to children of the inserted renderer and hence cannot be in scope for counter nodes // attached to renderers that were already in the document's render tree. last->m_nextSibling = next; if (next) { ASSERT(next->m_previousSibling == newChild); next->m_previousSibling = last; } else m_lastChild = last; for (next = first; ; next = next->m_nextSibling) { next->m_parent = this; if (last == next) break; } } newChild->m_firstChild = 0; newChild->m_lastChild = 0; newChild->m_countInParent = newChild->computeCountInParent(); newChild->resetRenderers(); first->recount(); }