Esempio n. 1
0
bool HighscoreLayer::init() {
    if(!LayerColor::init()) {
        return false;
    }
    
    Director* director = Director::getInstance();
    Vec2 visibleOrigin = director->getVisibleOrigin();
    Size visibleSize = director->getVisibleSize();
    
    //    setContentSize(visibleSize);
    
    Widget* root = GUIReader::getInstance()->widgetFromJsonFile("ui/connect/high_score.json");
    addChild(root);
    root->setContentSize(visibleSize);
    
    Node* content = root->getChildByName("content");
    content->setPositionY((visibleSize.height-content->getContentSize().height)/2);
    
    
    Text* endlessHighscoreLabel = dynamic_cast<Text*>(content->getChildByName("endlessHighScoreLabel"));
    endlessHighscoreLabel->setString(LANG->getLang("high_score_endless_label"));
    
    Text* endlessHighscoreText = dynamic_cast<Text*>(content->getChildByName("endlessHighscoreText"));
    endlessHighscoreText->setString(StringUtils::format("%d", UserData::getInstance()->getEndlessHighscore()));
    
    Text* classicHighscoreLabel = dynamic_cast<Text*>(content->getChildByName("classicHighScoreLabel"));
    classicHighscoreLabel->setString(LANG->getLang("high_score_classic_label"));
    
    Text* classicHighscoreText = dynamic_cast<Text*>(content->getChildByName("classicHighscoreText"));
    classicHighscoreText->setString(StringUtils::format("%d", UserData::getInstance()->getClassicHighscore()));
    
    Util::registerButton(root, "back", [=](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
            {
                Director::getInstance()->replaceScene(MainMenuLayer::createScene());
            }
                break;
            default:
                break;
        }
    }, "");
    Node* backButton = root->getChildByName("back");
    auto backButtonSize = backButton->getContentSize();
    backButton->setPosition(backButtonSize.width/2+20, visibleSize.height-backButtonSize.height/2 - 15);
    
    Text* title = dynamic_cast<Text*>(content->getChildByName("title"));
    title->setString(LANG->getLang("high_score_title"));
    
    return true;
}
Esempio n. 2
0
bool TimeUpMenuLayer::init() {
    if(!LayerColor::init()) {
        return false;
    }
    
    Director* director = Director::getInstance();
    Vec2 visibleOrigin = director->getVisibleOrigin();
    Size visibleSize = director->getVisibleSize();
    
    //    setContentSize(visibleSize);
    
    Widget* mainMenuLayer = GUIReader::getInstance()->widgetFromJsonFile("ui/connect/time_up_menu.json");
    addChild(mainMenuLayer);
    mainMenuLayer->setContentSize(visibleSize);
    
    Node* mainMenu = mainMenuLayer->getChildByName("content");
    mainMenu->setPositionY((visibleSize.height-mainMenu->getContentSize().height)/2);
    
    Util::registerButton(mainMenu, "tryAgain", [&](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
            {
                m_gameLayer->reset();
                removeFromParent();
            }
                break;
            default:
                break;
        }
    }, "time_up_menu_try_again");
    
    Util::registerButton(mainMenu, "toMainMenu", [=](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
            {
                auto scene = MainMenuLayer::createScene();
                director->replaceScene(scene);
            }
                break;
            default:
                break;
        }
    }, "pause_menu_back_to_main_menu");
    
    Text* title = dynamic_cast<Text*>(mainMenu->getChildByName("title"));
    title->setString(LANG->getLang("time_up_menu_title"));
    
    return true;
}
Esempio n. 3
0
bool IdleLayer::init() {
    if(!LayerColor::init()) {
        return false;
    }
    
    Director* director = Director::getInstance();
    Vec2 visibleOrigin = director->getVisibleOrigin();
    Size visibleSize = director->getVisibleSize();
    
    setContentSize(visibleSize);
    
    GameLayer* gameLayer = GameLayer::create(IDLE);
    gameLayer->getUiLayer()->setVisible(false);
    addChild(gameLayer);
    
//    gameLayer->setColor(Color3B::RED);
    
    Widget* idleForeground = GUIReader::getInstance()->widgetFromJsonFile("ui/connect/idle_foreground.json");
    Node* background = idleForeground->getChildByName("background");
    background->setContentSize(visibleSize);
    
    Text* touchToStart = dynamic_cast<Text*>(idleForeground->getChildByName("touchToStart"));
    touchToStart->setString(LANG->getLang("touch_to_start"));
    touchToStart->setPosition(Vec2(visibleSize.width/2, visibleSize.height/2));
    touchToStart->runAction(RepeatForever::create(Blink::create(1, 1)));

    addChild(idleForeground);
    
    EventDispatcher* eventDispatcher = director->getEventDispatcher();
    
    EventListenerTouchOneByOne* eventListener = EventListenerTouchOneByOne::create();
    eventListener->setSwallowTouches(true);
    eventListener->onTouchEnded = [=](Touch* touch, Event* event){
        auto scene = MainMenuLayer::createScene();
        director->replaceScene(scene);
    };
    eventListener->onTouchBegan = [](Touch* touch, Event* event){
        return true;
    };
    
    eventDispatcher->addEventListenerWithSceneGraphPriority(eventListener, touchToStart);
    
    CallFunc* connectAction = CallFunc::create([=](){
        auto game = gameLayer->getGame();
        if (!game->isEmpty() && gameLayer->getAcceptInput()) {
            auto path = game->getRandomPath();
            if(path) {
                auto front = path->getPath().front();
                auto back = path->getPath().back();
                gameLayer->doConnect(front->getX(), front->getY(), back->getX(), back->getY());
            }

        }
    });
    
    CallFunc* shuffleAction = CallFunc::create([=](){
        auto game = gameLayer->getGame();
        if (!game->isEmpty()) {
            if (rand()%10 == 0) {
                gameLayer->doShuffle();
            }
        }
    });
    
    runAction(RepeatForever::create(Sequence::create(DelayTime::create(1.5), connectAction, shuffleAction, NULL)));
    
    return true;
}
Esempio n. 4
0
bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    Director* pDirector = gDirector;
    
    GLView* pGLView = pDirector->getOpenGLView();
    if( NULL == pGLView )
    {
        pGLView = GLView::create("game(v1.0.0.0)---test for inner");
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
        pGLView->setFrameSize(1334, 750);
#endif
        
        pDirector->setOpenGLView(pGLView);
    }
    
    // turn on display FPS
    pDirector->setDisplayStats(true);
    
    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);
    
    // resolution information  
    Size size;  
    size= pDirector->getWinSize();
	log("***IDONG: Director getWinSize:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getWinSizeInPixels();  
	log("***IDONG: Director getWinSizeInPixels:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getVisibleSize();  
	log("***IDONG: Director getVisibleSize:w=%f,h=%f",size.width,size.height);  

	Point point = pDirector->getVisibleOrigin();  
	log("***IDONG: Director getVisibleOrigin:x=%f,y=%f",point.x,point.y);  


	log("***IDONG: Director BS: getContentScaleFactor: scaleFactor=%f",pDirector->getContentScaleFactor());  

	auto framsize = pGLView->getFrameSize();
	auto dwinsize = pDirector->getWinSize();
	auto designsize = Size(SCREEN_WIDTH, SCREEN_HEIGHT);
	auto widthRate = framsize.width/designsize.width;
	auto heightRate = framsize.height/designsize.height;

	auto  resolutionRate = 1.f;
	if(widthRate > heightRate) 
	{
		pGLView->setDesignResolutionSize(designsize.width,
		 designsize.height*heightRate/widthRate, ResolutionPolicy::NO_BORDER);
		 resolutionRate = heightRate/widthRate;
	}
	else
	{
		pGLView->setDesignResolutionSize(designsize.width*widthRate/heightRate, designsize.height,
		 ResolutionPolicy::NO_BORDER);
		 resolutionRate = widthRate/heightRate;
	}

	//pGLView->setDesignResolutionSize(SCREEN_WIDTH, SCREEN_HEIGHT, ResolutionPolicy::FIXED_HEIGHT);

	log("***IDONG:/n");  
	log("***IDONG: Director AS: getContentScaleFactor: scaleFactor=%f",pDirector->getContentScaleFactor());  

	size= pDirector->getWinSize();  
	log("***IDONG: Director getWinSize:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getWinSizeInPixels();  
	log("***IDONG: Director getWinSizeInPixels:w=%f,h=%f",size.width,size.height);  

	size = pDirector->getVisibleSize();  
	log("***IDONG: Director getVisibleSize:w=%f,h=%f",size.width,size.height);  

	point = pDirector->getVisibleOrigin();  
	log("***IDONG: Director getVisibleOrigin:x=%f,y=%f",point.x,point.y);  

	// ‘ˆº”À—À˜¬∑æ∂
	gFileUtils->addSearchPath("assets");

	// …Ë÷√◊ ‘¥ƒø¬�?
	// ≥ı ºªØ◊ ‘¥ƒø¬�?dumpŒƒº˛…˙≥…ƒø¬�?
	string logfile = "";
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
	gGameManager->SetResourceRoot("/mnt/sdcard/com.zm.mszb/");
	gGameManager->CreateDirectory(gGameManager->GetResourceRoot());
	gGameManager->CreateDirectory(gGameManager->GetLogPath());
	logfile = gGameManager->GetLogPath()+"/log.txt";
	gLog->Open(logfile.c_str());
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
	gGameManager->SetResourceRoot("");
	gGameManager->CreateDirectory(gGameManager->GetResourceRoot());
	gGameManager->CreateDirectory(gGameManager->GetLogPath());
	logfile = gGameManager->GetLogPath()+"/log.txt";
	gLog->Open(logfile.c_str());
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
	gGameManager->SetResourceRoot(gFileUtils->getWritablePath());
	gGameManager->CreateDirectory(gGameManager->GetResourceRoot());
	gGameManager->CreateDirectory(gGameManager->GetLogPath());
	logfile = gGameManager->GetLogPath()+"/log.txt";
	gLog->Open(logfile.c_str());
#endif
	gGameManager->LogMachineInfo();
	// ø™ º∏¸–�?
	gGameManager->Start();

    return true;
}
Scene* BattleArena::createScene()
{
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // some upfront items that we need
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Director* dirs = Director::getInstance();
    Size visibleSize = dirs->getVisibleSize();
    Vec2 origin = dirs->getVisibleOrigin();
    
    Size playingSize = Size(visibleSize.width, visibleSize.height - (visibleSize.height/8)); // actual playing size to work with

    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a scene
    // 'scene' is an autorelease object
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Scene* scene = Scene::create();
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold non-sprites.
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Node* nodeItems = Node::create();
    nodeItems->setName("nodeItems");
    
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    // create a node to hold menu
    // create a menu
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Node* menuNode = Node::create();
    menuNode->setName("menuNode");
    int index = 2;

	
    MenuItemFont* menuItem3 = MenuItemFont::create("Summon Pikachu");
    menuItem3->setFontNameObj("fonts/Marker Felt.ttf");
    menuItem3->setFontSizeObj(32);
    menuItem3->setName("summon_pikachu");
    menuItem3->setVisible(true);
    menuItem3->setPosition(Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2).x,
                           (Vec2(origin.x + visibleSize.width / 2, origin.y + visibleSize.height).y - (index) * 40));
    menuItem3->setCallback([&](cocos2d::Ref *sender) {
		Director* dirs = Director::getInstance();
		Scene* runningScene = dirs->getRunningScene();
		SpriteFrameCache* spritecache = SpriteFrameCache::getInstance();

        spritecache->addSpriteFramesWithFile("learning/PIKACHU.plist");
		
		Sprite* newSprite = Sprite::createWithSpriteFrameName("0.gif");
		int xRandom = random(0, int(dirs->getVisibleSize().width));
		int yRandom = random(246, 266);
        newSprite->setPosition(xRandom, yRandom);
        newSprite->setName("sprite3");
        newSprite->setAnchorPoint(Vec2(0.5,0.5));
        runningScene->addChild(newSprite,1);

		Vector<SpriteFrame*> animFrames;
		int frames = 112;
		animFrames.reserve(frames);

		char gif[8] = {0};
		for(int index_frames = 0 ; index_frames < frames ; index_frames++){
			sprintf(gif, "%d.gif", index_frames);
			animFrames.pushBack(spritecache->getSpriteFrameByName(gif));
		}
        
        // create the animation out of the frames
        Animation* animation = Animation::createWithSpriteFrames(animFrames, 0.05f);
        Animate* animate = Animate::create(animation);
        
        // run it and repeat it forever
        newSprite->runAction(RepeatForever::create(animate));
    });

	Menu* menu = Menu::create(menuItem3, NULL);
    menu->setName("menu");
    menuNode->addChild(menu, 1);
    menu->setPosition(Vec2::ZERO);
    
    scene->addChild(menuNode, 2);
    
    // return the scene
    return scene;
}
Esempio n. 6
0
bool GameLayer::init(){
    if(!LayerColor::initWithColor(Color4B(80, 220, 200, 200))) {
        return false;
    }
    
    setTargetScore(0);
    setCurrentScore(0);
    
    initSound();
    
    initIconTexture();

    Director* director = Director::getInstance();
    Vec2 visibleOrigin = director->getVisibleOrigin();
    Size visibleSize = director->getVisibleSize();
    
//    GLView* glView = director->getOpenGLView();
//    const Size& designResolution = glView->getDesignResolutionSize();
    
    setGame(Game::create(m_gameMode));
    setUiLayer(createLayer(visibleSize, Color4B(), Vec2(visibleSize.width/2, visibleSize.height/2)));
    setupGui();
    
    Size topPanelSize = m_uiTopPanel->getContentSize();
    Size bottomPanelSize = m_uiBottomPanel->getContentSize();
    
    float verticalSize = (visibleSize.height - topPanelSize.height - bottomPanelSize.height - MARGIN_TOP - MARGIN_BOTTOM)/m_game->getRowCount();
    float horizontalSize = (visibleSize.width - MARGIN_LEFT - MARGIN_RIGHT)/m_game->getColumnCount();
    
    float tileSize = min(verticalSize, horizontalSize);
    setTileWidth(tileSize);
    setTileHeight(tileSize);

    Size mapSize(tileSize*m_game->getColumnCount(), tileSize*m_game->getRowCount());
    
    MARGIN_TOP = (visibleSize.height-mapSize.height - topPanelSize.height - bottomPanelSize.height)/2;
    MARGIN_BOTTOM = MARGIN_TOP;
    MARGIN_LEFT = (visibleSize.width-mapSize.width)/2;
    MARGIN_RIGHT = MARGIN_LEFT;
    

    Vec2 mapOffset(MARGIN_LEFT, MARGIN_BOTTOM);
    
    ignoreAnchorPointForPosition(false);
    setContentSize(visibleSize);
    setAnchorPoint(Vec2());
    setPosition(visibleOrigin);
    
    setBackgroundLayer(createLayer(mapSize, Color4B(), Vec2(mapSize.width/2+MARGIN_LEFT, mapSize.height/2+MARGIN_BOTTOM+bottomPanelSize.height)));
    setTileLayer(createLayer(mapSize, Color4B(), Vec2(mapSize.width/2 + MARGIN_LEFT, mapSize.height/2+MARGIN_BOTTOM+bottomPanelSize.height)));

    addChild(m_backgroundLayer);
    addChild(m_tileLayer);
    addChild(m_uiLayer);
    
    setGameMapSize(mapSize);
    setGameMapOffset(mapOffset);

    registerEventHandlers();
    
    CallFunc* updateScore = CallFunc::create([&](){
        int diff = m_targetScore - m_currentScore;
        if (diff != 0) {
            if (diff <= 1) {
                m_currentScore = m_targetScore;
            } else {
                m_currentScore += diff/2;
            }
        }
        Text* label = dynamic_cast<Text*>(m_uiTopPanel->getChildByName("points"));
        label->setString(StringUtils::format("%d", m_currentScore));
    });
    
    runAction(RepeatForever::create(Sequence::create(updateScore, NULL)));
    
//    CallFunc* lockThemAll = CallFunc::create([&](){
//        auto path = m_game->getRandomPath();
//        if (path) {
//            lockPath(path);
//        }
//    });
//    runAction(lockThemAll);

    reset();
    
    return true;
}
Esempio n. 7
0
void GameLayer::setupGui() {
    Director* director = Director::getInstance();
    Vec2 visibleOrigin = director->getVisibleOrigin();
    Size visibleSize = director->getVisibleSize();
    
    Widget* gameUiLayer = GUIReader::getInstance()->widgetFromJsonFile("ui/connect/game_ui.json");
    gameUiLayer->setContentSize(Size());
    
    m_uiTopPanel = gameUiLayer->getChildByName("top");
    m_uiTopPanel->setPosition(0, visibleSize.height-m_uiTopPanel->getContentSize().height - 5);
    
    m_uiComboPanel = m_uiTopPanel->getChildByName("combo");
    m_uiComboCount = dynamic_cast<Text*>(m_uiComboPanel->getChildByName("count"));
    m_uiComboProgress = dynamic_cast<LoadingBar*>(m_uiComboPanel->getChildByName("progress"));
    m_uiComboPanel->setVisible(false);
    
    m_uiEmitterPanel = m_uiComboPanel->getChildByName("emitter");
    auto particle = ParticleSystemQuad::create("particles/sun.plist");
    particle->setStartColor(Color4F(1,0,0,1));
    particle->setBlendAdditive(false);
    
    auto& size = m_uiComboPanel->getContentSize();
    particle->setPosition(Vec2(size.width/2, size.height/2));
    m_uiEmitterPanel->addChild(particle);
    
    m_uiTimerPanel = m_uiTopPanel->getChildByName("timer");
//    static void shake(Node* node, float time=0.1f, float angle=25, float deltaAngle=5, int count=4) {
    
    m_uiTimerText = dynamic_cast<Text*>(m_uiTimerPanel->getChildByName("time"));
    m_uiTimerText->setString(StringUtils::format("%d", (int)m_timeLeft));
    
    if (m_gameMode != CLASSIC) {
        m_uiTimerPanel->setVisible(false);
    }
    
//    GameUiClock* clock = GameUiClock::create();
//    clock->setCurrent(0);
//    clock->setTotal(1);
//    clock->setTag(TAG_CLOCK);
    
//    m_uiTopPanel->addChild(clock);
    
    m_uiBottomPanel = gameUiLayer->getChildByName("bottom");
    
//    Button* backButton = dynamic_cast<Button*>(m_uiTopPanel->getChildByName("back"));
//    backButton->addTouchEventListener([&](Ref* ref,Widget::TouchEventType event){
//        switch (event) {
//            case cocos2d::ui::Widget::TouchEventType::ENDED:
//            {
//                playSound("click1");
//                
//                auto layer = TwoButtonWithTitleLayer::create("pause_menu_title", ButtonConfig::create("pause_menu_back_to_game", [&](){
//                    scheduleUpdate();
//                }) , ButtonConfig::create("pause_menu_back_to_main_menu", [&](){
//                    auto director = Director::getInstance();
//                    auto scene = MainMenuLayer::createScene();
//                    director->replaceScene(scene);
//                }));
//                
//                addChild(layer);
//                
//                unscheduleUpdate();
//            }
//                break;
//            default:
//                break;
//        }
//    });
    
    Util::registerButton(m_uiTopPanel, "back", [&](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
            {
//                playSound("click1");
                
                auto layer = TwoButtonWithTitleLayer::create("pause_menu_title", ButtonConfig::create("pause_menu_back_to_game", [&](){
                    scheduleUpdate();
                }) , ButtonConfig::create("pause_menu_back_to_main_menu", [&](){
                    auto director = Director::getInstance();
                    auto scene = MainMenuLayer::createScene();
                    director->replaceScene(scene);
                }));
                
                addChild(layer);
                
                unscheduleUpdate();
            }
                break;
            default:
                break;
        }
    }, "");
    
    Button* settingButton = dynamic_cast<Button*>(m_uiBottomPanel->getChildByName("setting"));
    settingButton->addTouchEventListener([&](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
            {
//                playSound("click1");
//                CallFunc* connectAction = CallFunc::create([&](){
//                    auto children = m_tileLayer->getChildren();
//                    if (getAcceptInput() && children.size() > 0) {
//                        int index = rand()%children.size();
//                        auto child = children.at(index);
//                        GameTileView* gameTileView = dynamic_cast<GameTileView*>(child);
//                        doSelectGameTileView(gameTileView);
//                    }
//                    
//                });
//                runAction(RepeatForever::create(Sequence::create(connectAction, NULL)));
            }
                break;
            default:
                break;
        }
    });
    settingButton->setVisible(false);
    
    Button* soundOnButton = dynamic_cast<Button*>(m_uiBottomPanel->getChildByName("soundOn"));
    Button* soundOffButton = dynamic_cast<Button*>(m_uiBottomPanel->getChildByName("soundOff"));
    
    soundOnButton->addTouchEventListener([=](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
            {
//                playSound("click1");
//                reset();
                setSoundOn(true);
                soundOnButton->setVisible(false);
                soundOffButton->setVisible(true);
            }
                break;
            default:
                break;
        }
    });
    soundOnButton->setVisible(!m_soundOn);
    

    soundOffButton->addTouchEventListener([=](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
            {
//                playSound("click1");
                setSoundOn(false);
                soundOnButton->setVisible(true);
                soundOffButton->setVisible(false);
            }
                break;
            default:
                break;
        }
    });
    soundOffButton->setVisible(m_soundOn);
    
    soundOnButton->setVisible(false);
    soundOffButton->setVisible(false);
    
    Button* resetButton = dynamic_cast<Button*>(m_uiBottomPanel->getChildByName("reset"));
    resetButton->addTouchEventListener([&](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
                if (getAcceptInput()) {
                    setAcceptInput(false);
                    playSound("reset");
                    
                    reset();
                }
                break;
            default:
                break;
        }
    });
    
    resetButton->setVisible(false);
    
//    Button* hintButton = dynamic_cast<Button*>(m_uiBottomPanel->getChildByName("hint"));
//    hintButton->addTouchEventListener([&](Ref* ref,Widget::TouchEventType event){
//        switch (event) {
//            case cocos2d::ui::Widget::TouchEventType::ENDED:
//                if (getAcceptInput()) {
//                    onHintClick();
//                }
//                
//                break;
//            default:
//                break;
//        }
//    });
    
    Button* hintButton = Util::registerButton(m_uiBottomPanel, "hint", [&](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
                if (getAcceptInput()) {
                    onHintClick();
                }
                
                break;
            default:
                break;
        }
    }, "", false);
    
    m_uiHintCountText = dynamic_cast<Text*>(hintButton->getChildByName("count"));
    m_uiHintCountText->setVisible(m_gameMode == CLASSIC);
    m_uiHintCountText->setString(StringUtils::format("%d", m_game->getHintCount()));
    
//    Button* shuffleButton = dynamic_cast<Button*>(m_uiBottomPanel->getChildByName("shuffle"));
//    shuffleButton->addTouchEventListener([&](Ref* ref,Widget::TouchEventType event){
//        switch (event) {
//            case cocos2d::ui::Widget::TouchEventType::ENDED:
//                if (getAcceptInput()) {
//                    onShuffleClick();
//                }
//                
//                break;
//            default:
//                break;
//        }
//    });
    
    Button* shuffleButton = Util::registerButton(m_uiBottomPanel, "shuffle", [&](Ref* ref,Widget::TouchEventType event){
        switch (event) {
            case cocos2d::ui::Widget::TouchEventType::ENDED:
                if (getAcceptInput()) {
                    onShuffleClick();
                }
                
                break;
            default:
                break;
        }
    }, "", false);
    
    m_uiShuffleCountText = dynamic_cast<Text*>(shuffleButton->getChildByName("count"));
    m_uiShuffleCountText->setVisible(m_gameMode == CLASSIC);
    m_uiShuffleCountText->setString(StringUtils::format("%d", m_game->getShuffleCount()));
    
    m_uiLayer->addChild(gameUiLayer);
}