void CustomKernel::Input(DeviceVector& fDVec) { kernel->PushTexture(fDVec.GetTexture()); }
void CustomKernel::Output(DeviceVector& fDVec) { kernel->frameBuffer.SetSize(fDVec.GetWidth(), fDVec.GetHeight()); kernel->frameBuffer.AttachTexture(fDVec.GetTexture()); }