//------------------------------------------------------------------------------ //CyCity* getTargetCity(PlayerTypes eIndex); int CvLuaArea::lGetTargetCity(lua_State* L) { CvArea* pkArea = GetInstance(L); const PlayerTypes eIndex = (PlayerTypes)lua_tointeger(L, 2); CvCity* pkCity = pkArea->getTargetCity(eIndex); CvLuaCity::Push(L, pkCity); return 1; }